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3D Model and Texture a High Quality Game Prop Gun Rifle

Learn How to Create an AAA Quality Prop Weapon using 3ds Max, Substance Painter, and Marmoset Toolbag
Instructor:
Victory3D LLC
159 estudiantes matriculados
English [Auto-generated]
Students will gain a better understanding of how game assets are professionally made in AAA game companies
Create clean low poly mesh that is suitable for games
Effectively create organized and properly laid out UVs
Bake maps and resolve any baking errors
Create realistic texture and color details
Polishing and rendering for quality presentation

Instructor Info

Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. 

Course Info 

In this course, you will be taken to the process of creating an assault rifle from start to finish.  The goal of this course is to have a complete game ready AAA weapon. You will begin by gathering references that will help you visualize the weapon and then move on to 3Ds Max to model the high poly asset, the low poly and create UV map. You will be able to prepare the scene for baking and will set all the required maps in Marmoset Toolbag. You will go to Substance Painter where you will be creating the final texture and finally you will be rendering your art piece in Marmoset Toolbag.

1
Introduction

Modeling the Rifle

1
Reference and Setup
2
Creating the Body (Part 1)
3
Create the Body (Part 2)
4
Turning the Body to High Poly
5
Creating the Grip
6
Creating the Trigger Ring
7
Working on the Back
8
Finishing the Back
9
Creating the Front
10
Finishing the Front
11
Creating the Barrel
12
Creating the Top Rim and Iron Sights
13
Turning Top into High Poly and Adding Small Details
14
Creating the Magazine
15
Creating the Front Rails and Adding Final Details

Low Poly Modeling

1
Turning the Gun into Low Poly (Part 1)
2
Turning the Gun into Low Poly (Part 2)
3
Finish up the Low Poly

Unwrapping, Texturing, Baking

1
Unwrapping the Gun (Part 1)
2
Unwrapping the Gun (Part 2)
3
Packing the UVs (Part 1)
4
Packing the UVs (Part 2)
5
Preparing our Scene for Baking
6
Baking Our Gun
7
Resolving Baking Errors (Part 1)
8
Resolving Baking Errors (Part 2)
9
Setting up our Scene in Substance Painter
10
Setting up Basic Colors for our Gun
11
Adding Normal Map Details (Part 1)
12
Adding Normal Map Details (Part 2)
13
Adding Normal Map Details (Part 3)
14
Adding Dirt and Grunge
15
Adding Roughness
16
Adding Text and More Color Detail
17
Creating more Dirt and creating Edge Damage
18
Final Polishing and Rendering
19
Outro
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Calificación Detallada

5 estrellas
14
4 estrellas
11
3 estrellas
2
2 estrellas
1
1 estrellas
0