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Blender 2.81 – Substance painter – Sci fi asset creation

Discover a complete workflow for creating Sci-fi assets for video games or animation.
Instructor:
Julien Deville
575 estudiantes matriculados
English [Auto-generated]
Discover specific Blender 2.8 modeling tools and apprehend Substance painter
Create an asset ready to be imported into a game engine
Discover a workflow from A to Z for the creation of a futuristic rifle

In this training we will discover the process of creating science fiction assets. We will take as example the creation of a rifle for video game.

This training will allow you to discover a complete workflow and discover features of both software.

This training is divided into 5 chapters that will follow the process of creating the basic forms to texturing and importing into a game engine.

In the first chapter we will watch in depth the specific modeling tools that we will use in Blender, once these notions have been acquired, we will be able to proceed to the modeling of the rifle in chapter two. In chapter 3 we will add details into the model. Chapter 4 will be in Substance painter for texturing, and then we will come back to Blender in Chapter 5 to render the project on both rendering engines Cycles and Eevee. We will also discover how to make a complete set to experiment new forms and We will import our final model on Sketchfab and Unity.

As a bonus in this training you will also find two complete models that have been produced with the same creative techniques, a complete droid and a complete mecha, these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.

The source files are included in the training and allow you to understand the entire workflowfrom the beginning to the end.

Chapter 1 Blender – Getting started with modeling tools

1
1.1-Introduction
2
1.2-Bool-tool Addon
3
1.3-Carver Addon
4
1.4-Fast carve Addon
5
1.5-Combination example
6
1.6-Creation Rules and Cleaning

Chapter 2 Blender – Rifle Modeling

1
2.1-Using a shape generator
2
2.2-Basic shapes modeling part1
3
2.3-Basic shapes modeling part2
4
2.4-Details modeling on the stock
5
2.5-Details modeling on the grip
6
2.6-Details modeling on the body
7
2.7-Details modeling on the barrel
8
2.8-Details modeling on the loader
9
2.9-Details modeling on the viewfinder
10
2.10-Add details in edit mode
11
2.11-Add details with boolean inserts

Chapter 3 Blender - Preparation and export

1
3.1-Verify the geometry
2
3.2-Materials creation and assignment
3
3.3-UV Unwrap
4
3.4-export

Chapter 4 Substance painter - Texturing

1
4.1-Import and verify the mesh
2
4.2-Textures sets baking
3
4.3-Paint shader creation
4
4.4-Metal shader creation
5
4.5- Hard surface brushes and anchor points
6
4.6-Adding paint stripes and lights
7
4.7-Camo texture creation
8
4.8-Export textures sets

Chapter 5 Blender – Shading et render

1
5.1-Shaders creation with exported texture sets
2
5.2-Studio creation and final render
3
5.3-Compositing
4
5.4-Mixing different models to create a set
5
5.5- Import in Unity and sketchfab
6
5.6- Additional files introducing
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