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Learn Cinema 4D – Create Abstract 3D Design Elements

Jumpstart your Cinema 4D skills by learning how to make abstract 3D shapes
Instructor:
Jesper Sandell
511 estudiantes matriculados
English [Auto-generated]
Learn how to make 3d elements in Cinema 4D that are great for adding color and flow to any design, such as screen wallpapers and more
Learn the fundamentals of Cinema 4D with a hands-on, project-based approach
Learn a flexible procedural workflow that allows you to create a variety of shapes and designs with ease

In this course, you’ll learn how to create abstract 3D design elements. And by doing that you’ll also learn the fundamentals of working with Cinema 4D, and with 3D in general.

We learn best by doing, so this is a hands-on, project-based course.

We’re going to work through 4 fun projects from start to finish. We will create everything within Cinema 4D and won’t use and pre-made elements.

We will use a procedural workflow that doesn’t require modeling. That means that all settings remain editable and we can change the entire look by just adjusting a few sliders. It makes the whole process of creating and experimenting fun, flexible and powerful.

The design elements we’ll create are well-suited for either a 3D or a 2D workflow.

We’ll cover the fundamental concepts in the first project. And then we’ll build upon what we learned in the 2nd, 3rd and 4th projects.

We’ll reiterate the most important aspects for a deeper understanding and add new skills and techniques as we progress.

Here’s a glimpse of what we’ll cover

• Working with parametric objects

• Exploring how geometry and complexity affect the appearance of objects

• Working with deformers

• Looking at how displacement works and how to optimize for best result

• Working with the noise shader

• Making complex shaders by using the layer shader

• Lighting a scene with 3-point lighting

• Working with cameras

• Creating materials

• Rendering with the Physical and the Standard Renderer

• Making a seamless loop animation

• Color grading and post-effects in Adobe After Effects

Udemy offers a 30-day 100% money-back guarantee. So if you for any reason at all find that the course wasn’t for you, you can get a full refund.

However, I think, and hope, you’ll find this to be an efficient and fun training to get started with Cinema 4D.

Go ahead and enroll, and I’ll see you in the course.

Jesper

Introduction

1
Course Overview

Getting to Know Cinema 4D

1
Cinema 4D Interface Overview

Project 1

1
Project 1 Overview
2
1. Adding the Torus
3
2. Deforming the Torus
4
3. Overview of the Displacer
5
4. Creating the Ridges with the Displacer
6
5. The Phong Tag
7
6. Subdivision Surface
8
7. Adding Finer Details
9
8. Using Layer Shaders
10
9. Control the Level of Detail
11
10. Working with Cameras
12
11. 3-Point Lighting
13
12. Lighting the Scene
14
13. Creating an Environment for Reflections
15
14. Adding a Material
16
15. Adding the Color Streaks
17
16. Rendering with the Physical Renderer
18
17. Rendering with the Standard Renderer
19
18. Color Grading in After Effects
20
18b. Outputting the Final Result from After Effects

Project 2

1
Project 2 overview
2
19. Wrapping a Capsule Object Along a Spline
3
20. Creating Wrinkles with the Displacer
4
21. Adding a Second Object
5
22. Adding a Camera and Framing the Shot
6
23. Lighting the Scene and Creating an Infinite Floor
7
24. Adding a Material that Matches the Displacement
8
25. Render Settings and Outputting the Final Result

Project 3

1
Project 3 Overview
2
26. Deforming Splines and Adding a Landscape Object
3
27. Creating the Paint Stroke
4
28. Understanding Intermediate Spline Points
5
29. Spline Smoothness and Cinema 4D's Order of Operations
6
30. Framing the Shot with the Camera
7
31. Lighting the Scene
8
32. Creating the Colors and Rendering the Scene
9
33. Color Grading in After Effects

Project 4

1
Project 4 Overview
2
34. Using the Sweep Object
3
35. Creating the Geometry with Splines and the Sweep Object
4
36. Animating and Creating a Seamless Loop
5
37. Adding Details with the Displacer
6
38. Framing the Shot
7
39. Lighting the Scene
8
40. Texturing the Shape
9
41. Previewing the Animation with Hardware OpenGL
10
42. Rendering the Animation
11
43. Color Grading in After Effects
12
44. Exporting the Animation from After Effects and Adobe Media Encoder

Conclusion and What's Next

1
Conclusion and What's Next
You can view and review the lecture materials indefinitely, like an on-demand channel.
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