Interior archviz in MODO | vol.2: rendering

Hi everyone and welcome to the second volume of this interior archviz course. Really awesome to have you here and of course thank you so much for the confidence of taking this course. I´m pretty sure you will get a lot of cool techniques that I myself use in a daily basis.

In this volume we´ll work in the shading, texturing, lightning, rendering and post production of our image.

We will learn how to properly create our own materials, applying textures and recreate in the best possible way real world materials.

We´ll also learn a lot of tricks and techniques on how to create special materials, like micro-scratched metals or realistic wooden floors, we´ll discuss interesting theory about behaving of the real world materials so we can mimic them, special effects for organic shaders, such as sub surface scattering to get a natural look.

In the rendering section, we will learn about the different render presets to decide pros and cons when deciding how to render our interior scene in the best possible way, and which render outputs we will need as a support for later retouching.

Later, in the post-production stage, we´ll review a lot of useful and easy techniques to enhance our final render, from quick and easy color corrections to leveling the tones and some other special effects to get a natural look in our scene, going from this raw render to this beautiful final image.

So, have a seat and… let´s start learning.

1
Preparing the scene
10:16
2
Pot with plants: sub-surface scattering
15:33
3
Kitchen table: wood and marble
22:46
4
Chairs: metals and leather
16:48
5
Realistic wooden floor
20:03
6
Micro-scratched metal and anisotropy
16:34
7
UV mapping and texturing the wooden stairs (I)
16:53
8
UV mapping and texturing the wooden stairs (II)
17:50
9
Architectural glass and framed pictures
16:15
10
Correct diffuse materials and lightning
20:35
11
Render settings
15:37
12
Post-production
24:05
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