3ds Max + Vray: Advanced Architectural Exteriors
If your architectural rendering projects are ready for that next leap in realism and drama, this is the course for you. Perhaps you already have a good knowledge of arch viz in 3ds Max + Vray, or maybe you have even taken one of my earlier courses, but know you are ready to take on more advanced techniques, tools and workflows?
This course will introduce you to the tools you need to take your Vray renderings from basic to brilliant.
The course will begin with a basic model that is provided for download. From there, the instructor will guide you through the process of making it much more interesting and dramatic, using advanced techniques and tools.
Students will go through:
Advanced Modelling Considerations
Advanced Lighting Workflows
Advanced Material Creation
Advanced Camera Settings and Composition – Blur, Atmospherics, Etc.
Advanced V-Ray Render Settings (V-Ray Next and below)
Advanced Compositing in Photoshop
The instructor will also introduce new professional tools, not discussed in previous courses. They include, but are not limited to:
Forest Pack PRO / Lite
Join now if you are ready to work like the pros, and make stunning architectural renderings.
See you in class!
Pre Planning -- Reference Images / Composition / Thumbnail Sketch
- Gather reference
- Think about composition and color
- Put them together on a board to create a small thumbnail of your final rendering.
Modelling Considerations for Advanced Projects
- Import CAD and place it in your scene
- Set it up on proper layers and possibly freeze those layers
- Place them correctly in your scene so you can use 2.5D snap to model to the CAD
- Piece by piece, model the architecture by tracing 2d CAD elements.
- See where to get high quality 3d models for purchase
- See what needs to be done to integrate then into your existing projects.
- Remap texture maps with resource collector
- Add landscaping and foliage to your scene with forest pack lite / forest pack PRO
- Learn the basic settings of Forest Pack by itoo software
- Continue to learn all the settings of Forest Pack that are necessary for PRO arch viz scenes
- Create surrounding buildings to add context to the scene
- Continue to add site details for interest and realism for your final 3ds Max project.
- Add highly detailed photogrammetry to your 3ds Max arch viz project using Megascans
- Integrate Megascan models into your scene
- See how to use Megascan Bridge
- Export Megascans for use with V-Ray in 3ds Max
- Use more Forest Pack tricks to scatter leaves around the scene
- Create your own leaf to scatter
- Use Object Paint in the 3ds Max graphite modeling tools to paint leaves into your scene
- Learn all the settings for object paint
- Continued settings for object paint in 3ds Max
- Complete workflow for adding photogrammetry models to your scene with Megascans
Advanced Lighting Workflows
- Tips and tricks on how to use and HDRI to light your scene in 3ds Max & V-Ray
- Learn the complete workflow
- Use the realtime rendering capabilities of Vray to get instant feedback on your light setup
- Adjust the look and feel of your rendering at will with the HDRI settings
- Use a direct light to set the mood of the image
- Get perfect exposure for your lighting with V-Ray
- Paint with color using the lights in your scene
Advanced Material Creation -- Software / Assets / Techniques
- Quixel Megascan materials used with V-Ray and 3ds Max
- What are PBR materials?
- PBR workflow
- Use Megascans to create your own custom PBR materials
- Combine multiple Megascan textures together with the Quixel Mixer
- Finding and using the free Allegorithmic 3ds Max plugin for use with V-Ray materails
- Use the free Substance materials provided with 3ds Max
- Use the plugin to immediately convert free Substances to V-Ray materials
- Adjust your Substance PBR materials to look however you want with the exposed parameters
- Use Substance Designer to create your own custom PBR materials for use with your VR projects
- Can be used with V-Ray + 3ds Max, or in real time engines like Unreal Engine 4
- Gives you complete control over the look of your materials with exposed parameters
- Basics of Substance Designer
- Where to get good texture maps from the internet
- High quality maps
- Some maps can also be sold when packaged as a part of a 3d Model product
- Use quality texture maps to create your own custom masks and maps
- Create fully custom V-Ray materials that add realism to your arch viz scene
- Paint custom maps in Photoshop
- Leverage the power of the V-Ray blend material
- Build layers of detail on top of each other with advanced materials and custom masks.
- Continue to build layers of detail using custom maps
- Add detail and realism to your scene by adding slight imperfections in the materials.
- Keep pushing towards photo realism
- Create a professional material from scratch
- Download a high quality photograph and turn it into a V-Ray material that looks great in your arch viz scene
Advanced Effects -- Camera Settings / Atmospherics
- Create a basic composition thumbnail
- Start thinking about composition and how it will come into play with your final rendering
- Use Photoshop to quickly sketch ideas
- Create a foreground, mid ground and background
- Remember atmospheric perspective, color perspective, etc.
- Set up your camera (Vray or physical camera) and adjust it to get your composition just right
- Learn all the basic settings of the Vray camera, or 3ds Max Physical Camera
- Understand how the camera settings frame your composition
- Learn the different factors that come into play for exposure
- Adjust camera settings until the exposure of the scene is just right
- Use Vray tools to get instant feedback on your lighting setup
- Using the camera to create motion blur and depth of field
- Use these effects to add to your composition and focus the viewers eye in the correct places
- Add atmospherics to your scene to contribute to the depth and perspective of the image
- Add more realism to your scene with atmospheric perspective
- Use the Vray aerial perspective tool
Advanced V-Ray Next Render Settings
- Vray render settings explained
- Break down the render settings in to simple terms and understand which ones matter
- Optimize your scenes for fast, clean renderings
- Set up your Vray render elements in the render settings dialog box
- Understand how render elements work, and how to set them up
- Understand which ones are essential for a good finished rendering
- Use the Vray multiMatteElement to create perfect masks to be used for compositing in Photoshop
- Mask either objects or materials perfectly
- See how to set up material IDs or Object IDs using 3ds Max settings
Advanced Compositing With Photoshop
- Import all your render elements into Photoshop as separate layers
- Learn how to use them properly
- Start to change the look of your image, and set the groundwork for all the post work to follow
- Use Photoshop adjustment layers to color grade your image
- Dramatically change the look and feel of your image using simple adjustments
- Adding people to your scene
- Proper techniques for placing / scaling people properly to make them fit their surroundings
- Composition theory for adding people to an arch viz scene
- Where to get good 2d people cutouts
- 3d vs 2d people
- Color grade the composited people until they fit seamlessly into their surroundings
- Use Photoshop to adjust their tone, color, lighting, etc.
- Use Photoshop to dramatically change how your image looks
- Add reflections, major color adjustments, etc. to entirely change the mood of the image
- Learn some NPR (non photo real) techniques in Photoshop and make your image look a little more like an illustration.
THANKS FOR WATCHING!