Fast animation and rigging techniques using Maya 2017
Have you ever wanted to try your hand at animation?
Modelled lots of characters but too intimidated by the rigging process?
Do you want to bring life to your characters to use in game engines like Unity and Unreal?
Autodesk Maya is the hub of animation companies around the world thanks to its powerful and flexible toolset. In this course you will learn how to quickly prepare your 3d models for animation in a process called rigging. You will then animate a walk cycle. The Human IK system is the rig we will be using to bring our character to life. You will also learn more advanced topics like applying and editing motion capture to your characters. These techniques will allow you to quickly create great looking animation to your film,TV and video game projects.
This course is specifically designed for beginner level but it is packed full of useful tips, tricks and tools to help more experienced users learn features that they are unfamiliar with. It covers some of the latest updates to the animation features in Maya including the new Graph editor, Quick rig and Time editor.
The skills covered in this course will not only allow you to create great work but also make you more attractive to employers for Animator, Pre-visualisation Artist, Technical Animator and 3d generalist jobs.
Take your first step into the exciting world of 3d animation today!
Robot rigging using Quick Rig
In this lesson you will learn why to scale your character, freeze transforms and delete history to prepare it for rigging.
In this lesson we will look at how to use the new quick rig tool using the one click solution.
In this lesson you will learn how to use the quick rig step by step method which gives you a quick and flexible way of rigging bipeds.
In this lesson you will learn how to attach your model to a skeleton.
In this lesson you will attach the model to the skeleton using the Bind Skin command.
In this lesson you will learn how to paint the weights on your skin deformer by painting weight for the hand.
In this lesson you will paint skin weights for the legs so they deform better.
In this lesson you will paint skin weight on the body so it deforms better.
In this lesson you will learn how to apply motion capture to any Human IK rig. You will use motion capture animation to test your skinning.
In this lesson you will learn how to use the ramp shader and paint fx to achieve a "toon" effect.
In this lesson you will learn how to use the Human IK rig to animate.
In this lesson you will learn how to "characterize" any motion capture clip so it can be used with your Human IK rig.
In this lesson you will apply motion capture to a rig downloaded from the internet using Human Ik. This technique can be applied to any other rigs that you may have.
Animate a walk cycle
In this lesson you will learn the poses that make a walk cycle and analyse what the different body parts are doing. You will also learn what order to create the poses.
In this lesson you will start your walk cycle by setting the length and keying your first pose - the contact pose.
In this lesson you learn how to create the opposite side contact pose.
In this lesson you will create the passing pose.
In this lesson you will create the down pose.
In this lesson you create the up pose.
In this lesson you adjust your arms poses to create some overlap.
In this lesson we make our animation more fluid by adjusting the body poses.
In this lesson we make adjustments to the poses to give more weight and make sure the feet do not slide.
Rig a character using a Human IK custom skeleton
In this lesson we will download and import a model to use for rigging. This lesson uses bonus tool which you can find on the autodesk website, the link is provided here.
In this lesson you will create a skeleton using Human IK. You will adjust the size and customize the skeleton to match the model.
In this lesson you will learn how to adjust the local rotation axis so that the rig behave in a stable and predictable way.
In this lesson you will skin the model and adjust the skin weights. You will also learn how to use the "Delta mush" deformer to help you.
In this lesson you will create clips out of motion capture data so they can be reused and edited together.
In this lesson you will learn how to use the basic features of the Time editor.
In this lesson you will learn how to mix motion capture clips using the Time editor.