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Autodesk Maya 2013

Dive into Maya with this course touching on all the different modules and how to apply these tools using fun exercises.
Instructor:
VTC Software Training
14 students enrolled
English [Auto-generated]
By the end of the course, you'll know your way around the Maya interface and be ready to begin tackling your own projects from start to finish.

Autodesk Maya remains the industry standard for creating 3D content– and with good reason! Maya's robust and expansive toolset includes incredible modeling, UV layout, surfacing, lighting, rigging, animation, dynamics, and rendering tools. In fact, this toolset is so extensive and deep that many game and broadcast studios use Maya exclusively for all of their CG production needs. In this introductory VTC course, we will dive into Maya 2013 and touch on all of the different Maya modules by applying these tools to a series of fun exercises. This title is a self-paced software training course delivered via pre-recorded video. We do not provide additional information outside of the posted content.

Work files for this course can be downloaded from the first lecture.

Introduction and Interface Overview

1
Welcome
2
Modules / UI
3
Creating Primitives
4
Navigating in Maya (Cameras and Windows)
5
Maya Window Layout Options
6
Manipulator Tools
7
Components
8
Selection Masks
9
Marking Menu Customization
10
Tool Options / Defaults
11
Cameras and View Cube

Modeling a Laser Gun

1
Split and Extrude
2
Modeling to Smooth
3
Create Polygon Tool / Append Polygons
4
Using Image Planes
5
Modeling a Laser Gun pt. 1
6
Modeling a Laser Gun pt. 2
7
Mirroring and Deleting History
8
Maya Projects
9
Modeling a Laser Gun pt. 3
10
Creating Curves
11
Surfaces
12
Smoothing Out Mistakes
13
Working with Booleans
14
Introduction to Hierarchies

Modeling a Simple Alien

1
Organic Modeling Overview
2
Beginning the Alien Model
3
Offset Edge Loop Tool / Combining Objects
4
Face Normals
5
Curve Extrusions / Instances
6
Artisan Sculpting
7
Wire Deformers

Deformers / Intro to Rigging

1
Applying Nonlinear Deformers
2
Using Lattices
3
Applying Clusters
4
Creating Blend Shape Deformers
5
Selection Sets
6
Skeleton Tools and Hierarchies
7
Creating Alien Joints
8
Using Constraints
9
Creating FK Controls
10
Binding Geometry to Joints
11
Skin Weighting
12
Connecting Attributes

Intro to Character Animation

1
Creating Keyframes
2
Dope Sheet
3
Graph Editor and Curve Tangents
4
Working with Character Rigs
5
Marking Up Reference Footage in Photoshop
6
File Referencing
7
Importing Image Sequences into Maya
8
Character Animation Workflow pt. 1
9
Character Animation Workflow pt. 2
10
Character Animation Workflow pt. 3
11
Character Animation Workflow pt. 4
12
Character Animation Workflow pt. 5

Intro to Dynamics

1
Emitters
2
Particles
3
Fields
4
Collisions
5
Laser Example pt. 1
6
Laser Example pt. 2
7
Goal Objects
8
Rigid Body Simulations
9
Baking Simulations
10
Soft Body Simulations
11
nCloth
12
Driven Keys pt. 1
13
Driven Keys pt. 2

Applying Materials

1
The Hyper Shade
2
Material Types
3
2d Procedural Textures
4
3d Procedural Textures
5
Projection Mapping
6
Arranging UVs pt. 1
7
Arranging UVs pt. 2
8
Creating UV Snapshots and Textures
9
Applying Textures

Rendering

1
Playbasting
2
Light Types
3
IPR and Render Settings
4
Render Globals
5
Software vs. Mental Ray
6
Shadows (Raycasting and Raytracing)
7
Reflections and Refractions
8
Vector Rendering
9
Render Layers
10
Compositing Overview

Conclusion

1
Course Wrap Up

Credits

1
About the Author
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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