AAA Video Game 3D Asset Creation – Turret

Model and texture a hard surface asset using Maya and Substance Painter for Unity 3D
Instructor:
Daniel Kim
6 estudiantes matriculados
English [Auto-generated]
Video game asset creation for Unity 3D
Texturing with Substance Painter
Hard surface modeling in Maya
UV mapping in Maya

In this course, learn how to go through the entire 3D asset creation pipeline from modeling, uv mapping, texturing, and setting up the asset in-engine. We’ll be creating a common hard surface object seen in many action games, the turret.

The focus of this course in on efficient workflows, so it will most benefit those who have some working knowledge of 3D art but want a more clear understanding of a professional production process.

After completing this course, you will be able to quickly and efficiently create a AAA quality 3D game asset using Maya and Substance Painter, then get it set up inside Unity 3D.

3D Model

1
Reference Board
2
Block In and Check Scale
3
Camera, Barrel, and Drum
4
Tripod and Joints
5
Check In-game
6
Finish Model Pt 1
7
Finish Model Pt 2

UV Map

1
UV Map Gun
2
UV Map Camera
3
UV Map Drum
4
UV Map Joint
5
UV Map Tripod
6
Pack UVs
7
Organize Geo

Texture

1
Set Base Material
2
Secondary Materials
3
Normal Decals
4
Alpha Decals
5
Secondary Color
6
Check Textures In-game
You can view and review the lecture materials indefinitely, like an on-demand channel.
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