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137 reseñas sobre Udemy

Game Character Sculpting For Beginners with Zbrush & Maya

Step By Step Guide From Besh Mesh Creation to High Poly Sculpting Using Zbrush, Maya and Marvelous Designer
Instructor:
Nalini Kanta Jena
1.075 estudiantes matriculados
Modeling Methods of Maya
Cloth Modeling Using Marvelous Designer
Sculpting Methods in Zbrush
Shoes Detailing in Zbrush
Many Production Tips and Tricks Through Out The Course
A Full Character Model From Start to Finish

Student reviews :

Jibak says : One of the best online teaching courses on Character modeling. The course is superb because of the step by step detailing, completeness and ‘No skips’. It starts with the very basics of Maya/ Zbrush/ MD and ultimately ends up in great detailing. The transition is very smooth and well organised. It improved my modeling skills a lot and also introduced me to new software like Zbrush & MD . Though I have not completed the course yet but it is amazing and worth buying. Thanks to Udemy and Mr. N. K. Jena for providing such a tutorial. 

Stevenf says : The instructor explains everything extremely well and detailed. I
recommend this class for anyone interested in learning modeling.

Edwin Gomez says : Great instruction! The material being delivered is top notch. I love the how the instructor takes the time to explain the tools and all of the little intricacies that are associated with that tool set. I am really enjoying his class and would highly recommend this course !

Description :

In this 12.5 hours of course Game artist Nalini Kanta Jena will teach you, how to create game character from scratch using Maya, Zbrush and Marvelous Designer.

He describes every steps he takes, so even if you are a totally beginner, you can easily follow him.This course not only shows you step by step guide but also shows you an up to date production pipeline.

He will start the course with Base mesh creation in Maya. then He will move to Marvelous Designer to model clothes then Zbrush to create sculpting details.

The goal of this course is to teach you the entire process of character sculpting and how different software such as Maya, Zbrush and Marvelous Designer work together to create your model.

The course will cover these topics 

  • Maya Basics

  • Modeling methods in Maya

  • Marvelous Designer Basics

  • Modeling cloth in Marvelous Designer

  • Zbrush Basics

  • Character sculpting methods in Zbrush

  • Integration between Maya, Marvelous Designer and Zbrush

  • Many tips and tricks in every lecture

After completing this course you can model game characters with more confident and with clear knowledge of the pipeline. so if you want to be a Game artist then enroll to this class now and start learning today.

If you are not satisfied with the course then you can refund it. There is a 30 days money back guarantee. So there is no reason to hesitate Enroll to the course and learn production level character sculpting now.

Maya Strong Foundation

1
Introduction
2
Download Resource Files
3
User Interface Elements
4
Veiwport navigation
5
Creating objects
6
Selection methods
7
Soft Selection and Symetry
8
Move tool
9
Scale tool
10
Rotate tool
11
Maya Basics Mid Section Quiz

Check your Maya basic knowledge.

12
Using Layers
13
Hide and Show Objects
14
Intro to outliner
15
Pivot Point
16
Duplicating Objects
17
Group objects
18
Freez Transformation
19
Snaping Tools
20
Hotbox
21
Marking Menu
22
Creating Costume Marking Menu
23
Maya Basics End Section Quiz

Character Base Mesh Modeling In Maya

1
Understanding The Concept Art

I analyze the concept art before I start modeling.

The key take away from this lecture

  • how to look at the concept art for various information.
2
Preparing Reference Image For Maya
The key take away from this lecture
  • The process of correcting Images in photoshop for modeling
3
Creating Project Folder
4
Setting Real World Scale
5
Modeling The Torso
6
Modeling The Hand
7
Modeling Leg Base Mesh
8
Modeling The Palm and Fingers
9
Modeling The Eye Ball
10
ModelingThe Eye Lid
11
Modeling The Lip
12
Modeling The Cheek
13
Modeling The Nose
14
Modeling The Skull Area
15
Modeling The Neck
16
Modeling Ear
17
Attaching Head With Body
18
Modeling Mouth Inside

Accessories Base Mesh Modeling in Maya

1
Shoe Base Blocking
2
Modeling Shoe Lace
3
Modeling Shoe Lace Knot
4
Modeling Cap Base Mesh
5
Modeling Cap Belt
6
Modeling The Spec
7
Modeling The Locket
8
Modeling Sketboard Base
9
Modeling Sketboard Wheels
10
Modeling Wheel Conecter

Cloth Modeling in Marvelous Designer

1
MD Overview
2
Display option of 3d garment window
3
Creating Patterns Basics
4
Creating T-shirt Pattern
5
Creating Sleves for T-shirt
6
Creating Patterns for Pant
7
36-Exporting All Objects for Sculpting

Zbrush Basics

1
Zbrush Interface Overview
2
Navigating the Canvas
3
Sculpting Basics
4
Masking for sculpting
5
Show and Hide polygons

Character Body Sculpting in Zbrush

1
Importing OBJ Files Into Zbrush
2
Head Blocking Sculpting
3
Blocking the Nose and Lip
4
Refining the Eyes
5
Sculpting the Hand
6
Refining the Hand Sculpting
7
Sculpting the Leg
8
Sculpting Ear
9
Refining the Face
10
More Refining on the Face
11
Lip Surface Detailing
12
Finger Detailing
13
Skin Detailing

Cloth Sculpting in Zbrush

1
Using polygroups to split Meshes
2
Using Dynamesh to Close Holes
3
Projecting Details back
4
Projecting Details Back into Pant
5
Refining Folds on T-shirt
6
Making Sleave holes
7
Masking for Sleves
8
Creating Seam line Using Group Loops
9
Projecting Details Back to the Mesh
10
Pant Basic Forms
11
Pant Front Folds
12
Extracting Pockets
13
Pocket Refining
14
Creating Pocket Seam Lines
15
Creating Pocket Folds
16
Creating Pocket Wrinkles
17
Creating Pant Back Folds
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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