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Blender 2.79: Complete training from beginner to pro

Discover the very last version of Blender , learn modeling, animation, sculpting, rigging, texturing, simulation
Instructor:
Julien Deville
5.003 estudiantes matriculados
English [Auto-generated]
Discover the software to integrate it into your workflow
Apprehend the interface and keyboard shortcuts for better efficiency
Learn polygon modeling, animation and rendering basics.
Explore more advanced features of Blender, compositing, digital sculpture, video game asset creation.

If you are a future user who want to become familiar with Blender, this training in english is for you. 

The full manual for Blender is intended for all future users who want to become familiar
with the software but also for professionnals aimed at enhancing their knowledge.

As a professionnel graphic designer or as a company in constant evolution, Blender will
be absolutly essentiel to your working life.

Objectives:

– In order to have a better workflow management, you will discover the complete software

– For better efficiency, you will understand the interface and learn keyboard shortcuts

– Learn polygon modeling, animation and rendering
basics.

– explore all the detailed functionalities provided by this application, compositing,
digital sculpture, 3d printing, video game creation.

Educational resources:

– Blender trainer certified by the Blender
foundation, who has been practicing for many years in the field of
3D. 

– Ready tu use source files

Chapter 1 discovering Blender

1
1.1-Introduction
2
1.2-Interface presentation
3
1.3-Interface customization
4
1.4-3D view navigation
5
1.5-Blender Configuration

Chapter 2 Object Mode

1
2.1-The object mode menu bar
2
2.2-Mesh primitives presentation
3
2.3-Other objects presentation
4
2.4-Basic manipulations
5
2.5-Objects relations
6
2.6-Use of constraints
7
2.7-The BoolTool and boolean operations
8
2.8-Simple modeling exercises from primitive cup, lamp, desk, usb key

Chapter 3 Edit mode

1
3.1-Presentation, notion of vertice, edge, face
2
3.2-Selection tools
3
3.3-The extrusion
4
3.4-Modeling tools in edit mode
5
3.5-The proportional editing
6
3.6-The snapping
7
3.7-The looptool addon
8
3.8-Basic modeling exercises in edit mode-Cup
9
3.9-Basic modeling exercises in edit mode-Shampoo bottle
10
3.10-Basic modeling exercises in edit mode- Headphones
11
3.11– Model a robot with reference image part1
12
3.12– Model a robot with reference image part2
13
3.13– Model a robot with reference image part3
14
3.14– Model a robot with reference image part4

Chapter 4 Modifiers

1
4.1-Introducing non-destructive modifiers
2
4.2-Presentation and use of the main modifiers
3
4.3-Presentation and use of the main modifiers 2
4
4.4-Examples of typical modelizations with modifiers_chain
5
4.5-Examples of typical modelizations with modifiers_sofa
6
4.6-Examples of typical modelizations with modifiers _bottle
7
4.7-Examples of typical modelizations with modifiers _plant

Chapter 5 Beziers Curves

1
5.1-General overview
2
5.2-Curves in Edit mode
3
5.3-Specific features of Curves
4
5.4-Modelling with curves and hooks
5
5.5-Import .svg from other softwares
6
5.6-The text object
7
5.7-Exercise: Creation of a 3D logo from a 2D image

Chapter 6 Cycles Render Engine

1
6.1-Render engine introduction
2
6.2-General Settings
3
6.3-Node system, addon node wrangler
4
6.4-Shaders presentation
5
6.5-Specific shaders creation
6
6.6-Camera settings
7
6.7-The PBR shaders Addon
8
6.8-Use on our robot

Chapter 7 World and Lighting

1
7.1-The world panel
2
7.2-Using HDRI maps
3
7.3-Lighting and different types of lamps
4
7.4-Exercise-Studio-creation
5
7.5-Tips with HDRI maps-Easyhdri-Filmic

Chapter 8 UV Mapping Texture Paint and Baking

1
8.1-Unwrap Techniques
2
8.2-Edition of islands
3
8.3-Unwrap the mug
4
8.4-Unwrap the robot
5
8.5-Texture paint mode, tools presentation
6
8.6-Using an image texture as brush
7
8.7-Image projection in stencil mode
8
8.8-Using Line and Curve Strokes
9
8.9-Baking in cycles, use with the robot

Chapter 9 The sculpt mode

1
9.1-Sculpt mode presentation and interface configuration
2
9.2-Tools presentation
3
9.3-Multiresolution Modifier
4
9.4-Basic sculpture techniques
5
9.5-The liberty of dynamic topology
6
9.6-Timelapse Sculpture of a werewolf bust
7
9.7-Using textures for details
8
9.8-Retopology tools in Blender
9
9.9-Retopology of werewolf bust timelapse

Chapter 10 The Armatures

1
10.1-Armature presentation and visualization
2
10.2-Bones management, layer system
3
10.3-Armatures in Edit Mode
4
10.4-The pose mode
5
10.5-Parenting, organic or mechanical object
6
10.6-Bone constraints
7
10.7-Exercise: Rigging an humanoid
8
10.8-Exercise: Rigging our Robot

Chapter 11 Animation in Blender

1
11.1-Configuration and principles of key insertion
2
11.2-Dedicated interface
3
11.3-Shapekeys
4
11.4-Separate location scale and rotation keys-Animation of a ball
5
11.5-Everything is animatable
6
11.6-Exercice-Creation of a turnaround system
7
11.7-Exercise-creation of a title animation
8
11.8-Exercise-Creating a walking cycle

Chapter 12 Simulations

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