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Blender Character Creation for Games and Animation

Learn to use Blender to create your own 3D characters for animation and video games.
Instructor:
Darrin Lile
2.381 estudiantes matriculados
English [Auto-generated]
Model a 3D character in Blender
Use Blender's sculpt tools to create folds and creases for clothes
UV Map a 3D character
Bake a Normal map in Blender
Create textures in Krita
Rig a 3D character in Blender
Use Blender's Weight Painting tools

In this course you will create a 3D character for games and animation, from the first polygon to the final rigged character.

You’ll learn about:

  • 3D modeling a character in Blender

  • Modeling clothes and accessories in Blender

  • Using Blender’s sculpt tools to create creases and folds in clothes

  • UV mapping a character in Blender

  • Texturing in Krita

  • Painting textures for hair, eyebrows, and eyelashes

  • Baking a Normal map in Blender

  • Rigging the body and face of a character in Blender

We’ll begin by creating a base mesh of the character in Blender, going over how to create the head, the body, the hands and feet. And then from this base mesh we will create the character’s clothes, using Blender’s sculpt tools to create creases and folds. Next, we will UV map the character in Blender, and go over how to create a unified UV map that can be used to create texture maps in external paint programs, like Krita. You’ll learn how to bake a Normal map in Blender to capture the high resolution sculpt detail and apply it to a lower poly model. Finally, we will rig the character in Blender and adjust the weights so that it deforms believably during animation.

This course uses only open-source software, Blender and Krita, to create a character that is ready for character animation in Blender, as well as for import into any 3D game engine, like Unity and Unreal.

If you are interested in creating characters in Blender for games or animation, then join me for this comprehensive course that will take you step-by-step through Blender Character Creation.

Introduction

1
Introduction
2
Setting Up the Interface

Modeling the Head

1
Beginning the Face
2
Creating the Loop Mask
3
Pulling the Face Out into 3D
4
Adjusting the Shape of the Face
5
Extruding the Forehead
6
Creating the Top of the Head
7
Modeling the Back of the Head
8
Extruding the Neck
9
Creating the Eye Ball
10
Modeling the Eye Lids
11
Beginning the Inner Mouth
12
Extruding the Ear and Smoothing
13
Adjusting the Face with the SubSurf Modifier
14
Creating the Nostrils
15
Modeling the Gums
16
Beginning the Teeth
17
Finishing the Teeth
18
Reconnecting the Inner Mouth

Modeling the Body

1
Extruding the Torso
2
Creating the Arms
3
Modeling the Hips and Leg
4
Beginning a Finger
5
Detailing the Finger
6
Creating the Hand
7
Attaching the Thumb
8
Connecting the Hand to the Body
9
Beginning the Foot
10
Finishing the Foot
11
Adjusting the Body

Creating the Clothes

1
Beginning the Jacket
2
Sculpting the Jacket
3
Finishing the Jacket
4
Sculpting the Pants
5
Creating the Shirt
6
Starting the Belt
7
Finishing the Belt
8
Beginning the Boots
9
Continuing the Boots
10
Finishing the Boots
11
Beginning the Holster
12
Continuing the Holster
13
Adding Details to the Holster
14
Finishing the Holster
15
Starting the Gun
16
Modeling the Gun
17
Finishing the Gun
18
Beginning the Hair
19
Working with the Hair Planes
20
Continuing the Hair
21
Finishing the Hair Modeling

UV Mapping

1
Preparing for UV Mapping
2
UV Mapping the Head
3
UV Mapping the Clothes
4
UV Mapping the Holster and Belt
5
UV Mapping the Gun
6
Organizing the UV Map
7
UV Mapping the Hair Planes

Baking a Texture Map

1
Baking a Normal Map
2
Testing the Normal Map
3
Fixing Artifacts in the Normal Map

Texturing the Character

1
Texturing the Jacket
2
Texturing the Pants and Boots
3
Texturing the Shirt and Holster
4
Texturing the Head and Hands
5
Baking a Color Map in Blender
6
Adding a Grunge Map
7
Creating a Paint Template
8
Creating the Eye Texture
9
Painting the Hair Texture
10
Applying the Hair Texture in Blender
11
Creating the Brows and Lashes
12
Texturing the Brows and Lashes
13
Using Blender's Texture Paint Tools
14
Texturing the Gun
15
Adding a Transparent Material to the Cornea

Character Rigging

1
Preparing the Character for Rigging
2
Placing the Bones of the Body
3
Placing the Eye Bones
4
Placing the Mouth Bones
5
Arranging the Hand Bones
6
Creating the Control Rig
7
Parenting Objects to the Rig
8
Introducing Weight Painting
9
Weight Painting the Torso
10
Removing Weights from the Mouth
11
Adjusting Weights for the Brows and Forehead
12
Testing the Rig
13
How to Undo the Rig

Conclusion

1
Conclusion
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