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3DS Max 2014 Tutorial Video. 3DS Max For Beginners

Become A 3DS Max Expert. Over 10 Hours Of Training. Learn The Art of 3D Model Creation By Infinite Skills
Instructor:
Infinite Skills
291 estudiantes matriculados
English [Auto-generated]
Learn How To Use 3DS Max
Taught By Leading Expert
Over 10 Hours Of Content

Over 10 Hours Of Comprehensive Instruction. Complete With Working Files

This 3ds Max 2014 training course from Infinite Skills introduces you to the fundamentals of using this 3d software from Autodesk. 3ds Max is used for modeling and animation, and contains a plethora of tools to allow you to create models for games or movies and even to create movie effects and movie pre-visualization. This tutorial is designed for beginners, and covers fundamental features that have been around for a while, and new features to the 2014 version of 3ds Max.

Some of the topics that Joel covers include; file and project management in 3ds Max, essential viewport navigation and visual feedback controls, an introduction to the enhanced menu system option, state sets – as a render layer manager and live link to After Effects, and scene management in 3ds Max using Containers, Xref objects, the Layer manager, Groups, and more. This video tutorial also covers the new features in the Mental Ray engine, how to use String options, enabling hidden features, UVW Mapping, mParticles, mCloth, Hair and Fur, and much much more!

Once you have completed the training video for Autodesk 3ds Max 2014, you will have a comprehensive understanding of this 3ds software and how to use the tools to create your own incredible models and animations. Working files are included, allowing you to follow along with the author throughout the lessons.

Introduction

1
Important - Working Files - Download These First
2
0101 What You Will Learn
3
0102 A Word About Gamma Handling
4
0103 The Working Files And Setting Up Our Max Project

Working With 3Ds Max

1
0201 The File Management System
2
0202 Working With Units
3
0203 Viewport Navigation
4
0204 Viewport Configuration
5
0205 Nitrous Viewport Quality
6
0206 The Quad Menu System
7
0207 The All Important Command Panel
8
0208 Working With The Ribbon
9
0209 Managing Workspaces And The Enhanced Menus
10
0210 Search All Actions
11
0211 Send To Maya, Mudbox, Softimage, MotionBuilder
12
0212 Auto Backup
13
0213 Isolate Workflow
14
0214 3DS Max Gamma Workflow

Working In 3D Space

1
0301 Getting The Best From The Transform Gizmo
2
0302 The Reference Coordinate System
3
0303 The Home Grids
4
0304 Pivot Point Manipulation
5
0305 Snaps And How To Use Them

Organizing Scene Assets

1
0401 Layer Management
2
0402 State Sets Workflow
3
0403 The Power Of Groups And Object Naming Tools
4
0404 Selection Sets
5
0405 Using Containers
6
0406 XRef Scenes
7
0407 XRef Objects
8
0408 Outputting Files Using State Sets
9
0409 After Effects Composite Link

Working With 3DS Max Primitives

1
0501 Workflow For Primitives
2
0502 Extended Primitive Types
3
0503 Space Warps

Modelling Tools

1
0601 The Basics Of Splines
2
0602 Patches
3
0603 Polygon Modelling - Sub-Object Tools
4
0604 Box Modelling Technique
5
0605 Poly By Poly Technique
6
0606 Sub-D Technique

The Power Of 3ds Max Modifiers

1
0701 What Is A Modifier And How The Stack Works
2
0702 Useful Modelling Modifiers
3
0703 Useful Animation Modifiers
4
0704 Useful Selection Modifiers
5
0705 Parametric Modelling With Modifiers

Rendering Options

1
0801 Common Render Output Controls
2
0802 Quicksilver
3
0803 Mental Ray Unified Sampling
4
0804 Mental Ray Image Based Lighting
5
0805 Working With Final Gather
6
0806 Sky Portals And Final Gather
7
0807 Photon Mapping And Final Gather
8
0808 Light Simulation With iray
9
0809 Creating Caustics
10
0810 Using String Options

UVW Mapping Tools

1
0901 The UVW Mapping Modifier
2
0902 The Unwrap UVW Modifier Options
3
0903 Exploring The Unwrap UVW Editor
4
0904 Unwrap Using Pelt Mapping

Working With Materials And Maps

1
1001 The Material Editor Modes
2
1002 Standard Material Types
3
1003 Mental Ray Material Types
4
1004 Working With Maps
5
1005 Displacement Mapping
6
1006 Using Utility Maps
7
1007 Using The Render To Map Feature
8
1008 The Render Surface Map Dialogue

The 3DS Max Camera

1
1101 Free And Target Camera Types
2
1102 Working With The Camera Settings
3
1103 Depth Of Field Options
4
1104 Motion Blur Types
5
1105 The New Perspective Match And 2D Pan And Zoom Tools

Lighting Tools

1
1201 The Spotlight
2
1202 Photometric Light Type
3
1203 Working With The Daylight System
4
1204 Exposure Controls

Particle Tools

1
1301 Non-Event Driven Particle Systems
2
1302 Particle Flow Operators
3
1303 Deflectors
4
1304 Forces
5
1305 New Particle Flow Operators

Simulation Tools

1
1401 Populate
2
1402 Working With Cloth
3
1403 Applying Hair And Fur
4
1404 MassFX Workflow
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