AAA Video Game 3D Asset Creation – Turret
In this course, learn how to go through the entire 3D asset creation pipeline from modeling, uv mapping, texturing, and setting up the asset in-engine. We’ll be creating a common hard surface object seen in many action games, the turret.
The focus of this course in on efficient workflows, so it will most benefit those who have some working knowledge of 3D art but want a more clear understanding of a professional production process.
After completing this course, you will be able to quickly and efficiently create a AAA quality 3D game asset using Maya and Substance Painter, then get it set up inside Unity 3D.