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Blender 2.8 The complete guide from beginner to pro

over the new version of Blender in this complete training from beginner to advanced
Instructor:
Julien Deville
4.767 estudiantes matriculados
English [Auto-generated]
Discover the software to integrate it into your workflow
Apprehend the interface and keyboard shortcuts for better efficiency
Modeling, rendering , lighting simple scenes
Animation , rigging, simulation, sculpting , texturing

This is a complete training dedicated to learning the Blender 2.8 software. Blender 2.8 and a free 3D software and opensource.

This complete training will allow beginners to discover the software entierely. Blender 2.7 users will find an opportunity to make the transition to the new version.

This training is divided into 15 chapters that will allow you to progressively and consistently learn. Most of the chapters are punctuated with exercises to review the features covered and implement them. The source files are included in the training and allow you to understand the progress of a project.

During the training we will produce in parallel a complete project to create a robot from modeling to animation, this project will allow you to apply the Blender functions learned in the course.

From discover ring the software, to polygonal modeling, object mode, edit mode, different rendering engines, scene lighting, realistic material creation, texturing, digital sculpture, animation, simulations, compositing, all these notions will be addressed in this training and will allow you to progress in the software.

Chapter 1 Getting Started with the Software

1
1.1-Introduction
2
1.2-Download, installation and minimum configuration
3
1.3-Discover the default interface
4
1.4-Customizing the interface
5
1.5-The 3d View: Navigation
6
1.6-The 3d View: Visualization and customization
7
1.7-Configuration: the properties editor
8
1.8-Configuration: User Preferences

Chapter 2 Object Mode

1
2.1-The object mode menu
2
2.2-Presentation of the different mesh primitives
3
2.3-Other objects overview
4
2.4-Basic manipulation
5
2.5-The outliners and the collections
6
2.6-Objects relationships
7
2.7-The context menu and quick shortcuts
8
2.8-Objects constraints
9
2.9-The BoolTool addon
10
2.10-Simple modeling exercises from primitive

Chapter 3 edit mode

1
3.1-Introducing vertice, edge, face
2
3.2-Selection tools
3
3.3-Extrusion and face creation
4
3.4-Modeling tools in edit mode
5
3.5-The proportional edition
6
3.6-The snapping
7
3.7-Looptool addon
8
3.8-Basic Modeling Exercises in Edit Mode 1-Cup
9
3.9-Basic Modeling Exercises in Edit Mode 2-Apple
10
3.10-Basic modeling exercises in edit mode 3-Shampoo bottle
11
3.11-Basic Modeling Exercises in Edit Mode 4-Headphones
12
3.12-Modeling a robot with reference image part 1
13
3.13-Modeling a robot with reference image part 2
14
3.14-Modeling a robot with reference image part 3
15
3.15-Modeling a robot with reference image part 4

Chapter 4 Modifiers

1
4.1-Introducing modifiers system
2
4.2-Main modifiers overview - generate
3
4.3-Main modifiers overview - deform
4
4.4-Typical modeling with modifiers 1 The chain
5
4.5- Typical modeling with modifiers 2 The sofa
6
4.6- Typical modeling with modifications 3 The bottle
7
4.7- Typical modeling with modifiers 4 The plant

Chapter 5 Beziers Curves

1
5.1-Curves overview in edit mode
2
5.2-Modeling based on curves with hooks - wire on headphones
3
5.3-The text object
4
5.4-Exercise - Creation of a 3D logo in vector from a 2D image

Chapter 6 Render Engines in Blender

1
6.1-Rendering engines overview
2
6.2-Cycles Rendering Engine denoiser
3
6.3-Eevee rendering engine
4
6.4-workbench rendering engine

Chapter 7 Shaders and Node System

1
7.1-Node system and dedicated interface overview
2
7.2-The principled shader
3
7.3-The other shaders
4
7.4-Creating specific shaders
5
7.5-Applying Multiple Shaders on an Object
6
7.6-Node wrangler addon
7
7.7-Using textures
8
7.8-Exercise - Use on our robot and headphones

Chapter 8 Lighting and shooting

1
8.1-Camera Settings
2
8.2-The world panel
3
8.3-Using HDRI maps
4
8.4-Different types of lamps
5
8.5-Exercise – Studio creation with three-points lighting
6
8.6-easy HDRI Addon

Chapter 9 UV mapping

1
9.1-Unwrapping techniques
2
9.2-Automatic projections
3
9.3-Multi-editing and islands edition
4
9.4-Exercice - Unwrapping the cup
5
9.5-Exercice - Unwrapping the robot

Chapter 10 texture paint mode

1
10.1-Texture paint mode - tools overview
2
10.2-Using an image texture as a painting tool
3
10.3-Using strokes and falloff
4
10.4- Exercise - Projecting a face in stencil mode

Chapter 11 The sculpt mode

1
11.1-Sculpt mode overview and dedicated interface
2
11.2-Tools overview
3
11.3-The modifier multiresolution
4
11.4-The freedom of dynamic topology
5
11.5-Using textures
6
11.6-Exercise - add muscles to an arm
7
11.7-Exercise - aging a face
8
11.8-Retopology
9
11.9-baking a Normal and Ambient Occlusion map

Chapter 12 The Armatures

1
12.1-Overview of armatures
2
12.2-Bones management, layer system
3
12.3-Armatures in Edit Mode
4
12.4-The pose mode
5
12.5-The constraints
6
12.6-Parenting organic or mechanical object
7
12.7-Exercise: Rigging a humanoid
8
12.8-Exercise - Rigging our Robot
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