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3D Character Creation in Cinema 4D: Modeling a 3D Robot

Model, texture and render a cool 3D robot in Cinema 4D.
Instructor:
Moy Lobito
514 estudiantes matriculados
English [Auto-generated]
Model beatutiful and cool looking 3D robots.
Understand the character modeling pipeline in Cinema 4D.
Create 3D objects and characters that are animation friendly.

In this course you  will learn the process of creating a 3D robot in Cinema 4D. We will start with an empty file and work our way up to modeling, texturing, and rendering a 3D character that looks awesome and is animation friendly. 

We will get the most out of the different tools that Cinema 4D offers, implementing different modeling techniques as well as a recycling method that will help you save a lot of time in this and any other 3D project you work in the future. 

Then, we will texture our character using both, stock materials that Cinema 4D comes with, and materials that we create ourselves.

Finally, we will use a few HDR images to lit the final scene, and make some amazing renders.

This course focuses on creating the 3D character you can see in the promo video, but you can use the techniques you learn here to create any other robot you want. 

I’m confident that at the end of this course you will have a solid understanding of the 3D modeling process and you will be able to start creating your own 3D characters. 

Welcome!

1
Introduction

Welcome aboard!

2
Work Along and Take Notes

Taking notes is important, specially when it comes to shortcuts, tips and tricks.

3
Get Your Certificate

Find out how to get your certificate of completion.

Modeling the Character

1
Modeling the Head

In this lesson we will model the Robot's head using a cube as the starting point.

2
Modeling the Eyes

In this lesson we will model the Robot's eyes using a cylinder and a sphere.

3
Modeling the Upper Body

In this lesson we will model the Robot's upper body using a cylinder as the starting point.

4
Modeling the Spine

In this lesson we will create the Robot's spine using a cube as the starting point. Come and have some fun!

5
Practice Activities 01

A short list of activities that will help you reinforce your new knowledge and will lead you to become a better 3D artist.

6
C4D Backups

Learn why it is extremely important to back up your C4D files.

7
Modeling the Pelvis

In this lesson we will model the character's pelvis using the upper body as the starting point (digital recycling).

8
Blocking Up the Character

In this lesson we will use simple objects like spheres and cubes to block up the character, so we can visualize how it will look when we complete it.

9
Practice Activities 02

A short list of activities that will help you reinforce your new knowledge and will lead you to become a better 3D artist.

Modeling the Extremities

1
Modeling the Legs - Part 1

In this lesson we will model the upper leg using a cylinder as the starting point.

2
Modeling the Legs - Part 2

In this lesson we will continue modeling the leg. We will create the middle part of the Robot's leg.


3
Modeling the Legs - Part 3

In this lesson we will finish modeling the rest of the leg using basic objects and recycled ones as the starting point.

4
Making the Legs Work Independently

In this lesson we will separate the legs in such way that they work independently. We are going to get rid of the Symmetry Object that created the second leg, and make independent objects of each leg.

5
Practice Activities 03

A short list of activities that will help you reinforce your new knowledge and will lead you to become a better 3D artist.

6
Modeling the Arms - Part 1

In this lesson we will model the upper arm using a cylinder as the starting point.

7
Modeling the Arms - Part 2

In this lesson we will finish modeling the arm using simple objects and recycled ones as the starting point.

8
Modeling the Feet

In this lesson we will model the Robot's feet using a cube as the starting point.

9
Modeling the Hands - Part 1

In this lesson we will start modeling the hands using a cube as the starting point.

10
Modeling the Hands - Part 2

In this lesson we will add the fingers to the hands using basic shapes as the starting point.

11
Practice Activities 04

A short list of activities that will help you reinforce your new knowledge and will lead you to become a better 3D artist.

Final Details

1
Modeling the Decorative Skull

In this lesson we will model a decorative skull using a plane as the starting point.

2
Texturing Our Character

In this lesson we will create the materials and textures for the Robot.

3
Creating the Background Set

In this lesson we will model and texture the background set that we are going to use for the final renders.

4
Lighting and Rendering the Scene

In this lesson we will use different HDRIs to lit our scene. Then we will make a few renders using global illumination.

5
Practice Activities 05

A short list of activities that will help you reinforce your new knowledge and will lead you to become a better 3D artist.

Final Thoughts

1
Final Thoughts

Final Thoughts.

2
What's Next?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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