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Found: 479 Courses

3D & Animation >
4.55
$49.99 $35
En este curso de más de 20 horas aprenderás los procesos básicos de la escultura digital y el flujo de trabajo en Blender. Crearemos un personaje d...
32 total hours
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$49.99 $35
This video based Maxon Cinema 4D R14 training course from Infinite Skills teaches you the basic tools you will need to create 3D models in this sof...
6.5 total hours
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$49.99 $35
This course is different to any other Cinema 4D courses out there. In this course you will learn how to use Cinema 4D at the same time that you cre...
5 total hours
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$194.99 $136
Un estupendo curso donde aprenderás a crear personajes orgánicos, en este caso a Hulk desde cero y paso a paso utilizando Autodesk Maya y ZBrush. P...
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$39
Aprende TODO el proceso de Creación 3D enfocado a Cine, Videojuegos, VR e Infoarquitectura DESDE CERO a Profesional Lo que aprenderás: Estudiarás t...
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$39
Aprende a programar videojuegos desde CERO a nivel AVANZADO con Unity® 2019 C# y Visual Studio Publica en PC Android iOS
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$9
Aprende a crear Videojuegos AAA DESDE CERO, desarrollo y programación completo con Blueprints y Unreal Engine 4 para PC
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$19.99
Modelado 3D DESDE CERO Blender 2.8, UV mapping Materiales Texturizado Pintura, Normales, importar a Unity, Unreal Engine
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$19.99
Aprende DESDE CERO a crear Mapas UV para modelos 3D con Blender 2.8. Modelos AAA y en Low Poly. Texturiza con Krita
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$19.99
Aprende DESDE CERO a Modelar Assets 3D Estilizados y Hard Surface para Cine y Videojuegos AAA con Blender 2.8
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$19.99
Aprende a modelar en 3D para videojuegos y AAA con Blender, Técnicas profesionales, Crear Personajes, aprender modelado
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$19.99
Aprende DESDE CERO a Modelar, Texturizar, Iluminación y Render de modelos 2D 3D Assets Videojuegos MagicaVoxel y Unity
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$19.99

Academy Days 2020 announced

Oct 23, 2020 by CGPress Staff State of Art Academy has announced that it’s annual Archviz conference will be taking place online between December 3rd and 4th, 2020. To reflect the events of the past year, the event has been titled “Sharing is Caring”. According to the organisers, the name reflects the event’s two purposes. First to promote and […]

Blender Foundation joins The Khronos Group

Oct 23, 2020 by CGPress Staff The Blender Foundation has announced that it is now an official Associate Member of The Khronos Group, an open industry consortium of over 150 hardware and software companies creating advanced, royalty-free, acceleration standards for 3D graphics, Augmented and Virtual Reality, vision and machine learning. This development give the Blender team access to […]

Keyshot 10 Sneak Peek

KeyShot10? (PS Nural filters in photoshop) Looks more like Photoshop “new” “ai” features than keyshot renderer – which are familiar from g’mic but which are just optimized with neural engine (its just opencv + tensorflow stuff pretty much what adobe shows to us mostly. And mostly these are already in Luminar and they are more […]

Photoshop update adds new AI powered filters

Oct 21, 2020 by CGPress Staff Adobe has announced an update to Photoshop that adds several new filters powered by “AI”. Several Machine Learning filters ship with this release although some are still considered at the beta stage. Of particular interest are the new Neural Filters, a new Sky Replacement tool, a discover tab that […]

Ftrack announces integrations with Unity and Unreal

Oct 16, 2020 by CGPress Staff Ftrack, has announced the official availability of the Unreal Engine and Unity plugins for ftrack Studio, its production tracking, asset management and media review applications.  According to the announcement working via a native ftrack Studio panel in Unreal or Unity, artists and animators can import, version and publish assets, […]

Megascans plugin for Unreal updated with a revamped vertex blend material

Oct 14, 2020 by CGPress Staff Quixel has announced an update to it Megascans plugin for unreal that adds several improvements. The headline feature is the completely revamped Verted Blend material that promises “much tighter control over each layer and vastly improves blend quality, owing to heightmap blending, while maintaining stable performance”. Also included in this […]