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104 reseñas sobre Udemy

3Ds Max Game Modeling: Complete 3D Modeling in 3Ds Max

3D Modeling in 3Ds Max: Create 3D game assets using 3Ds Max. Learn 3Ds Max. Start 3D modeling in 3Ds Max. 3D modeling.
Instructor:
Marcus - 3D Modeling in 3Ds Max
6.834 estudiantes matriculados
Learn to create 3D game assets
Learn to use 3Ds Max for game development
Learn how to model a high-res mesh and convert it to a game resolution
Learn how to unwrap UVW in 3Ds Max
Learn how to texture models with Substance Painter

This course covers all of the fundamentals of 3d modeling game assets. These techniques  will allow students to create identical replicas of their concept characters or objects.  First, it will show students the finished product, and then run through the whole step by step process of creating that particular model. The techniques presented in this course, are very effective and allow game modelers to quickly develop stand alone props to populate environments and game levels.

The course includes the latest modeling techniques combined with tried and tested processes to provide a leg up for artists new to game modeling work, so that they can hit the ground running and achieve professional results.

Introduction

1
Introduction

Setting Everything Up

1
Setting Everything Up

Modeling (High Poly)

1
Setting up Refference
2
Shapping the Shaft
3
Detailing the Shaft (Part 1)
4
Detailing the Shaft (Part 2)
5
Detailing the Shaft (Part 3)
6
Modelling the Bottom Grip
7
Making the Little Details
8
Modelling the Top Grip
9
Modeling the Extra Details
10
Shapping the Head of the Axe
11
Continuing the Shape of the Head
12
Finishing the Head of the Axe
13
Starting to Model the Back Pick
14
Finishing the Back Pick
15
Polishing the High Poly
16
Modeling the Addition to the Grip

Retopology, Finaliszations and UVing

1
Low Poly Modifing of the Shaft
2
Low Poly Modifing of the Upper Grip And Details
3
Setting Smoothing Groups on the First Part
4
Updating the Game Res
5
Unwrapping the Shaft
6
Unwrapping the Pick
7
Finish Unwrapping the Pick
8
Unwrapping the Adze
9
Unwrapping the Smaller Grip
10
Unwrapping the Details
11
Retopologyzing the Lower Grip
12
Unwrapping the Large Grip, Setting Smoothing Groups & Assembeling the Sheet
13
Finishing the Texture Sheep & Exporting the Texture
14
Setting Material ID's (High Poly)

Texturing

1
Starting to work in Substance Painter
2
Setting up Basic Materials
3
Advance Materials (The Shaft)
4
Advanced Materials (The Pick and Adze)
5
Advanced Materials (The Screws & Bolts)
6
Advanced Materials (The Grip)

Finalisations and Closing

1
Rendering (IRay and Marmoset)
2
Applying to Unreal
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Calificaciones 104

Calificación Detallada

5 estrellas
72
4 estrellas
7
3 estrellas
13
2 estrellas
7
1 estrellas
5