4.75 de 5
4.75
31 reseñas sobre Udemy

Create an Apocalyptic 3D Environment for Games

Learn How to Model, Texture, and Light a Game Environment using 3ds Max, Substance Painter, and Unreal
Instructor:
Victory3D LLC
263 estudiantes matriculados
English [Auto-generated]
Learn the entire process of environment game production
Understand storytelling and how to set the mood in a scene
Create believable environment destruction
Create clean UV layouts
Implement realistic grime and dirt textures
Add post FX and bake lights inside a game engine

Instructor Info

Manuel Rondon is currently working as a freelance 3D artist and college instructor. He loves both jobs because they allow him to work on what he is passionate about while still having some creative freedom. His advice for students who are just starting out and want to make it in the industry is to be knowledgeable and be open to different areas of 3D art as this can give you more opportunities for jobs. As you gain more experience, you can then specialize in characters, textures, or animations but in the beginning, it’s best to wear as many hats as possible.

Course Info 

In this course, we will build a professional apocalyptic game environment from scratch using 3ds Max, Substance Painter and Unreal. We will start everything from scratch, from looking at references, looking at some concept art, and start applying it onto our environment. First, we will start by making small blockout of our scene and create the assets that we are going to need, how we are going to lay them out in the environment, then we are going to move into modeling. The modeling will be done all in 3ds Max, after that we will proceed to unwrapping the assets, and we will learn how to make the assets look smooth while keeping them low poly by using a very neat technique. From that, we are going inside Substance Painter to texture all of the assets and we will be creating materials that are going to be reusable across different assets for more efficient workflow. To finalize our tutorial, we will go through the process of rendering the whole environment in Unreal Engine.

Introduction

1
Introduction
2
Planning Phase
3
Planning Phase (Wall Thickness)

Modeling

1
Blockout Part 1
2
Blockout Part 2
3
Modeling the Student Desk Part 1
4
Modeling the Student Desk Part 2
5
Modeling the Teacher Desk
6
Modeling Bookshelf and White Board Part 1
7
Modeling Bookshelf and White Board Part 2
8
Modeling the Windows and Roof
9
Small Assets Part 1
10
Small Assets Part 2
11
Roof Changes
12
Modeling the Low Poly Assets Part 1
13
Modeling the Low Poly Assets Part 2
14
Modeling the Low Poly Assets Part 3
15
Modeling the Low Poly Assets Part 4 (Blinders)
16
Modeling the Low Poly Assets Part 5 (Roof Elements)

Unwrapping

1
Unwrapping the Assets Part 1
2
Unwrapping the Assets Part 2
3
Unwrapping the Assets Part 3
4
Unwrapping the Assets Part 4
5
Unwrapping the Assets Part 5
6
Unwrapping the Assets Part 6

Texturing

1
Setting up External Substances for Texturing
2
Texturing the Wall
3
Texturing the Book Shelf
4
(BONUS) Baking the Book Shelf
5
Texturing other Wooden Structures
6
Texturing the Students' Chair and Desk
7
Texturing the Floor and Door Wall
8
Texturing the Window Wall and Blackboard
9
Texturing the Smaller Assets Part 1
10
Texturing the Smaller Assets Part 2
11
Texturing the Roof

Rendering

1
Initial Setup
2
Adding the Materials
3
Adding Material Corrections
4
Adding Small Assets
5
Baking the Lights
6
Adding Post FX
7
Adding the Decals
8
Creating Extra Decals
9
Adding New Book Colors
10
Final Fixes
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
4.8
4.8 de 5
Calificaciones 31

Calificación Detallada

5 estrellas
15
4 estrellas
12
3 estrellas
3
2 estrellas
0
1 estrellas
1