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16 reseñas sobre Udemy

Build a Mechanical Arm with 3ds Max & Substance Painter

Learn to create a PBR-Ready Game Asset from start to finish!
Instructor:
3dmotive LLC
143 estudiantes matriculados
Create a proper low and high poly game asset
Learn to properly create textures and use baking techniques
Make an asset ready for games and film

In this course we will be looking on how to create a 3d asset from start to finish using 3ds Max. We will be focusing on creating an asset that is focused for games by using the correct texture and optimization techniques. We will be going over on how to create a proper high poly and low poly in 3ds Max and then on how to uv unwrap our low poly and prepare our scene for baking our normal and AO map.

We will then export everything out of 3ds Max and we will start by baking our texture maps using xNormal. We will then go over the best settings in xNormal to minimize any baking errors – and for the errors that are left, we will go over on how to solve those by hand. Once all our textures are baked, we will start by setting up our scene in Substance Painter and we will start texturing our model. In Substance Painter, we will go over on how to use materials, fill layers, generators, and other techniques to create the final texture for our asset. We will then go into Marmoset Toolbag where we will render our final model and create a nice beauty shot of the final asset.

More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He’s been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He’s a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

Course Introduction and Modeling our High Poly Asset

1
Download Course Files Here!
2
Introduction to the Course
3
Creating the base of the model
4
Converting the Base to High Poly
5
Creating Add-ons for the Base
6
Creating the Joints
7
Creating the Top of the Model
8
Creating the End Grip
9
Applying the Finishing Touches

Building our Low Poly asset and UV Unwrapping

1
Introduction
2
Converting High Poly to Low Poly
3
Converting High Poly to Low Poly Continued
4
UV Unwrapping the Mesh
5
UV Unwrapping the Mesh Continued
6
Finish UV Unwrapping
7
Placing the UVs

Creating Textures and Materials for our Asset

1
Introduction
2
Preparing Model for Baking
3
Baking Texture Maps
4
Preparing normal detail in Substance Painter
5
Finishing the Base Colors and Dirt
6
Applying the Small Details
7
Finishing the Texture and Posing
8
Adding the Final Details, Presentation, and Course Conclusion
9
Bonus Lecture: Further Learning with 3dmotive
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
4.2
4.2 de 5
Calificaciones 16

Calificación Detallada

5 estrellas
9
4 estrellas
4
3 estrellas
2
2 estrellas
1
1 estrellas
0