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21 reseñas sobre Udemy

Introduction to ZBrush for Games and Film

Learn digital sculpting for games and film using ZBrush 4R7
Instructor:
3dmotive LLC
137 estudiantes matriculados
English [Auto-generated]
Navigate through the UI to those palettes/tools they need for production.
Understand some best practices for production.
Use many of the tools within ZBrush efficiently.
Understand and appreciate using a combination of toolsets and shortcuts to achieve final results.

In this Intro to ZBrush course, students will learn better practices for workflows to move a project from A to Z as well as learn how to use a combination of tools within ZBrush to easier create the work needed.  We’ll investigate how quickly Qmesher can interactively, and on the fly, create proxy/stand-in meshes that will later lead to creating more complex meshes.  With GoZ, students can use their particular 3D program to directly export/import their meshes to model with in conjunction with ZBrush to achieve better results.  We’ll explore using the layers palette when adding in details as well as the deformation palette for easy scaling and mirroring. Other key functionalities within ZBrush are the modify topology palette and, especially useful, the transpose action tools.  Both have a great number of features to facilitate our workflow and help speed up the process of production.  We’ll look to create separate elements in separate Ztools and then merge each mesh into one single scene for a final completed piece.

More about the Instructor:

Having 25 years of experience in the videogame development/entertainment arenas, Stephen is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. He’s done pretty much everything, and enjoys getting to share his knowledge and experience in the hopes that he can help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.

Learning the Interface

1
Download Course Files Here!
2
Introduction
3
Importing and Matcaps
4
Side Menus
5
Polygroups and Brushes
6
Brushes and Masking
7
Polypainting and Transpose Lines
8
Top Menu and Saving Files
9
Spotlight

Sculpting Topology

1
Introduction
2
Dynamesh
3
Clip Curve with Transpose
4
Zremesher
5
Slice Curves and Edgeloops
6
Zremesher
7
Modifying Topology
8
Qmesher
9
Proxy Model with Qmesher

Stone and Block sculpting

1
Introduction
2
Adding Noise to Plaque
3
Using Alphas on Plaque
4
Plaque Details
5
Stone Block Chiseling
6
Stone Block Edge Work
7
Adding Gouges to Stone
8
Using Surface for Final Details

Sculpt Refinement and Final Pass

1
Introduction
2
Detailing the Tentacle
3
Posing the Tentacle
4
Creating a Stone Wall
5
Creating the Mausoleum Walls
6
Adjusting Blocks Into Stairs
7
Modifying the Columns
8
Tweaking the Roof and Tentacles
9
Final Touches
10
Bonus Lecture: Further Learning with 3dmotive
You can view and review the lecture materials indefinitely, like an on-demand channel.
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8
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