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Creating 3D environments in Blender

This course helps you creating wonderful environment scenes, organizing your workflow, and find the right inspiration.
Instructor:
Rob Tuytel
46.745 estudiantes matriculados
English [Auto-generated] Más
Creating stunning unique environments
Organize your workflow to make large environment scenes
More than 250 unique 2K / 4K textures
Lots of medieval reference photos
E-book: Old Masters Unveiled ( 250 pages)
All scene assets, including buildings, rocks, grass, trees and more
6 Characters to fill up your scene
Full course documentation for the Blender basics chapter
Baking your models and importing in Unity 3D

Creating 3D environments in Blender

After four years, the creating 3D environments course, is now finally here for Blender 2.81. Thousands of students participated in the first version of this course and there were a lot of requests for a follow-up course. Prepare for a new chapter in the world of 3D environments!

The profession continues

For centuries, making environments has been something that many artists do to impress other people. Since the advent of computer graphics there is a new wave of designers studying this lovely profession. This course reveals some fundamental lessons from the old painting masters. Use the course to get the max out Blender and learn to create high quality 3D environments.

Starting from scratch

The complexity of many scenes is often holding people back from creating environmental scenes in 3D. Most designers drop-out halfway and are then facing their unfinished work because it takes a lot of time and work to create scenes with architecture and nature. I faced this many times, but because I was so inspired by medieval architecture, I took the time to learn how to create 3D environments in a way in which I could express myself. During this process I struggled hard and made many unnecessary choices that slowed down my progression. The power of this course is that it shows you exactly what you need to design 3D environments and which details you might want to avoid or postpone in order to make the most out of your own progression.

The road to perfection

We all want to create beautiful scenes, but making these scenes can be a big challenge. This course is not only a technical education, it also covers topics like focus, inspiration and organization. I believe that a well-organized focused designer, with the right inspiration, will be able to make every 3D dream come to life. This course is well documented and guides you through the process of creating 3D scenes in Blender 2.81.

From ruin to castle

This course will guide you through the new Blender 2.81 interface. Together we make our first steps in Blender. Slowly we start building objects and after one chapter you will be able to make a small dice scene. This warming-up is needed to get used to the workflow and make you comfortable with Blender and the things that will come. Shortly after that, we will jump into the node editor. We will start mixing textures, just like the old painting masters, to get decent looking results. We will apply the material on a ruin and build the first environment scene. Then we will start building a farmhouse in a medieval style. We will use the workbench for modeling, Eevee for the texture work and Cycles to render the scenes to get the max out of it. After finishing the farmhouse, we merge the building with a nature environment. We will create the trees with the sapling add-on, so you will not need any external plugins. There is a full chapter about creating nature assets and in the final castle scene we will merge everything together to make a wonderful environmental scene. All content and textures come from Texture/HDRI Haven and are included in the course.

About me

My name is Rob Tuytel and I have been a environment designer for the past 13 years. I have a huge passion for the Dutch 17th century and mainly focus on medieval architecture. I run the platform Texture Haven together with Greg Zahl who also runs HDRI Haven. I recently completed my latest project Batavia 1627, a Realtime VR project for a Dutch museum. I love to study old environment paintings and use these as an inspiration for my work. You might know me from the Tears of Steel open Blender movie or from my previous environment course for Blender 2.79

Chapter 01 - Before we start (2.81)

1
Lekture 01 - Course overview

Course overview

2
Lecture 02 - Udemy Dashboard

Quick explanation about the Udemy dashboard and how to use it

3
Lecture 3 - Techniques from the old masters (2.81)
4
Lecture 4 - Motivation and inspiration
5
Lecture 5 - Workflow and organization

Chapter 02 - Getting in touch with Blender (2.81)

1
Lecture 01 - introduction
2
Lecture 02 - Download and installing Blender 2.81
3
Lecture 03 - Getting in touch with the blender viewport
4
Lecture 04 - The Blender 3D interface
5
Lecture 05 - Collections
6
Lecture 06 - Eevee and Cycles
7
Lecture 07 - The workbench
8
Lecture 08 - Creating a simple object
9
Lecture 09 - Making a dice
10
Lecture 10 - Adding dice holes
11
Lecture 11 - Adding a material
12
Lecture 12 - Improving dice material
13
Lecture 13 - Making a scene render

Chapter 03 - Working with materials (2.81)

1
Lecture 01 - Introduction to materials (2.81)
2
Lecture 02 - Materials in the real world
3
Lecture 03 - Materials in 3D scenes
4
Lecture 04 - Building a material setup sphere
5
Lecture 05 - Making colors with color ramp node
6
Lecture 06 - Mixing image textures
7
Lecture 7 - Mix plaster on the bricks
8
Lecture 08 - Add sandstone border
9
Lecture 09 - Add displacement and weight layer
10
Lecture 10 - Optimizing node tree in groups
11
Lecture 11 - Adding background images
12
Lecture 12 - Building the wall
13
Lecture 13 - Using the boolean modifier
14
Lecture 14 - Remesh the wall
15
Lecture 15 - Adding wall material
16
Lecture 16 - Adding displacement map
17
Lecture 17 - Adding weight layer sandstone
18
Lecture 18 - Making a render
19
Lecture 19 - recap

Chapter 04 - Making a grass landscape (2.81)

1
Lecture 01 - Introduction
2
Lecture 02 - Making a scene template
3
Lecture 03 - deform the landscape
4
Lecture 04 - Importing the wall model
5
Lecture 05 - Adding landscape material
6
Lecture 06 - Adding landscape displacement
7
Lecture 07 - Importing HDRI map
8
Lecture 08 - Adding grass strand backplate
9
Lecture 09 - Model a grass strand
10
Lecture 10 - Adding strand details
11
Lecture 11 - Adding strand texture
12
Lecture 12 - Making strand variations
13
Lecture 13 - making a grass clump
14
Lecture 14 - making clump variations
15
Lecture 15 - Convert grass clump
16
Lecture 16 - Adding grass material
17
Lecture 17 - adding terrain displacement
18
Lecture 18 - Adding grass particle system
19
Lecture 19 - improving grass looks
20
Lecture 20 - adding particle texture
21
Lecture 21 - grass color variation
22
Lecture 22 - Modeling small reed
23
Lecture 23 - modeling reed variation models
24
Lecture 24 - Adding reed particle system
25
Lecture 25 - Adding fog
26
Lecture 26 - Mixing grass length
27
Lecture 27 - Adding grass on the ruin
28
Lecture 28 - Making scene improvements
29
Lecture 29 - Recap

Chapter 5 - Making a farm house landscape (2.81)

1
Introduction Lecture
2
Lecture 01- Making a scene template
3
Lecture 02 - making a scene blockout
4
Lecture 03 - Starting with the farmhouse
5
Lecture 04 - Adding roofs
6
Lecture 05 - Extending roof
7
Lecture 06 - adding holes
8
Lecture 07 - Adding bevels
9
Lecture 08 - Making wooden bars
10
Lecture 09 - Placing wooden bars
11
Lecture 10 - adding roof and brick texture
12
Lecture 11 - Adding texture variation
13
Lecture 12 - Adding leaking texture
14
Lecture 13 - Adding more leaking
15
Lecture 14 - Making a window
16
Lecture 15 - Adding texture and frame
17
Lecture 16 - Merging window frames
18
Lecture 17 - making window frame variations
19
Lecture 18 - Merging windows with house
20
Lecture 19 - making a door
21
Lecture 20 - adding roof sealings
22
Lecture 21 - Adding roof slates
23
Lecture 22 - Adding roof slates on small roofs
24
Lecture 23 - Creating a door hook
25
Lecture 24 - Improving texture details
26
Lecture 25 - improving building materials
27
Lecture 26 - Importing house in scene
28
Lecture 27 - Adding grass weight layer
29
Lecture 28 - Importing grass
You can view and review the lecture materials indefinitely, like an on-demand channel.
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