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Houdini Game Tutorial – Procedural Fence for Unity

Learn how to create a procedural fence tool in Houdini and how to export it as a digital asset in Unity.
Lucie Lescuyer
15 estudiantes matriculados
English [Auto-generated]
This is a tutorial on how to build a procedural fence in Houdini and how to export it as a digital asset for Unity (It can also apply for Unreal).

Here is what we will learn in this tutorial :

  • First we will focus on how to place the poles and planks

  • Then how to place the door

  • And we’ll see how to export it as a digital asset and create some parameters

To follow this tutorial you’ll need to be familiar with Houdini interface.

You will have access the video tutorial (40mins length), the final HDA (compatible with both Unity and Unreal) and a custom package for Unity with the same 3D files used in the tutorial.

Procedural Fence Tutorial


The introduction is a brief description of what we'll do in this procedural fence tutorial and how to install Houdini Engine

Create the procedural fence base

We are going to create the base of our fence by :

-create an input to use curve created in Unity

-copying wood poles and structure

-creating a door placeholder

Add parameters and Uvs

We are going to add more parameters to our fence : 

- input external mesh in our procedural asset

- create procedural UVs

Add a door & final parameters

In the last part we are going to :

- place the door more accurately

- add more details around the door

-  add input to use external mesh for the door

Tutorial Files
You can view and review the lecture materials indefinitely, like an on-demand channel.
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