3.67 de 5
3.67
3 reviews on Udemy

Introduction to 3ds Max

Dive into the basics of production modeling in 3DS Max while also covering the UI and other updates in Max 2017.
Instructor:
3dmotive LLC
15 students enrolled
English [Auto-generated]
Students will be able to understand better production workflows to create more efficient meshes without all the clutter often found within any given program.
The students will be able to navigate the polygonal modeling process and, through repetition, become better acquainted to the tools and functionalities of the 3DS Max 2017 interface.
The course is designed to give the students a clear grasp of the production process, from references to completed mesh creation to UV unwrapping and baking maps.

Most programs have a multitude of buttons, gizmos and menus that often clutter up and confuse students as to where everything is and what they’re mostly likely going to use in a production atmosphere. This course is designed to focus on what the student is going to need to know to start and finish any model they choose to undertake to create.The UI, and customization of same, will be explored as well the major creation methods and using sub-object functions (vertex, edge, polygon, element) to their best advantage. From using photo references, the student will be able to clearly and concisely model parts and refine details to create finished meshes.

They’ll learn to use smoothing groups to best advantage when applying modifiers (turbo smooth) and why such smoothing groups are important. After completing the mesh, the student will then be exposed to UVs and the new unwrap features found in 3DS Max 2017 to facilitate the speed in which the meshes can be unwrapped and laid out for proper texture usage. Finally, the students will be taught  how to bake a simple ambient occlusion map quickly and easily to help give their meshes a more believable three dimensional quality so that they can then create the colours for the model as they see fit and blend into the AO to create a usable model.

More about the instructor:

Having 25 years of experience in the videogame development/entertainment arenas, I’m well versed in a variety of programs and production pipelines and strive to work as cleanly and efficiently as possible. Having done pretty much everything, I enjoy getting to share my knowledge and experience in the hopes that I can help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.

Blocking in the Shapes

1
Download Course Files Here!
2
Intro
3
Exploring the UI
4
Start Building with Primitives
5
Extruding and Reshaping
6
Building the Main Housing
7
Creating the Grip
8
Creating the Coil and Duplicating Meshes

Smaller Detail Pass

1
Intro
2
Creating the Trigger from a Tube
3
Creating Energy Coils and Cutting in Details
4
Adding Screws and Blending into Mesh
5
Symmetry and More Screws
6
Unwrapping and Setting up UVs
7
Baking AO Maps

Facial Refinement and Details

1
Intro
2
Robotic Schematics
3
From the Mouth to the Head
4
Creating the Eyebrows and Nose
5
The Eyes Have It
6
Big Ears and More Brains
7
Finishing Touches

Refining the Body Geometry

1
Intro
2
Creating the Eye Bulbs and Body Shape
3
Body Peripherals
4
Creating Back Dials and Seam Edges
5
Reusing the Body Mesh to Create the Leg
6
Polishing off the Shoe and Creating Some Brains
7
Finishing Touches

Wrapup on Modeling, UVW Unwrapping, and AO Baking

1
Intro
2
Constructing the Upper Arm
3
From the Upper Arm to Wrist
4
The Claw, the Claw!
5
Refining the Claw Hands
6
Adjusting the Hands and Adding Details All Over
7
Unwrapping UVs and Baking an AO Map
8
Bonus Lecture: Further Learning with 3dmotive
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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