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Blender Character Rigging For Beginners HD

Learn to Rig a 3D Human Character In Blender
Instructor:
Riven Phoenix
2.922 students enrolled
You will learn how to rig a 3D human character in Blender for animations and video games
You will learn how to use Blender software and become proficient with its rigging features
You will understand how bones in blender work for rigging in detail
You will learn how to work with bones using world, local, pose and local with parent space
You will understand blender coordinate systems
You will understand how to use all blender weight tools
You will understand Axis Angle, Euler Angles and Quaternion Rotations

Blender Character Rigging For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in rigging a high quality 3D human character from scratch using blender’s powerful rigging features. This course is considered volume two of “Blender Character Modeling for Beginners HD” Course where you learned to model a realistic human figure from scratch without any reference using a formula based system. You however will get to download the 3D character to use in this course as a starting point or simply use the character you already built using volume one or your own character. The art student will start by placing the required bones onto a realistic human figure model and learn at the same time how to develop it into an advance rigging system. Riven Phoenix will explain in detail many aspects of rigging step-by-step and show the student how to understand and build an advance knowledge of blender’s internal rigging system for human character motion. Students will with this course become very intimate with blender’s complex rigging system which they can apply to any 3D character. This course is designed to teach art students how to use blender’s rigging system from the ground up and become more confident with it to develop their own rigging systems from scratch. Each step is explained clearly so the student can follow along with ease.

Blender’s rigging system is a very complex subject to understand so Riven Phoenix will explain in detail how to understand and use the rigging system for students who are completely new to this subject. Great care has been taken to explain in detail this complex subject matter.

Introduction to Rigging in Blender

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1.1 Introduction to Rigging Course
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1.2 Introduction to Blender Rigging - Part 1
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1.3 Introduction to Blender Rigging - Part 2
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1.4 Downloading and Setting up your File for Rigging
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1.5 Intro to Bones and Placing your First Bones - Part 1
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1.6 Intro to Bones and Placing your First Bones - Part 2
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1.7 Intro to Bones and Placing your First Bones - Part 3
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1.8 Intro to Bones and Placing your First Bones - Part 4
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1.9 Naming your Bones
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1.10 Mirroring your Bones

General Overview of Rigging Concepts

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2.1 General Overview of Bones in Edit Mode - Part 1
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2.2 General Overview of Bones in Edit Mode - Part 2
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2.3 Intro to Armature Modifier & Vertex Groups - Part 1
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2.4 Intro to Armature Modifier & Vertex Groups - Part 2
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2.5 Intro to Automatic Weights & Vertex Group
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2.6 Intro to Bone Envelopes & Bendy Bones
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2.7 Intro to Parent Child Relationships - Part 1
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2.8 Intro to Parent Child Relationships - Part 2
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2.9 Intro to Parent Child Relationships - Part 3
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2.10 Intro to Parent Child Relationships - Part 4

Intro to Vertex Groups, Weights Concepts

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3.1 Switching Modes on Objects & Bones
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3.2 Intro to Vertex Groups & Panel Options - Part 1
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3.3 Intro to Vertex Groups & Panel Options - Part 2
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3.4 Intro to Vertex Groups & Panel Options - Part 3
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3.5 Intro to Vertex Groups & Panel Options - Part 4
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3.6 Intro to Vertex Groups with Weights & Bones - Part 1
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3.7 Intro to Vertex Groups with Weights & Bones - Part 2
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3.8 Intro to Vertex Groups with Weights & Bones - Part 3
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3.9 Intro to Vertex Weights Tools
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3.10 Intro to Weight Paint Tools - Part 1
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3.11 Intro to Weight Paint Tools - Part 2
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3.12 Intro to Weight Paint Tools - Part 3
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3.13 Intro to Weight Paint Tools - Part 4
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3.14 Intro to Weight Paint Tools - Part 5
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3.15 Intro to Bone Rolls - Part 1
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3.16 Intro to Bone Rolls - Part 2

Start Rigging Process - Stage 1

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4.1 Setting Bone Rolls - Part 1
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4.2 Setting Bone Rolls - Part 2
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4.3 Setting Bone Rolls - Part 3
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4.4 Adjusting Finger Bones
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4.5 Take Inventory of Deforms
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4.6 Adjusting Bone Deforms - Part 1
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4.7 Adjusting Bone Deforms - Part 2
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4.8 Adjusting Bone Deforms - Part 3
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4.9 Adjusting Bone Deforms - Part 4
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4.10 Adjusting Bone Deforms - Part 5
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4.11 Testing with Unity
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4.12 Fine Tune Deforms after Unity
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4.13 Locking Bones

Parent Child Relationship Concepts

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5.1 Intro to World Coordinate System
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5.2 Parent Child World & Local Space
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5.3 Intro to Constraints
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5.4 Objects with Constraints - Part 1
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5.5 Objects with Constraints - Part 2
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5.6 Objects with Constraints - Part 3
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5.7 Objects with Constraints - Part 4
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5.8 Objects with Constraints - Part 5
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5.9 Objects with Constraints - Part 6
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5.10 Bones with Constraints - Part 1
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5.11 Bones with Constraints - Part 2
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5.12 Bones with Constraints - Part 3
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5.13 Bones with Constraints - Part 4
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5.14 Bones with Constraints - Part 5
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5.15 Bones with Constraints - Part 6
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5.16 Bones with Constraints - Part 7
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5.17 Bones with Constraints - Part 8
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5.18 Bones with Constraints - Part 9
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5.19 Bones with Constraints - Part 10

Bone Roll, Quaternion, Axis Angle, Euler Angle

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6.1 Bone Roll Explained - Part 1
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6.2 Bone Roll Explained - Part 2
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6.3 Coordinates & Constraints Working Together - Part 1
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6.4 Coordinates & Constraints Working Together - Part 2
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6.5 Intro to Rotations - Part 1
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6.6 Intro to Rotations - Part 2
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6.7 Intro to Euler Angle Rotations - Part 1
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6.8 Intro to Euler Angle Rotations - Part 2
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6.9 Intro to Euler Angle Rotations - Part 3
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6.10 Intro to Euler Angle Rotations - Part 4
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6.11 Intro to Euler Angle Rotations - Part 5
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6.12 Intro to Euler Angle Rotations - Part 6
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6.13 Intro to Euler Angle Rotations - Part 7
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6.14 Intro to Axis Angle Rotations w, x, y, z
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6.15 Intro to Quaternion Rotations w, x, y, z

Rigging Head & Neck

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7.1 Build Head & Neck Rig - Part 1
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7.2 Build Head & Neck Rig - Part 2
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7.3 Build Head & Neck Rig - Part 3

Rigging Eyes, Tongue, Jaw

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8.1 Build Eye Rig - Part 1
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8.2 Build Eye Rig - Part 2
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8.3 Build Eye Rig - Part 3
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8.4 Build Tongue Rig
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8.5 Build Jaw Rig

Rigging Chest & Hips

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5 estrellas
151
4 estrellas
76
3 estrellas
17
2 estrellas
6
1 estrellas
3