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Learn Blender 2.8

Master the Fundamental Principles of Blender 2.8
Instructor:
Gustavo Rosa
1.804 students enrolled
English [Auto-generated]
Understand and use Blender Interface.
Use poligonal modeling tools and model 3D objects.
Apply different kinds of materials to objects.
UV map the objects and apply textures to materials.
Use lights and render scenes using EEVEE and Cycles render engines.
Animate objects and create complete projects from scratch.

Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation.

In this course you will learn about Blender’s interface and fundamental concepts. In addition you will learn to:

  • Create and transform objects;

  • Use polygonal modeling tools to create your own objects;

  • Map, texture and create materials of various types, including PBR materials with PBR textures;

  • Lighten and render scenes using EEVEE and Cycles;

  • Illuminate scenes using HDR images;

  • Configure hierarchies between objects;

  • Create simple animations.

All topics are covered from both the theoretical and practical points of view.

Interface and Basic Commands

1
Introduction
2
Basic requirements and download
3
Quick Setup and Splash Screen
4
Understanding the areas
5
Editors
6
Navigating the 3D Environment
7
Frame objects and orbit around selection
8
Selecting objects
9
Moving, rotating and scaling objects
10
Clear and apply
11
Creating and deleting objects
12
Duplicating objects
13
Repeat last
14
Viewport shading options
15
Viewport overlays menu
16
Exercise - Transforming with manipulators
17
Exercise - Transforming with shortcuts
18
Exercise - Transforming with numerical values
19
Startup File
20
Outliner, collections and visibility
21
Modifiers
22
Using Addons
23
Undo and Undo History
24
Quick favorites menu

Polygonal Modeling

1
Modeling - Introduction and selection
2
Workspaces and Multi Object Editing
3
Inserting new edges in the model
4
Deleting parts of the geometry
5
Joining and separating geometries
6
Extrude and Inset
7
Exercise - Modeling a wardrobe.
8
Edge, bridge and fill
9
Spin Tool
10
Exercise - Modeling a Mug
11
Smooth Shading
12
Form adjustment tools
13
Edge and vertex extrusion and Polybuild
14
Separating and Merging Vertices
15
Visibility
16
Applying the scale
17
Proportional editing
18
Removing overlapping vertices
19
Removing loose edges
20
Removing interior faces
21
Modelign the body of a helicopter
22
Modeling the other parts of the helicopter

Subdivision

1
Subdivision of surfaces - Introduction
2
Crease
3
Control Edges
4
Avoiding imperfections on the surface
5
Adjusting the subdivision of the helicopter

Render

1
What is render?
2
Cameras and render
3
Creating and activating cameras
4
EEVEE and Cycles overview
5
Lights
6
Materials
7
Textures
8
PBR Textures
9
Multiple materials
10
Environment Images - HDRI
11
Environment Image with no background
12
EEVEE basic settings
13
Cycles basic settings
14
Render output
15
Setting up the materials of the helicopter

Data Blocks

1
Introduction to Data Blocks
2
Shared data blocks and single users
3
Garbage collection and fake users
4
Make links
5
Data Blocks - External Data

UV Mapping

1
Understanding UV Mapping
2
Introduction to Unwrap
3
UV Editing Workspace
4
UV Editing Tools - Part 1
5
UV Editing Tools - Part 2
6
Smart UV Project
7
UV mapping the helicopter

Texture Painting

1
Creating images for painting
2
Saving the images
3
Brush Controls
4
Stroke panel
5
Falloff panel
6
Using textures in the brush
7
Texture mask
8
Texture paint mode tools
9
Mask Tool
10
Face selection masking mode
11
Paint Bleed
12
Painting the base color of the helicopter
13
Painting the roughness map of the helicopter

Snap, origin and parenting

1
Pivot center for rotating/scaling
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