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How to Texture 3D Aircraft Model in Maya & Substance Painter

Master 3D Texturing & Modeling With Maya & Substance Painter: How to make high-quality textures from scratch!
Instructor:
Animation Hacks
2.609 estudiantes matriculados
Texture the asset using Substance Painter
Preparing the 3d object for texturing process
Learn Research and Presentation techniques to find the reference for your models
Create complex material and texture in Substance Painter

Course Information:

This course is third course of Series How to Texture 3D Aircraft Model in Maya & Substance Painter which provides an overview of Texturing, and Exporting Textures for Rendering 3D graphics in the production. Beginning with a tour of the interface, Animation Hacks shows what we will learn how to generate in ColorID map in Autodesk Maya. With the high poly model and the generated maps, we now can modify our basemesh to use it as Lowpoly. After we have created the low poly object, we will export the low poly to Substance Painter and generate color and textures. The course also demonstrates how to create and edit basic texture, the material effect on surfaces, and apply smart materials and textures.

More about the Instructor:

This course is designed by Animation Hacks which is the visual effect studio with high-quality skill artist work on numerous unannounced projects. In addition, they enjoy sharing their knowledge with those students who learn 3D online.

NOTE FOR STUDENTS – please take a look Section 1 / Lecture 1 to downloads for the source attachment link with the lesson.)

Introduction

1
Introduction

Reference Research and Analysis

1
Reference Research
2
Reference Analysis

The Object Preparation For Texturing Workflow

1
Understaning The Texturing Workflow
2
File Preparation And Texture Optimization
3
Understanding Texture Baking Process
4
Exporting File To Substances Painter
5
Basic Set Up In Substances Painter

Texturing The Aircarft

1
Painting The First Base Color
2
Creating The Variation For Base Color Layer
3
Painting The Roughness Layer
4
Creating The Variation For Roughness Layer
5
Adding The Edge Scratches
6
Adding The Rusty Details
7
Finishing And Polishing Final Texture

Texture Preparation For Look Development

1
Exporting All Texture Maps For Rendering

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1
Limited Time Offer - Ending soon!
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Calificaciones 232

Calificación Detallada

5 estrellas
184
4 estrellas
30
3 estrellas
3
2 estrellas
8
1 estrellas
7