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Blender and Substance Painter: Model Fortnite’s Pump Shotgun

Model and Texture the Pump Shotgun from the popular game Fortnite in Blender and Substance Painter
Instructor:
Josh Gambrell
266 estudiantes matriculados
English [Auto-generated]
Construct Fortnite's Pump Shotgun model from scratch.
Create and texture objects in Blender and Substance Painter 2.
Bring game models into the Unity and Unreal game engines

Millions are playing the new popular video game Fortnite. Many play without an appreciation or understanding of how some of its game models were created. This course will teach you the behind-the-scenes of how to create the Pump Shotgun from Fortnite using Blender and Substance Painter.

Learn Various Modeling and Texturing Techniques

  • Model each piece of the shotgun from scratch in Blender

  • Learn various hard-surface modeling techniques

  • Bake and apply textures inside of the powerful Substance Painter 2 software.

Accomplish various 3D Modeling and Texturing Skills

Many play video games with a high interest in how the models were developed, although they lack knowledge of how to develop them. This Blender and Substance Painter 2 course aims to tackle that topic by creating a model that most people know about: Fortnite’s Pump Shotgun.

Blender is a powerful, free, and open-source 3D software used by millions. Substance Painter is one of the most powerful 3D texturing softwares available now. This course will introduce you to various modeling techniques, from the basics such as Blender’s navigation and tools, up to more advanced topics such as hard-surface modeling techniques. It also discusses how to texture your model efficiently and flawlessly. Learning how to create game assets in Blender and Substance Painter will allow you to start working in the field of 3D modeling and game art with ease.

Content and Overview

Starting with the basics of 3D modeling in Blender, we’ll build up our Pump Shotgun from scratch one piece at a time. As you progress through this course of 60+ lectures and 4+ hours of informative and detailed content, you’ll master the fundamentals of 3D modeling with Blender and 3D texturing with Substance Painter, as well as the tools you need to succeed in the field of game asset creation. And what better way to do that than by diving right in and creating a very popular game model?

This course is separated into concise sections based on each piece of the model, so that you can focus exactly on the object at hand until it’s complete to perfection. You’ll work in a chronological order, so that way you won’t become overwhelmed and will be able to attack each piece one at a time.

* Student is responsible for acquiring Substance Painter on their own, NOT included in this course.

By the end of this course, you’ll have the essential skills needed to start making game assets on your own in Blender and Substance Painter. Whether you want to create some more Fortnite models on your own, or perhaps model some of your own game assets, you’ll have the necessary skills needed to do so. Whether you’re a beginner, intermediate, or advanced Blender user, this course is designed for all levels and focuses in on each topic, keys pressed, and discussion on what is being completed and why.

With the lessons in this course, you’ll realize how truly easy it can be to create some of your favorite game assets in Blender and Substance Painter.

Introduction

1
Introduction Video
2
A quick note...

Installing Blender and Substance Painter

1
Installing Blender
2
Installing Substance Painter

Setting up our Scene

1
Setting up the Scene

Modeling the Stock

1
Outlining the Stock (Pt. 1)
2
Outlining the Stock (Pt. 2)
3
The Subdivision Surface Modifier
4
Adding Proximity Loops and Creases

Modeling the Receiver

1
Modeling the Outline of the Receiver
2
Subdivision Surface Modifier
3
Boxing in the Side Panel
4
Cutting out the Side Box
5
Finishing up the Receiver

Modeling the Barrel

1
Outlining the Barrel
2
Subdivision Surface and Solidify Modifier
3
Modeling the Upper Support
4
The Array Modifier
5
Proportional Editing and Finishing the Upper Support
6
Modeling the Scope

Modeling the Trigger

1
Outlining the Trigger
2
Subsurf and Finishing up the Trigger

Modeling the Magazine

1
Outlining the Magazine
2
Subsurf and Solidify

Modeling the Grip

1
Outlining the Grip
2
Subdivision Surface
3
Ngons and Loop Cuts
4
Creating the Side Piece
5
Sculpting out Detail

Finishing Touches

1
Adding the Ring Piece
2
Adding Nuts and Bolts
3
Finish on your own!

Preparing for Texturing

1
Introduction
2
Applying Modifiers
3
UV Unwrapping and Normal Mapping
4
Baking an Ambient Occlusion Map
5
Adding a Material
6
Applying Vertex Colors
7
Exporting your model!

Brief Introduction to Substance Painter

1
Importing Mesh and Baking Maps
2
The Interface
3
Materials vs Smart Materials
4
Vertex Color Selection

Texturing the Stock and Grip

1
Applying a Wood Texture
2
Painting the Black Strip
3
Painting the Tan Dirt
4
Adding Wear and Tear
5
Organizing the Layers Panel

Texturing the Receiver

1
Applying a Steel Smart Material
2
Cleaning up Extra Wear and Tear
3
Adding Edge Wear to the Side
4
Texturing the Side Panel

Texturing the Barrel

1
Texturing the Magazine and Scope
2
Texturing the Barrel
3
Adding Scratches and Grunge to the Barrel
4
Finishing up the Shotgun

Exporting and Applying Textures in Game Engines

1
Exporting Textures for Unity and Unreal Engine
2
Applying Textures in Unity
3
Applying Textures in Unreal Engine

Thanks for enrolling!

1
Thanks for enrolling!
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