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3 reviews on Udemy

Introduction to 3D Modeling in Maya

Learn the tools, tips and techniques you need to start your journey to becoming a master in 3D modeling
Instructor:
Nat Palazzo
13 students enrolled
English [Auto-generated]
Professional modeling techniques to help you become a master modeler.
Understanding the concepts behind creating great 3D models.
Building the confidence to tackle any 3D modeling project.

This in-depth course takes you through the journey of learning how to become a 3D modeler in Maya.

What will you learn?

How to navigate the Maya Interface

How to access and use the modeling tools

How to use shortcuts and custom shelves

How to use tips and tricks to speed up your workflow

How to work from reference images

How to create a polished, professional-looking model

Introduction

1
Introduction

Basic Understanding of Maya

1
01. Navigating the Viewport
2
02. Changing Panel Views
3
03. Panel Layout
4
04. Creating Polygon Primitives
5
05. Selection Tools Basics
6
06. Selection Tools Indepth
7
07. Editing Polygon Primitives
8
08. Lasso Tool and Paint Selection Tool
9
09. Panel Icons
10
10. Soft Selection Tool

Mesh Menu

1
11. Booleans
2
12. Combine and Separate
3
13. Conform
4
14. Fill Hole
5
15. Reduce and Smooth
6
16. Mirror
7
17. Cleanup

Edit Mesh

1
18. Add Divisions
2
19. Bevel
3
20. Bridge
4
21. Circularize
5
22. Collapse
6
23. Connect
7
24. Detach
8
25. Extrude
9
26. Merge and Merge to Center
10
27. Transform
11
28. Chamfer Vertices
12
29. Delete Edge & Vertex
13
30. Edit Edge Flow
14
31. Duplicate
15
32. Extract
16
33. Poke
17
34. Wedge
18
35. Project Curve on Mesh
19
36. Split Mesh with Projected Curve

Mesh Tools

1
37. Append to Polygon
2
38. Connect
3
39. Crease
4
40. Create Polygon
5
41. Insert Edge Loop
6
42. Multi-Cut
7
43. Offset Edge Loop
8
44. Quad Draw
9
45. Sculpting Tools
10
46. Slide Edge
11
47. Target Weld

Mesh Display

1
48. Reverse
2
49. Conform
3
50. Harden Edge and Soften Edge

Deform

1
51. Lattice
2
52. Bend
3
53. Flare
4
54. Sine
5
55. Squash
6
56. Twist
7
57. Wave

Tips for Efficiency

1
58. Custom Shelf
2
59. Curves and Surfaces
3
60. Right Mouse Button

Modeling the Laser Gun: Blocking Out

1
61. Creating a New Project
2
62. Importing an Image Plane
3
63. Changing the Grid Size
4
64. Blocking Out the Muzzle
5
65. Blocking Out the Barrel
6
66. Blocking Out the Cylinder Part 1
7
67. Blocking Out the Cylinder Part 2
8
68. Blocking Out the Cylinder Part 3
9
69. Blocking Out the Cylinder Part 4
10
70. Blocking Out the Cylinder Part 5
11
71. Blocking Out the Grip Part 1
12
72. Blocking Out the Grip Part 2
13
73. Blocking Out the Trigger

Modeling the Laser Gun: Finishing Off

1
74. Finalizing the Muzzle
2
75. Finalizing the Barrel
3
76. Finalizing the Cylinder Part 1
4
77. Finalizing the Cylinder Part 2
5
78. Finalizing the Cylinder Part 3
6
79. Finalizing the Cylinder Part 4
7
80. Finalizing the Cylinder Part 5
8
81. Finalizing the Grip Part 1
9
82. Finalizing the Grip Part 2
10
83. Finalizing the Grip Part 3
11
84. Finalizing the Grip Part 4
12
85. Finalizing the Grip Part 5
13
86. Finalizing the Grip Part 6
14
87. Finalizing the Grip Part 7
15
88. Finalizing the Grip Part 8
16
89. Finishing Off
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