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Game Asset Creation with Houdini

Season 2 - Procedural Buildings
Instructor:
Richard Banks
1.212 estudiantes matriculados
English [Auto-generated]
Students will be able to create modular, procedurally generated game environment props quickly and with a consistent style and tone

Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes.

User driven parameters ensure that no two buildings look alike, and procedurally generated UV coordinates ensure your materials always look perfect! Every step of the way is captured, nothing is skipped, so if you’re looking to step into the awesome procedural modelling world – this is the course for you!

Introduction

1
Introduction - Hello and welcome to Season 2!
2
Season 1 Recap
3
Project Goals and Learning Outcomes

Project Analysis

1
Modular Game Environments - Thinking Procedurally
2
Common Nodes - an Introduction
3
The Awesome Power of the Point
4
Digital Asset - SuperSweep

Modelling - The Building System

1
The Building System - Part 1
2
The Building System - Part 2
3
The Building System - Part 3

Modelling - The Railing System

1
The Roof System - Part 1
2
The Railing System - Part 1
3
The Railing System - Part 2
4
The Railing System - Part 3
5
The Railing System - Part 4

Modelling - The Roof Prop System

1
The Roof Prop System - Part 1
2
The Roof Prop System - Part 2
3
The Roof Prop System - Part 3
4
The Roof Prop System - Part 4

Modelling - The Window System

1
The Window System - Part 1
2
The Window System - Part 2
3
The Window System - Part 3
4
The Window System - Part 4
5
The Window System - Part 5
6
The Window System - Part 6
7
The Window System - Part 7

Finalizing the Digital Asset

1
Finalizing the Digital Asset

Deploying the Asset using the Houdini Engine

1
Houdini and the Houdini Engine for Unity
2
Importing our Asset into Unity
3
Procedural Collision Meshes

Material Assignment using Houdini Engine

1
Materials - Part 1
2
Materials - Part 2
3
Materials - Part 3

Thank You!

1
Thank You!
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