Fire & Smoke Simulation Guide in Blender 2.8
Hello everyone and welcome to the Fire and Smoke Simulation Guide in Blender 2.8. This course is for anyone wanting to learn about how to create fire or smoke in Blender. In this course you will learn all about the fire simulation and how it works. The first couple sections we talk about the settings of the domain and how it changes the simulation. Going into detail with every option you will learn exactly what each setting does and why it is useful.
After that we move onto the different types of objects you can add to the simulation such as smoke, fire, collision and more. We will also jump into the material and learn how to create realistic fire and smoke using the node editor.
There are 5 full tutorial in which we use the smoke and fire simulation to create some interesting animations. The first one is realistic fire with sparks. In this tutorial we create a very realistic fire simulation. Using an HDRI (high dynamic range image) to light the scene we then jump over to the particle system and learn how to emit sparks into our fire.
The second tutorial is using 2 different smoke colors and mixing them together. For this scene we used the new render engine Eevee in Blender 2.8. There is also a swirling smoke animation. For this scene we use the curve modifier and learn how to animate a sphere following it.
You like explosions right? Well you are in luck because there is another tutorial on that exact topic. For this animation we animate a sphere crashing onto the ground and exploding into a ton of pieces.
Finally as a fun bonus section we will be creating low poly fire using the particle system. For this section we create a fancy material that changes the particle color as it rises into the air.
If you are interested in learning all about the smoke and fire simulation and how it works in Blender, hit that enroll button and let’s get started! I look forward to see what you create!
This is the intro/promo video for the Blender 3D Fire and Smoke Simulation Complete Guide!
In this video we will be learning how to download Blender. Very easy and anyone with knowledge of using a computer can skip this lesson.
Blender can be a difficult program when you first start out so I created this video to demonstrate the very basics of Blender and how to use it.
You should always be saving your Blender file when working with complex scenes. Blender can be a little bit unstable sometimes so saving is highly recommended.
In this video we will be learning about the fire and smoke basics in Blender and how to get started.
Quick Smoke allows you to select any object and apply a quick smoke effect automatically. This will also create a basic domain where we can then tweak and change the settings to our liking.
In this video we take a look at the smoke behavior and how it effects the simulation in Blender 2.8!
Adaptive domain allows you to only bake in certain parts of the simulation. This can speed up bake times and render times.
Baking cache is where you bake in the simulation so you can go to any frame and view it instantly. In this video I show you how it works and why it's important.
Field weights are the strengths of the force fields in your simulation. It allows you to have certain force fields have more power than others.
Smoke flames are the values that change the height, speed, and density of the flames and smoke. And in this video I show you how it works.
Collections are the new layers and groups in 2.8 and in the smoke simulation you can define which collections you want to have for the simulation.
Smoke High Resolution is a quick way to add lot's of detail to your smoke without going crazy high in the resolution. It doesn't really effect the simulation only the look of it.
Viewport display allows you to change how the smoke looks in the view. This does not effect the render, only the viewport. You can create some interesting results using this panel in Blender.
In this quiz you will be asked a series of questions about the domain settings in the smoke and fire simulation!
Flow Types and Settings
The smoke type is pretty easy to understand. It emits smoke into your scene. In this video we take a look at the settings and exactly what they do.
The fire type emits fire into your simulation. There are a couple of settings that allow you to change how the fire looks and in this video we explore that.
The outflow type takes away from the smoke simulation. It basically consumes the smoke when it touches it. In this video I demonstrate how it works.
The collision type is exactly how it sounds. It will act as a collision for the smoke. You can use this to block the smoke from entering a certain area or just to add some interest to the simulation.
In this quiz you will be asked about the flow types in the smoke simulation in Blender!
Materials and Particles
In this video we learn how the material for the smoke works in the node editor.
The fire material is pretty cool and you can create some interest colors and in this video I show you how it works.
In the next 5 part series we will be creating a very realistic fire simulation and learning about adding sparks to the flames. This article contains a link to the HDR that we use in the tutorial.
This 5 part series is a tutorial on creating a very realistic fire simulation. This first part is setting up the different values in the fire simulation to get it to look realistic.
Now that the fire simulation is done let's move onto creating the sparks using the particle system.
In this video we create a fancy particle material where it changes color while the particle rises.
Finally we move onto setting up the lighting and rendering out an animation of fire with sparks in Blender!
This short video demonstrates how to sequence the the frames we just rendered out into a movie file which you can then upload to wherever you like.
In this video we create a simulation using two different colors of smoke. You can do this by going over into the node editor and changing the color attribute name to "color". This takes into account the inflow objects color rather than the principled volume color.
Swirly Smoke Animation
In this video we use the curve and screw modifiers to get a UV sphere to follow a spiral.
Now that the animation is finished we can move on to simulating the smoke.
This video is once again how you sequence out the frames you just rendered.
Creating an Explosion
In this video we set up the particle system and explode modifier for our simulation in Blender!
Now that we have our particle system done we will now set up the fire simulation for the explosion.
In this video we create the materials for the fire and the particles.
In this video we sequence out the frames from our explosion animation in Blender!
Low Poly Fire
In this video we start creating the Particle System for our low poly fire in Blender!
In this video we will be creating the particle material and using an Object Info node to change the color as the particle rises.
In this video we finish out our low poly fire by setting up the Eevee render settings.