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Create a Game Character: Blender, Substance Painter, Unity

Learn to use Blender, Substance Painter, Krita, and Unity to create your own game characters.
Instructor:
Darrin Lile
2.319 estudiantes matriculados
English [Auto-generated]
Model and UV Map a 3D character in Blender suitable for game engines
Texture a 3D character in Substance Painter
Rig a character in Blender that will work with the Humanoid Rig system in Unity
Use the free character animations provided with Unity on your own custom character

In this course you will learn how to create a game character using Blender, Substance Painter, Krita, and Unity. 

  • Model and UV Map a 3D character in Blender suitable for game engines   

  • Import Blender objects into Substance Painter                                                           

  • Use Substance Painter to Texture a 3D objects created in Blender

  • Rig a character in Blender that will work with the Humanoid Rig system in Unity

  • Use the free animations provided with Unity for your own custom character                                                             

We will begin by creating a low-poly version of our character in Blender suitable for game engines. From this Blender model we will create a high-resolution version to be used for baking our texture maps. We will UV map the character in Blender, and then import the models into Substance Painter where we will create PBR textures for the character’s skin and costume. We will also cover how to best organize and prepare the character in Blender so that we can texture efficiently in Substance Painter. Once that is done, we will work on creating polygon hair in Blender and use Krita to hand-paint hair strands for the character.

We’ll then go back to Blender to rig our character, based on what Unity needs to set-up its Humanoid Rig system. If we can fulfill the requirements of the Humanoid Rig then it opens up the possibility for using hundreds of animations available for free and for purchase on the Unity Asset store. In the end, we will bring our character and textures into Unity and set it up so that we can use the animations that come free with Unity’s Standard Assets.

Creating a game character in Blender can be a daunting task, but this course will provide an organized and well-structured discussion of each topic, explaining not only the how, but the why, of every step of the process.   

Modeling the Low Poly Mesh

1
Course Introduction
2
Importing Reference Images
3
Beginning the Face Modeling
4
Creating the Loop Mask
5
Pulling the Face into Three Dimensions
6
Adjusting the Shape of the Face
7
Creating the Back of the Head
8
Extruding the Neck
9
Creating the Shoulders
10
Modeling the Breast
11
Extruding the Rib Cage
12
Finishing the Torso
13
Modeling the Hips
14
Extruding the Legs
15
Creating the Shoulders
16
Modeling the Arms
17
Creating a Finger
18
Placing the Other Fingers
19
Working on the Hand
20
Connecting the Thumb and Hand
21
Creating the Sole of the Boot
22
Continuing the Boots
23
Working on the Boots and Gloves
24
Finishing Up the Gloves
25
Working on the Neck and Inner Mouth
26
Inner Mouth and Gums
27
Modeling the Tongue and Teeth
28
Creating the Ears
29
Modeling the Eyes
30
Working on the Belt
31
Beginning to Model the Hair
32
Finishing Up the Low-Poly Mesh

Modeling the High Poly Mesh

1
Starting the High Poly Body
2
Detailing the Mouth
3
Modeling the Nose
4
Shaping the Eye Lids
5
Beginning the Ear
6
Continuing the Ear
7
Attaching the Ear
8
Detailing the Gloves
9
Modeling the Boots
10
Finishing the Belt
11
Beginning the Fingers
12
Finishing the Hands
13
Beginning the Costume Elements
14
Creating the Neck Design Element
15
Finishing the Costume Elements
16
Finishing the Eyeballs
17
Creating the Teeth
18
Placing the Teeth
19
Adjusting the Low Poly Mesh

UV Mapping

1
Beginning the UV Mapping
2
The UV Align Tool
3
Pinning UVs and Live Unwrap
4
The Minimize Stretch Tool
5
UV Mapping the Hands
6
UV Mapping the Head
7
UV Mapping the Mouth and Eyes
8
Organizing the UV Islands

Texturing with Substance Painter

1
Putting the Model Back Together
2
Organizing the Model for Export
3
Match By Mesh Name
4
Organizing Object Names in Blender
5
Set-Up To Paint on Normal Map
6
Painting on the Normal Map
7
Assigning Vertex Colors
8
Real World Scale
9
Add Mask with Color Selection
10
Adding the Base Materials
11
Adding the Materials of the Head
12
Using Paint Layers
13
Paint Brush Channels and Settings
14
Exporting the Textures

Creating the Character's Hair

1
UV Mapping the Hair Planes
2
Painting Hair Strands in Krita
3
Testing the Hair Texture in Blender
4
Continuing to Paint Hair in Krita
5
Building Up the Hair in Blender

Rigging the Character in Blender

1
Examining the Unity Humanoid Rig
2
Creating the Bones of the Upper Body
3
Placing the Bones of the Hand
4
Creating the Bones for the Lower Body
5
Parenting the Bones of the Rig
6
Binding the Character to the Rig
7
Adjusting and Testing the Weights

Character Set-Up in Unity

1
Exporting the Character and Textures
2
Importing the Character and Textures
3
Setting up the Character Animations
4
Two-Sided Shaders and Conclusion
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