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Learn Maya 2017 for Game Development

Learn the basics of one of the industry's most powerful 3d modeling and animation softwares for games and film!
Instructor:
3dmotive LLC
516 estudiantes matriculados
English [Auto-generated]
Navigate through the Maya UI and core interface features
Use polygonal modeling and UV mapping for games with Maya
Use and understand Maya character rigging and animation tools

In this course, you will be receiving a comprehensive introduction to Maya 2017! Here, we will cover how Maya works, starting with navigating its UI, and then building a project that will take us through the different aspects of Maya’s organizational tools.  For the modelling pipeline, we will be covering polygonal modeling, texturing, and UV mapping as we get our feet wet with some of these introductory-level tools.  Next, we will dive right into some of the tech art and animation tools as we discuss various topics related to both character rigging and animation.  And to put a final touch on the basics, we will then give an overview on the rendering within Maya.  From there, we will move on to some of the more advanced and newer features of Maya 2017.  This section will include the Arnold rendered, the new blendshape editing tools, the PSD system, and the Time Editor.  whether you are just starting in computer animation or a veteran that wants to review the latest tools available, this course has something for you!

More about the Instructor:

Chad Robert Morgan used his veteran’s benefits he earned from his tour in the US Navy to go to Sonoma State University where he earned his bachelors degree in Computer Science. He got his first job in the industry right after graduation with LucasArts where he learned how to rig characters in SoftImage and Maya, as well as how to apply his programming knowledge with MEL. Chad has worked in both film and games for nearly 20 years. Currently he runs his own company, Spectral Ink Productions, which published its first mobile game The Last Rite – Endless Nightmare, as well as working with University of California Irvine on an educational game. Chad also works for Whitemoon Dreams, the makers of WarMachine:Tactics.

Introduction to Maya and the User Interface

1
Download Source files here!
2
Introduction to the course
3
Requirements
4
How Maya Works
5
User Interface
6
Navigating
7
Projects and Files
8
Help Menu

Learning the Basics of Modeling

1
Introduction
2
Starting Box Modeling
3
Edge Tools
4
Normals
5
Advanced Modeling Toolkit
6
Mirroring Merging and Smoothing
7
Mesh Cleanup
8
Sculpting

UV Mapping and Texturing

1
Introduction
2
UV Mapping
3
Baking Ambient Occlusion Texture
4
Creating Color Texture
5
Normal and Spec Maps
6
Normal and Spec Maps 02

Character Rigging and Animation Tools

1
Introduction
2
Character Rigging Concepts
3
IK and FK
4
Auto Human IK Rig
5
Skinning
6
Additional Skinning Tools
7
Pose Space Deformations

Animating, Setting up Cameras, and Rendering Settings

1
Introduction
2
Referencing
3
Animation Concepts
4
Time Editor
5
Camera Sequencer
6
Rendering with Arnold
7
Bonus Lecture: Further Learning with 3dmotive
You can view and review the lecture materials indefinitely, like an on-demand channel.
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Calificación Detallada

5 estrellas
26
4 estrellas
20
3 estrellas
9
2 estrellas
1
1 estrellas
0