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3ds max Mentor: Getting Started in 3ds max

Guided bootcamp on the 3ds max basics from 3D modeling to animation.
Instructor:
Randall Rockafellow
102 estudiantes matriculados
English [Auto-generated]
Work in 3D space
Create basic animation
Create basic 3D models
Work with materials and textures
Basic Lighting and render setups including Image based Lighting

The overall goal of the course is to get you confidently working in 3ds max to create some portfolio pieces that demonstrate your creativity and skills in the software.

Aimed at those with little to no experience with 3ds max who are looking for a 3D coach to provide a learning path that navigates them through the wealth of training material. providing you someone to answer your direct questions and help to avoid a traumatizing learning curve. It’s a great course for those taking a college class involving 3ds max as it will get you working confidently in 3D space so that you can create 3D rendered scenes and animation. It is also a useful for instructors that provide instruction to beginners in that it identifies some of the best free 3ds max related resources on the web and provides creative assignment ideas.The course will cover basic 3D modeling, Materials, Lighting, & Animation in 3ds max.


The course is organized in a way so that you can create portfolio items along the way as you are learning the software. Videos will introduce you to several tools and techniques and at different points there will be exercises for you to do to practice what’s been demonstrated.

This course is not a series of tutorials and every little facet of 3ds max will not be explained.

However, the course is designed so that it invites you to come up with questions about how to do something or why something is occurring. As your mentor I can connect you to answers to the questions or in some cases ease your frustrations you experience as you go along. In that way you will be much more prepared to freely create from your own imagination or be able to deliver on the demands from a client.

Introduction

1
Course Overview
2
Course Introduction
Instructor introduction and the approach of the course is explained. Your encouraged to join the 3ds max mentor course community to share the results of your progress in the course.
3
Notetaking
Tips on creating useful and accessible notes.
4
Course Google+ community

Working in 3D space

1
Essential Skills Movies: 1.UI & Viewports 2. Create Objects
Two beginning videos to watch and take notes on to get you started


2
Scale Tool
Quirks on using the scale tool reviewed.
3
Tips on Viewport and Transform Controls

Quick tips on Viewport controls, How to handle disappearing Transform Gizmo (x key), & Question on which method of switching between Transform modes is faster(main menu, quad menu, or hot keys).

4
Avoiding Scaling Related Issues
5
Cloning
Demonstration on duplicating objects.
6
Linking objects and Using the Local coordinate system
Demonstration on how to link (parent) objects and the benefits of using Transforms in local coordinate system mode.
7
Cinematography
Consider how the composition and lens of the viewport impacts the mood, meaning and impact of an image. Creating a camera object from a perspective view using control + C is covered.
8
Creating a viewport image snapshot
This lecture covers how to generate an still image from a viewport. There are also tips on how to create a cleaner better looking viewport still image grab. 
9
Working in 3D space ->3rd party resources
Suggested content for further explanations on setting up projects, creating and selecting objects from 3rd party resources. 

Exercises ->Working in 3D space

1
Primitive Sculpture
Exercise details and instruction. Check out the external resource for a quick tip on a 3ds max Autogrid feature that could be useful on this type of exercise.
2
Primitive Table and Chairs
3
The Stack

Shape Modeling

1
Quick Intro to Rendering
2
Renderable Shapes
3
Extruding Shapes
4
Importing Shapes from Photoshop and Illustrator
5
Tracing Shapes using Reference
6
Sweep and Bevel Profile Modifier Introduction
7
Sweep Modifier Applications
8
Shape Modeling -> 3rd party resources

Exercises: -> Shape Modeling

1
WordPlay: a 3D Text Layout Exercise
2
3D Mandala Shape Exercise
3
Art Gallery Shape Exercise
4
Logo Modeling Exercise

Animation

1
Animating Transforms

2
Custom Toolbar Creation
3
Creating Animation Preview files
4
Adding a Sound Track
5
Animation -> 3rd party resources

Exercises -> Animation

1
Animated Bounce exercise
2
Logo Animation Exercise
3
Animated Beat Exercise

Shading & Lighting

1
Clay Render Setup
2
Ambient Occlusion Rendering part One
3
Ambient Occlusion Rendering part Two
5
Backplates and the Mental ray Matte material

Shows a method of setting up a backplate and the mental ray matte material for compositing purposes.

Comp versions of backplates are available at:

http://cgibackgrounds.com/

6
UV unwrapping
7
Shading & Lighting 3rd party resources

Exercises -> Shading & Lighting

1
Clay Rendering Exercise
2
Lighting & Rendering Challenge

Modeling

1
Intro to Box Modeling
2
Fixing Geometry: Flipped Normals
3
Fixing Geometry: Avoiding Overlapping Surfaces
4
Fixing Geometry: Resolving Topology for Better Turbosmoothed Surfaces
5
Rendering and Presentation

Course Conclusion

1
Conclusion
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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