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Create a 3d Grenade Asset with Maya and Substance Painter

Learn how to create a high quality game asset using Maya and Substance Painter
Instructor:
3dmotive LLC
33 estudiantes matriculados
English [Auto-generated]
Students will understand the thought process of breaking down models to easily model them
Students will learn how to UV a model quickly and efficiently
Students will understand smoothing groups and how they effect a video game asset
Students will learn how to create a PBR texture in Substance Designer
Students will learn how to set up a portfolio render in Marmoset Toolbag 3

In Grenade Asset in Substance Painter, we start off with what it takes to model an asset. From there, we will model a block mesh in order to make sure our scale and everything is looking right before spending too much time on it. We’ll then make a high poly mesh from the block mesh using subdivision modeling techniques. Next, we go over the process of UVing and creating smoothing groups for our model so we get clean bakes. I will then take them into Substance Painter 2 to bake our maps for use in easy procedural texture creation. To wrap it up we will take our model into Marmoset Toolbag 3 and set up a material and lighting for our beauty renders. Along the way I will give advice and my expertise on what it takes to be a production artist. There’s a lot of great stuff to learn here, so don’t miss it! 

More about the Instructor:

Christian Cunningham is an environment artist currently living in Santa Clarita California. After 5 long years he finally broke into the industry. He started in July of 2017 (yes dreams do come true, just never give up). He was living in New York but after securing a job at Halon Entertainment he took a 4 day drive to start a new life in California.

Blocking in and Building the High Poly Asset

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Source files
2
Introduction
3
Concept Breakdown
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Block in the Grenade Body
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Block in the Grenade Top
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High Poly Modeling the Grenade Body
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Finishing the High Poly Grenade
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Prepping For UVs

UVs, Baking, and Texturing the Asset. Presentations in Marmoset.

1
Introduction
2
UV'ing the Grenade Body
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UV'ing the Small Bits
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Finishing Uvs and Baking Textures
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Getting a Base Texture Started
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Continuing the Base Texture
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Finishing the Base Texture and Adding Decals
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Adding More Decals
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Finishing the Grenade Texture
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Rendering In Marmoset
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Post Process In Photoshop
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Bonus Lecture: Further Learning with 3dmotive
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