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Game Asset Creation With Houdini

3D Modelling in Houdini
Instructor:
Richard Banks
1.102 estudiantes matriculados
English [Auto-generated]
Create a game ready asset using Houdini's procedural workflow

Create a game ready asset from start to finish in Houdini. Learn Houdini’s powerful Digital Asset workflow to dramatically speed up your modelling process and create infinite variation quickly and consistently. Also covers UV mapping, texture baking and importing into the Unity Game Engine. This step by step guide is great for newcomers to Houdini or experienced 3D designers looking to experiment with Houdini’s powerful procedural tools.

Introduction

1
Introduction and Project Overview
2
Quick Tour of the Houdini Interface
3
Houdini Digital Assets as a 'Procedural Helper'
4
Reference Gathering and Analysis

The Power of Houdini's Digital Asset Paradigm

1
Our First Digital Asset - 'The GunChunk'
2
Digital Asset - 'BoolAndBevel'
3
Digital Asset - 'BoolSeam'

Modelling the Repeater Rifle in Houdini

1
Modelling 01
2
Modelling 02
3
Modelling 03
4
Modelling 04
5
Modelling 05
6
Modelling 06

UVs and Materials

1
Houdini Game Dev Tools
2
Grouping and UVs
3
Baking Maps
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