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Create Game Assets with Blender and Substance Painter

Use Blender to create high quality 3D assets for video games
Instructor:
Darrin Lile
3.409 students enrolled
English [Auto-generated]
Create high polygon 3d models in Blender and use retopology techniques to make low poly versions suitable for video game engines.
Bake texture maps in Blender and Substance Painter.
Use PBR texturing tools to create realistic textures for game models.

In this course you’ll learn to use the Blender 3D modeling tools to create a high resolution model of an M249 Machine Gun. You’ll learn retopology techniques in Blender that will allow you to create a low-poly version of your high-poly object. You’ll also learn how to… 

  • Create a Color ID map using the Blender Vertex Paint tools

  • Bake Normal and Ambient Occlusion maps in Blender 3D and Substance Painter

  • Assign materials in Substance Painter based on a Color ID map created in Blender 3D

  • Import your Blender 3D models into Unity

  • Assign PBR textures to objects in Unity

Create Your Own Game Assets!

Learning to create your own game assets in Blender opens the door for you to create the incredible video games you’ve always dreamed of. Blender 3D is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.

Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.

If you’ve ever wanted to to use Blender to create high quality assets for video games, then this course is for you. 

Introduction

1
Introduction

Modeling the High-Poly Gun

1
Using Reference Images
2
Modeling the Base Shape
3
Beginning the Hand Grip
4
The Hand Grip and Trigger
5
Using Modifiers
6
Starting the Muzzle
7
Continuing the Muzzle
8
Building up the Front of the Gun
9
Continuing with the Front of the Gun
10
Modeling the Sight
11
Modeling Complex Shapes
12
Beginning the Scope Mount
13
Continuing the Scope Mount
14
Adding Small Details
15
Modeling the Scope
16
Creating a Hexagonal Grid
17
Detailing the Scope
18
Using the Path Tool
19
Adding More Detail
20
More Booleans
21
Adding Fill Pieces
22
Modeling the Shoulder Rest
23
Continuing the Shoulder Rest
24
Detailing the Shoulder Rest
25
Sculpting Final Details

Retopology for the Low-Poly Gun

1
Beginning the Retopology
2
Retopologizing the Shoulder Rest
3
Beginning the Scope Retopology
4
Finishing the Retopo of the Scope
5
Reducing High Poly Objects
6
Continuing the Retopology
7
Finishing the Retopology

Texturing with Substance Painter

1
UV Mapping the Gun
2
Baking Texture Maps in Blender
3
Creating a Color ID Map
4
Importing to Substance Painter
5
Applying Materials in Substance Painter
6
Finishing the Materials in Substance Painter
7
Using Smart Materials in Substance Painter
8
Bringing the Files into Unity
9
Lighting and Reflections in Unity
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