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Blender Environment Artist: Create 3D Worlds From Scratch

Learn Blender basics, composition, texturing, lighting and much more using the new Blender 2.8!
Instructor:
Ben Tristem
16.273 estudiantes matriculados
English [Auto-generated] Más
Learn Blender 2.8 (the newest version of this amazing 3D software) to an intermediate level.
Create complete environmental scenes that look stunning.
Create marvellous materials and textures that bring your worlds to life.
Cleverly light your environments to create different moods and atmospheres.
Create stunning images for your 3D Art Portfolio.
Be part of an amazing and supportive community of people similar to you.
Learn workflow tips that will boost your productivity
Use procedural textures to create new geometry
Explore advanced node setups to colour your worlds

Welcome to the brand new Blender 2.8 and it’s stunning Eevee rendering engine. There’s never been a better time to start creating amazing 3D environments and preview them in real time!

This course is continually updated in response to student suggestions and feedback. If you would like to see something else relevant in the course just let us know.

Whether you’re an absolute beginner, or someone with years of artistic experience, Blender has everything you need to do the following…

  • Create assets for video games.

  • Make unique environment props.

  • Become an experienced world creator.

  • Express yourself through 3D artwork.

Blender is completely free to use and allows you to export your creations into any game engine, including Unity and Unreal.

This course starts simple, so no previous experience with 3D modelling is required. We cover modelling, texturing, lighting, layout, and many more core aspects needed for an environment artist. With our online tutorials, you’ll be amazed what you can achieve.

Michael Bridges is an experienced 3D artist who has taught more than 100,000 students how to create 3D artwork.  

The entire course is project-based, so you will apply your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources – you’ll never get stuck. We provide challenges and solutions at each step to make sure that you are learning-by-doing and not just watching someone else make art.

For each model you build you will follow this process…

  • Be challenged to build the entire model yourself.

  • Be shown step-by step how to build it.

  • Apply your knowledge regularly.

  • Encouraged and Supported throughout your journey

You will get full lifetime access for a single one-off cost for the course. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course you’ll be very confident in not just the basics of Blender, but also how to master the software. You’ll be able to mock up environments quickly including lighting and textures and go on to create your own textures as well!

No matter what your background, your skills, or your interest, this course will give you a new set of skills that that will make you a much more capable 3D Environment Artist.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with thousands other students.

Dive in now, you won’t be disappointed!

Section 1 - Getting Started

1
Welcome To The Environments Course
  • Michael welcomes you to the course
  • Explains the structure of the course
  • First section is for complete beginners

(Unique Video Reference: 1_GS_BEC)

2
Getting Blender 2.8 Installed
  • Why Blender 2.8
  • Where to get Blender 2.8 from
  • Explain Daily Builds
  • CAUTION with existing Blender files

(Updated AFter Blender 2.80 Beta Release)

(Unique Video Reference: 2_GS_BEC)

3
Rendering in 2.8

In this video (objectives)…

  1. Explore the rendering options
  2. Pick a render options that suits you
  3. Learn the Rendering shortcut key

After watching (learning outcomes)…

You will be able to Render your objects to an image

(Unique Video Reference: 2a_GS_BEC)

4
Adding Objects

In this video (objectives)…

  1. All objects in Blender are added in the same way
  2. Add objects to the scene
  3. Look at the operator panel
  4. Note: You will need to switch into rendered mode to see lamps working

After watching (learning outcomes)…

You will understand how to add, place and manipulate basic primitives, and other objects to form more complex structures.

(Unique Video Reference: 3_GS_BEC)

5
Transforming Objects

In this video (objectives)…

  1. Learn how to move, rotate and resize (scale)
  2. Learn how to reset those transforms
  3. Understand why you will need to apply those transforms
  4. Slowing down transforms
  5. Pivot points

After watching (learning outcomes)…

You will be able to manipulate objects in your scene, moving them, rotating them and changing their size

(Unique Video Reference: 4_GS_BEC)

6
Basic Model Organisation

In this video (objectives)…

  1. Naming our objects
  2. Using collections
  3. Organisation is down to you
  4. Join individual mesh objects into one

After watching (learning outcomes)…

Understand that naming and organisation might not seem important with smaller files but it is critical in larger ones

(Unique Video Reference: 5_GS_BEC)

7
Quiz 1

This will test your knowledge up to this point in the course!

8
The Boolean Modifier

In this video (objectives)…

  1. Use our first modifier
  2. It is a dynamic tool
  3. Understand its limitations
  4. Create some awesome shapes

After watching (learning outcomes)…

Use the Boolean modifier to quickly create more interesting meshes

(Unique Video Reference: 6_GS_BEC)

9
What Are ".blend1" Files?

In this video (objectives)…

  1. Look at what .blend files are
  2. How to turn them off or extend Blender's version control
  3. Explore Blender's File Browser

After watching (learning outcomes)…

Be able to control whether or not you use Blender's version control or not

(Unique Video Reference: 7_GS_BEC)

10
Appending Another Blender Project

In this video (objectives)…

  1. Append another Blender files data into a new project
  2. Understand it is a copy, it will not update
  3. Start putting together our mock scene

After watching (learning outcomes)…

You will be able to import aspects of other Blender files into a project you are working on.

(Unique Video Reference: 8_GS_BEC)

11
The Array Modifier Basics

In this video (objectives)…

  1. Add a 2nd Modifier to the stack
  2. Understand the different between relative and absolute offsets
  3. See that order of the modifier stack is important

After watching (learning outcomes)…

Be able to use the array modifier to place repeating objects

(Unique Video Reference: 9_GS_BEC)

12
Duplicating Objects

In this video (objectives)…

  1. Duplicating objects
  2. Linked duplication

After watching (learning outcomes)…

Using objects that exist already to speed up work flow and produce better results

(Unique Video Reference: 10_GS_BEC)

13
Quiz 2
14
Your First Instructor Hangout

Mikey and Rick sit down and discuss what it means to be an environmental artist.

(Unique Video Reference: 10a_GS_BEC)

15
Setting Up The Camera

In this video (objectives)…

  1. How to view the active camera
  2. How to move the camera around
  3. Framing the Scene

After watching (learning outcomes)…

You will be able to set up the camera ready to share your mockups

(Unique Video Reference: 11_GS_BEC)

16
Material Quick Tip: Base Colour

In this video (objectives)…

  1. Applied your first material
  2. Understand many objects can share the same material
  3. Base colour only scratches the surface of a materials properties

After watching (learning outcomes)…

Be able to colour in the objects in the scene

(Unique Video Reference: 12_GS_BEC)

17
Repeating The Last Operation

In this video (objectives)…

  1. Learn a new workflow technique
  2. Only the previoUs operation, no more
  3. How to repeat a series of operations in a row

After watching (learning outcomes)…

You will be able to work more proficiently when working on projects that require repetition.

(Unique Video Reference: 13_GS_BEC)

18
Snapping

In this video (objectives)…

  1. How to toggle snapping on and off
  2. Different ways of Snapping

After watching (learning outcomes)…

Be able to align objects in a scene with part of other objects.

(Unique Video Reference: 14_GS_BEC)

19
Randomize Transform

In this video (objectives)…

  1. How to quickly add variation to a compound object like a wall
  2. Another workflow speed up

After watching (learning outcomes)…

Be able to use randomize transform to create a more interesting surface

(Unique Video Reference: 15_GS_BEC)

20
Quiz 3
21
Selection Methods

In this video (objectives)…

  1. Explore the various ways of selecting in Blender
  2. Right Click is your main one
  3. Border and Circle Select
  4. Shared object data

After watching (learning outcomes)…

You will be able to select objects in Blender with

(Unique Video Reference: 16_GS_BEC)

22
Rendering And Sharing Your Work

In this video (objectives)…

  1. Have a closer look at the Eevee engine
  2. Render an image
  3. Saving Your image

After watching (learning outcomes)…

You will be able to render your work to an image file ready to share with the world!

(Unique Video Reference: 17_GS_BEC)

23
Getting Started Mid Section Challenge

It is time for your Mid-Section Challenge! Here you will get to put all the knowledge you have discovered so far to good use by creating your own scene or model using primitives

(Unique Video Reference: 18_GS_BEC)

24
Reflective Materials

In this video (objectives)…

  1. Controlling the basic material properties
  2. Make a surface reflective
  3. Screen Space Reflections (Eevee)

After watching (learning outcomes)…

Understand that Roughness controls how reflective a surface is. With Eevee you need to turn on those reflections.

(Unique Video Reference: 19_GS_BEC)

25
Basic Lamps and Lighting

In this video (objectives)…

  1. Look at the lamp types
  2. Understand how they differ
  3. Change the colour of a lamp

After watching (learning outcomes)…

Be able to add lamps to your scene to light your models more effectively.

(Unique Video Reference: 20_GS_BEC)

26
Quiz 4
27
Quick Tip: Basic World Lighting

In this video (objectives)…

  1. Look at the environment light

After watching (learning outcomes)…

Control the world lighting understanding it contributes a lot to your scene, and is sometimes best left off

(Unique Video Reference: 21_GS_BEC)

28
3 Point Lighting Setup

In this video (objectives)…

  1. Understand the components of a 3 point lighting setup
  2. Understand the role of each part of the lighting

After watching (learning outcomes)…

Understand that lighting you scene or model is critical to showing off your work.

(Unique Video Reference: 22_GS_BEC)

29
Viewport and Camera Clipping

In this video (objectives)…

  1. Adjusting the Viewport clipping distance
  2. Adjusting the camera clipping distance

After watching (learning outcomes)…

Understand that there are 2 different clipping settings, one that affect your realtime view and once the final render.

(Unique Video Reference: 23_GS_BEC)

30
Default Workspaces

Michael shows you a recent change that affects the layout you see in the course vs yours

(Unique Video Reference: 23a_GS_BEC)

31
Volumetric Basics

In this video (objectives)…

  1. Create A Domain
  2. Open the Shader Editor
  3. tweak the settings to get the desired result.

After watching (learning outcomes)…

Add a simple fog to our scene to create atmosphere

(Unique Video Reference: 24_GS_BEC)

32
End Of Getting Started Hangout

Mikey and Rick run through the end of section challenges already done and a few tips and tricks along the way.

After watching (learning outcomes)…

Add a simple fog to our scene to create atmosphere

(Unique Video Reference: 24b_GS_BEC)

33
Getting Started End Of Section Challenge

Time to put together all of the knowledge so far into a final piece of work.

(Unique Video Reference: 25_GS_BEC)

34
Quiz 5
35
Getting Started Wrap Up

Well Done completing Section 1!

(Unique Video Reference: 99_GS_BEC)

Texturing Basics

1
Welcome To Texturing Basics

Michael welcomes you to the new section.

(Unique Video Reference: 1_TB_BEC)

2
Creating A New Work Space

In this video (objectives)…

  1. Create a new work space
  2. Name it appropriately
  3. Adjust the layout of the work space

After watching (learning outcomes)…

Manipulate Blenders interface and set it up for yourself.

(Unique Video Reference: 2_TB_BEC)

3
Introduction To The UV Image Editor

In this video (objectives)…

  1. Opened an image
  2. Panned and Zoomed
  3. Discovered an Images Properties

After watching (learning outcomes)…

You will be comfortable using the UV Image Editor

(Unique Video Reference: 3_TB_BEC)

4
What Is A Texture?

In this video (objectives)…

  1. Understand that the word texture describes the quality of a surface
  2. Typically associated with an image
  3. Can be generated by Blender
  4. Image Resolution
  5. Image Bit Depth
  6. RGB Channels

After watching (learning outcomes)…

Understand what a texture is and how it can be used

(Unique Video Reference: 4_TB_BEC)

5
Quiz 6
6
Material Node Introduction

In this video (objectives)…

  1. Understand Nodes - moving adding and deleting
  2. Understand the 4 different connection types
  3. Naming and grouping are important!

After watching (learning outcomes)…

You will understand that nodes are a form of visual programming with various input and outputs

(Unique Video Reference: 5_TB_BEC)

7
What Is UV Mapping?

In this video (objectives)…

  1. Understand what we use UV Unwrapping for
  2. Texture Co-ordinate node
  3. How to quickly unwrap a model

After watching (learning outcomes)…

You will understand that you need to tell Blender HOW to apply am image to a model.

(Unique Video Reference: 6_TB_BEC)

8
Setting Up Material Studies

In this video (objectives)…

  1. Setup a series of objects to represent how your materials look on different surfaces.

After watching (learning outcomes)…

You will have a series of models to test your textures on.

(Unique Video Reference: 7_TB_BEC)

9
Using A Height Or Displacement Map

In this video (objectives)…

  1. Height map is a type of bump map
  2. Use The Subdivision modifier to generate geometry
  3. Using the displacement modifier

After watching (learning outcomes)…

You will be able to create geometry where there wasn't any before!

(Unique Video Reference: 8_TB_BEC)

10
Making Links

In this video (objectives)…

  1. Copying The Modifier Stack
  2. Works on several other items as well!

After watching (learning outcomes)…

Copy select properties of one object to one or more objects

(Unique Video Reference: 9_TB_BEC)

11
Normal Maps

In this video (objectives)…

  1. Another type of bump map
  2. This deals with the direction of a surface
  3. Optimisation step

After watching (learning outcomes)…

You will understand what normal maps are and how to setup and use them in Blender

(Unique Video Reference: 10_TB_BEC)

12
Height Map from Color Map

In this video (objectives)…

  1. Create a height map from only the colour map
  2. Exported the Height Map ans an image
  3. Use the new height map in Blender

After watching (learning outcomes)…

You will be able to use the compositor to export a height map from a colour map

(Unique Video Reference: 11_TB_BEC)

13
Height Map to Normal Map

In this video (objectives)…

  1. Use a height map as a normal map

After watching (learning outcomes)…

You will be able to use your heightmaps as normal maps

(Unique Video Reference: 12_TB_BEC)

14
Quiz 7
15
Introduction To Hand Painting

In this video (objectives)…

  1. Create a New Image
  2. Change the mode of the UV Image Editor to Paint
  3. Paint a quick black and white image

After watching (learning outcomes)…

You will be able to create you own custom value image

(Unique Video Reference: 13_TB_BEC)

16
Introduction To UV Unwrapping

In this video (objectives)…

  1. Why we need to UV unwrap manually
  2. How to chop up our model using seams
  3. Understand how to add seams

After watching (learning outcomes)…

Your will be able to perform basic UV Unwrapping

(Unique Video Reference: 14_TB_BEC)

17
Checking UV Mapping

In this video (objectives)…

  1. Load an Image into the UV Image editor
  2. Understand what the two generated image types are used for.

After watching (learning outcomes)…

Students will be able to use the two types of generated images to assess their unwrap.

(Unique Video Reference: 15_TB_BEC)

18
Transforming UV Maps

In this video (objectives)…

  1. Switch between the various selection modes in the UV Image Editor
  2. Synchronise with 3D view selection
  3. Select different parts of the UV Map

After watching (learning outcomes)…

You will be able to manipulate the UV map to position it correctly onto a texture

(Unique Video Reference: 16_TB_BEC)

19
Quiz 8
20
Pivot Points and Snapping UV Maps

In this video (objectives)…

  1. Change pivot points for scaling and rotating a UV map
  2. Use snapping to align UV maps

After watching (learning outcomes)…

You will be able to align UV maps with each other and with the image with much more precision.

(Unique Video Reference: 17_TB_BEC)

21
Challenge: Pivot Points and Snapping UV Maps

Michael presents the challenge solution to the previous lecture

(Unique Video Reference: 17a_TB_BEC)

22
Online Texture Sources

In this video (objectives)…

  1. Where to get pre-made textures from.
  2. What cc0 means
  3. What resolution do you need?

After watching (learning outcomes)…

You will be able to use the interest efficiently to find appropriate textures for your scenes

(Unique Video Reference: 18_TB_BEC)

23
Quiz 9
24
Node Wrangler Introduction

In this video (objectives)…

  1. Install the Node Wrangler Addon
  2. Explore some of the features
  3. make sure it starts every time with Blender.

After watching (learning outcomes)…

Understand that add-ons like the Node Wrangler

(Unique Video Reference: 19_TB_BEC)

25
Multiple Materials

In this video (objectives)…

  1. You have choice where to control a single material with textures.
  2. Objects can have multiple materials assigned to them

After watching (learning outcomes)…

Be able to able to apply multiple materials to a single mesh object.

(Unique Video Reference: 20_TB_BEC)

26
Baking Base Colour To One Texture

In this video (objectives)…

  1. Take Multiple materials
  2. Bake their base colour properties to one texture
  3. Use that texture on our model

After watching (learning outcomes)…

You will be able to perform basic texture baking from multiple materials

(Unique Video Reference: 21_TB_BEC)

27
Multiple UV Unwraps

In this video (objectives)…

  1. Make another UV Map
  2. Use a UV Map node to control how the texture is baked
  3. Bake one UV mapped model with multiple materials to a different UV setup

After watching (learning outcomes)…

You will be able to Unwrap you models with much more proficiency and understand when to use multiple UV Unwraps

(Unique Video Reference: 22_TB_BEC)

28
Generated Textures

In this video (objectives)…

  1. Look at the various types of generated textures
  2. Understand that they can be really quick and simple
  3. Can take considerable time to get a desired result

After watching (learning outcomes)…

Understand generated textures, where you might use them and their pros and cons

(Unique Video Reference: 23_TB_BEC)

29
Quiz 10
30
Quick Tip: Replacing Nodes

In this video (objectives)…

  1. Use a Node Wrangler feature to replace a node with another node
  2. Understand that it helps significantly if the node being replaced is similar
  3. Saves a great deal of time, avoiding having to relink nodes.

After watching (learning outcomes)… You will gain a better understanding of the Node wrangler and be able to use another one of it's features

(Unique Video Reference: 24_TB_BEC)

31
Mixing Nodes Together

In this video (objectives)…

  1. Look at the numerous ways that you can mix nodes together to create new outputs
  2. It is best to mix similar nodes together
  3. Things can get very create

After watching (learning outcomes)…

Create more advanced materials and have a better understanding of combining nodes together.

(Unique Video Reference: 25_TB_BEC)

32
Quick Tips: Node Wrangler Short Cuts

In this video (objectives)…

  1. Learn about another couple of Node Wrangler short-cuts
  2. Improve our node based workflow.

After watching (learning outcomes)…

You will have a much better understand of the

(Unique Video Reference: 26_TB_BEC)

33
The Color Ramp Introduction

In this video (objectives)…

  1. Explore the color ramp node
  2. Know how to change the settings
  3. Incorporate it into your node toolkit

After watching (learning outcomes)…

You will understand how to use the colour ramp node to manipulate your textures

(Unique Video Reference: 27_TB_BEC)

34
Introducing the Bevel Modifier

In this video (objectives)…

  1. Enable the Bevel Modifier
  2. Use it to control the geometry around edges
  3. Saves having to make extra geometry manually

After watching (learning outcomes)…

You will be able to use the Bevel modifier to add edge geometry

(Unique Video Reference: 28_TB_BEC)

35
Quiz 11
36
Texturing Basics End Of Section Challenge
  1. Go through your scene and texture the surfaces
  2. Use textures that you think complement the surface
  3. Use image based textures, generated or a mix
  4. Did you know that volumetrics can be textured?

(Unique Video Reference: 29_TB_BEC)

Section 3 Procedural Worlds

1
Procedural Worlds Introduction

Michael welcomes you to the new section.

(Unique Video Reference: 1_PW_BEC)

2
Checking For Updates To Blender

In this video (objectives)…

  1. Check if there are any changes to 2.8
  2. Understand limitation or version changes and update

After watching (learning outcomes)…

Understand the issues you may run into when updating Blender

(Unique Video Reference: 2_PW_BEC)

3
Generated Textures Are Different

In this video (objectives)…

  1. Not bound by resolution
  2. Easy to have values higher than 1 and less than 0
  3. Baking them out will return you to those downsides

After watching (learning outcomes)…

Understand the fundamental differences between baked textures and generated

(Unique Video Reference: 3_PW_BEC)

4
Real Displacement Using Textures

In this video (objectives)…

  1. Explore in detail the displacement modifier.
  2. No Current way of passing through our previously generated textures.
  3. Must have geometry in order to function

After watching (learning outcomes)…

You will have a much great understanding of the displacement modifier and how to use it.

(Updated 28/10/2018 to fix recording issues)

(Unique Video Reference: 4_PW_BEC)

5
Displacement Texture Coordinates

In this video (objectives)…

  1. What all of the Texture Coordinate options mean
  2. This is wider than just the displacement modifier

After watching (learning outcomes)…

You will understand texture coordinates and how and when to use them.

(Unique Video Reference: 5_PW_BEC)

6
Quiz 12
7
Displacement Quick Tip- Transforms

Michael Explains the importance of Applying transforms with the displacement modifier.

(Unique Video Reference: 6_PW_BEC)

8
Procedural Study Spheres

In this video (objectives)…

  1. Using some basic spheres
  2. Build up a small collection of studies
  3. Use a mixture of generated and baked textures

After watching (learning outcomes)…

Have a better understanding of what the generated textures look like.

(Unique Video Reference: 7_PW_BEC)

9
Layering Displacements

In this video (objectives)…

  1. Use The displacement Modifier Several Times to make an interesting object
  2. Understand the Order Of modifiers
  3. Create a detailed object with no modeling

After watching (learning outcomes)…

You will be able to make more complex and detailed procedural models.

(Unique Video Reference: 8_PW_BEC)

10
Vertex Groups

In this video (objectives)…

  1. Create a Vertex group
  2. Use the vertex group to control where displacement occurs

After watching (learning outcomes)…

You will be able to customise and be specific on how modifiers affect your model

(Unique Video Reference: 9_PW_BEC)

11
Weight Painting

In this video (objectives)…

  1. Look at an alternative way of assigning vertex groups
  2. Understand the brush tools are the same as with texture painting

After watching (learning outcomes)…

You will be able to use weight paint to control the geometry of your models

(Unique Video Reference: 10_PW_BEC)

12
Smoothing Out Details

In this video (objectives)…

  1. Remove jagged edges without adding more geometry
  2. Fix holes in geometry caused when adding modifiers

After watching (learning outcomes)…

Use the smooth modifier to lessen jagged geometry without resorting to increase geometry

(Unique Video Reference: 11_PW_BEC)

13
Quiz 13
14
Empties And Their Uses

In this video (objectives)…

  1. Add Empties to our scene
  2. Use the Empties to Parent or objects to
  3. Use Empties to Control Texture coordinates

After watching (learning outcomes)…

Create an infinite variety of object using an empty to control your texture coordinates.

(Unique Video Reference: 12_PW_BEC)

15
Projecting Textures

In this video (objectives)…

  1. Texture our models really quickly
  2. Use project to mitigate the UV unwrap process

After watching (learning outcomes)…

Be able to quickly texture objects using projection rather than UV unwrapping.

(Unique Video Reference: 13_PW_BEC)

16
Moving An Object's Origin

In this video (objectives)…

  1. Learn how to move an objects origin
  2. Pick specific parts of an object to use as the origin point.

After watching (learning outcomes)…

Be able to control where an objects origin is

(Unique Video Reference: 14_PW_BEC)

17
Material Inputs: Object Info

In this video (objectives)…

  1. Learn about the Object Info node
  2. Extract information from it so we can use the
  3. Use the Color Ramp for better visuals

After watching (learning outcomes)…

Be able to use a object world position to control our materials

(Unique Video Reference: 15_PW_BEC)

18
Node Grouping

In this video (objectives)…

  1. Learn about node groups
  2. Append a nodegroup into an existing file
  3. Make the node group available to all new news

After watching (learning outcomes)…

Be able to create node groups and have them available in all future and past Blender Files

(Unique Video Reference: 16_PW_BEC)

19
Quiz 14
20
Material Inputs: Texture Coordinate

In this video (objectives)…

  1. Use the Texture Coordinate Node
  2. Extract values we need from it
  3. Use those values to control Or material properties

After watching (learning outcomes)…

Be able to use increasing complex node setups to add procedural properties to your materials

(Unique Video Reference: 17_PW_BEC)

21
Masking With Textures

In this video (objectives)…

  1. Use a texture to say where something is and where it is not
  2. Look at using is when mixing colours together or mixing shaders together
  3. Generally masks are greyscale images of one value

After watching (learning outcomes)…

Be able to use a texture to control where something is and where something isn't

(Unique Video Reference: 18_PW_BEC)

22
Deciding How to Mix Materials

In this video (objectives)…

  1. Decide on how to mix material properties together.
  2. Have a detailed look at why we would do it one way an not another.

After watching (learning outcomes)…

Be able to make conscious decision about how to mix material properties together

(Unique Video Reference: 19_PW_BEC)

23
Repeating A Generated Texture

In this video (objectives)…

  1. Use some maths to repeat or generated texture
  2. Create a more intricate texture setup

After watching (learning outcomes)…

You will have a deeper knowledge of using maths to control our generated textures

(Unique Video Reference: 20_PW_BEC)

24
The Mapping Node

In this video (objectives)…

  1. Explore the Mapping Node
  2. Use it to control our textures scaling
  3. Look at using it for non uniform texture transforms

After watching (learning outcomes)…

Understand the basics of the mapping node to alter texture mapping to a model.

(Unique Video Reference: 21_PW_BEC)

25
Quiz 15
26
Finish Off Our Plank

In this lecture we combine everything we have learn over the last few lecture to finish off the plank of wood

(Unique Video Reference: 22_PW_BEC)

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Calificaciones 906

Calificación Detallada

5 estrellas
485
4 estrellas
327
3 estrellas
76
2 estrellas
11
1 estrellas
7