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3D Game Character Creature – Full Complete Pipeline

Learn How to Model sculpt and Texture a Character Creature using Zbrush, Maya, Substance Painter, Photoshop, Unreal
Instructor:
Victory3D LLC
1.192 estudiantes matriculados
English [Auto-generated]
Create a full body character suitable for games
Understand the reasons behind retopologizing
Design creatures in a logical and creative manner
Create skin and eye textures
Understand how to make clean production-ready topology
Texture and light for presentation

Instructor Info

Abraham Leal is the Director and Founder of Critical Hit Studio & Academy. With the studio and academy, he is proud to be able to spread his artistic knowledge to everyone in his hometown and is extremely excited to be working on big entertainment projects in Mexico.  What inspired Abraham to be a 3D artist is The Hobbit book and all the lore that surrounds it. Being able to tell stories and share his own voice is what motivates him to create and imagine new and exciting characters. Prior to becoming a 3D artist, he was going to medical school and he decided to do a complete 180 and get into Digital Design and Entertainment Production. When he quit medical school, he couldn’t draw, paint, or sculpt to save his life but he was so convinced of his definite desire and worked hard to turn it into a reality. His advice to artists who want to get into the 3D industry is to practice properly, be patient and stay humble. He believes in always having a goal in mind, and always open to learning and improving.

Course Info 

Throughout this course, we are going to be focusing on the creation of a video game-ready character. We are going to be bringing in an interesting character to life. We will go through the whole process of character game creation starting from design, proportion, anatomy, and diving in to the entire pipeline until we arrive to a production-ready character. We will go deep into the creation of the high poly, low poly, retopologizing, UV mapping, texturing, material setup, rendering, lights, post-production, and at the end putting the character into a game engine to make sure everything is working properly.

Introduction

1
Introduction

Vol. 1: Sculpting the Creature

1
Volume 1 Overview
2
Proportions and Base Mesh
3
Torso
4
Arms
5
Legs
6
Head
7
Design Adjustments
8
Head Details Part 1
9
Head Details Part 2
10
Torso Details
11
Back Details
12
Light Test
13
Arms Details
14
Hands Details
15
Feet Details
16
Micro Details
17
Character Details
18
Marmoset Quickview

Vol. 2: Retopologizing, Unwrapping, Texturing, Setting up for Presentation

1
Volume 2 Overview
2
Retopology Intro
3
Retopology Tools
4
Retopology Torso
5
Retopology Face Main Loops
6
Retopology Face Main Details
7
Retopology Head
8
Retopology Neck
9
Retopology Back
10
Retopology Legs
11
Retopology Legs Details
12
Retopology Feet
13
Retopology Forearm Fingers
14
Retopology Hands
15
Retopology Final Steps
16
UVs Part 1
17
UVs Part 2
18
UVs Part 3
19
UVs Cleanup
20
Normal Map and Baking
21
Useful Maps and Initial Colors
22
Color Layering Part 1
23
Color Layering Part 2
24
Color Details and Fake SSS
25
Glossiness
26
Color Details
27
TrueSSS and Final Details
28
Eye Texturing
29
Marmoset Material Setup
30
Light Setup
31
Photoshop Post Production
32
Final Video
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Calificaciones 141

Calificación Detallada

5 estrellas
94
4 estrellas
37
3 estrellas
9
2 estrellas
0
1 estrellas
1