Fluid Simulation Guide in Blender 2.8
Hello everyone and welcome to the Fluid Simulation Guide in Blender 2.8. In this course you will learn everything there is to know about the fluid simulation. In first section I will be showing you the very basics of the fluid simulation and how it works. After that we will be going through the domain and how every single setting and value effects the simulation.
Section 3 will be about all the different types of objects that can add to your simulation. Such as inflows, obstacles, control type and particles. We will also be covering realistic water material and how to create and render that in Blender. The ocean modifier is also something we will be taking a look at and learning how it works.
There are 4 full tutorials in this course. The first one is an obstacle course for water to go through. We will model the obstacle course, simulate it and render it out in the real time render engine Eevee.
The next one is the thumbnail for this course. We will create a simulation and learn how to animate a UV sphere crashing through the fluid.
The 3rd tutorial we will learn about the rigid body simulation and how you can use it to interact with the fluid simulation. After creating a small obstacle course we simulate a cube falling down with fluid inside it.
And finally jumping back over to Eevee we will create and render an animation of a cup full of fluid crashing down.
If you are wanting to learn step by step on how the fluid simulation works and how to create realistic water this course is for you! So hit that enroll button and lets get started!
I look forward to seeing what you create!
This is the trailer/ promo video for the Blender 3D Fluid Simulation Guide online course!
In this video I show you how to download Blender 2.80!
In this video we jump into Blender 2.8 and learn all about the very basics. If you are completely new to Blender this is the video for you!
In this video you will learn how to save your blender file. You should constantly be saving because Blender can crash and you might lose progress.
In this video we start learning about the fluid simulation and how to get started using it!
In this video we learn about the baking cache and why it's important in the fluid simulation in Blender!
In some cases you might want to add physics to multiple objects at the same time so in this video I show you how.
In this video we jump into the domain settings and learn about which settings do what in Blender!
In this video we take a look at the boundary options for the fluid simulation!
In this video we learn about fluid particles in the domain settings. We talk about tracer, float and drop particles.
In this video we learn about the size and viscosity of fluid and how it effects the simulation!
In this quiz you will be asked questions about the domain object for the Fluid Simulation in Blender!
Different Fluid Types
This is the very basic and most used of the fluid types. Whatever your mesh is that you apply the fluid type to will become fluid after you bake in the scene.
Obstacles are basically collisions for the fluid. It can push the fluid around and create some interesting simulations.
Inflow adds fluid to your scene and you can control how much fluid or how fast it's added. And in this video we take a look at that.
Outflow allows you to take away fluid from your scene and in this video I demonstrate how it works in Blender!
The control type allows you to move fluid into any shape and in this video we take a look at it and see how it works.
In this video we take a look at creating realistic fluid materials in Cycles.
In this quiz you will be asked questions about the fluid types in Blender!
In this lecture we take a look at the ocean modifier. I show you how it works and what you need to do to create a realistic ocean in Blender!
In this article I give the student a link to the hdr.
In this lecture we create the ocean material in Blender. I also show you how to easily add foam into your scene.
Here is the link to the free hdrs: http://www.hdrlabs.com/sibl/archive.html
Water Obstacle Course Tutorial
This lecture we create the obstacle course for the fluid to go through. To do this I added in a couple of cubes and planes in Blender!
In this video we create the fluid simulation and make it look really nice.
Now we move onto the materials and setting up reflections in Eevee!
In this video we add in the lights and do a little bit of render settings to help our animation stand out!
Finally we take our rendered frames and sequence them out into an animation using the Video Sequence Editor in Blender!
Crashing Through Water Tutorial
In this video we start adding in the objects for our render in Blender!
Now that all of our objects are added lets get into the domain and fluid settings!
In this video we add in the materials and lighting to our scene to make everything look pretty good!
Finally after the render is complete we jump into the compositing tab and finish out with a little bit of color grading!
Rigid Body Cube Crashing
The rigid body simulation can be very powerful when creating objects falling. In this lecture we take a look at it and create a simulation.
Now we move onto the fluid simulation. In this video we set up the fluid, obstacles and domain in Blender.
In this video we create the materials for all the objects in the scene.
In this video we set up the rendering settings and then sequence the animation in Blender!
Creating Fluid in Blender 2.8 Eevee
This article is just some information about this section.
Collections are the new layers and groups for Blender 2.8. In this video we will learn how they work and how to use them effectively.
In this video we create a rigid body simulation for a final fluid simulation.
Now that we have done the rigid body simulation we will focus on the fluid simulation in Blender 2.8
In this video we will be learning about how to create glass/water materials in the render engine eevee.
Finally we will be setting up the lighting and learning how to render an animation in Blender 2.8