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Learn Maya – A Beginners guide to Creating Realistic Scenes

Learn to create realistic models, texture, animate and render in Autodesk Maya from beginner level.
Instructor:
Bhaumik Patel
6.572 estudiantes matriculados
English [Auto-generated] Más
Model objects in Maya
UV unwrap objects in Maya
Setup shaders for different types of material
Apply textures to shaders
Animate objects using keyfames
Animate objects using paths
Setup lighting in Maya
Render out images

UPDATED TO MAYA 2018!

Explore the wonderful world of Autodesk Maya with this comprehensive introductory course. Maya is an industry standard 3d application used to create movies, games and graphics. In this course you will learn to create your own stunning imagery. 

Learn the fundamentals of Autodesk Maya

  • Install Maya

  • Learn the Maya UI

  • Model and texture realistic objects

  • Animate you models

  • Light and render your animations so they look great!

Benefits of Learning Maya for Beginners

Maya is an industry standard application that is used by many high-end productions. By learning it you make yourself more employable. It has a flexible and wide toolset that can help you create high quality work quicker. This course is specifically designed to ease you into Maya, showing you the most common and powerful tools. It is a project based course that will teach you practical skills that you can use in your own work. This course comes with all the project files you need and work in progress files incase you get stuck.

Structure of this course

This course has five sections:

How to install Maya

Maya Fundamentals

In this section you take your first look at Maya and the user interface. You will learn the different editors and the basics of create objects and manipulating them

Toy Train Project

In this section you will create a toy train model and animate it along a path. You will learn how to light your train and apply materials to it. You will finish by rendering out your animation and view it.

Wizard Desktop Project 

In this project you will create a desktop scene that you can customise and make your own! Dive deeper into the modelling tools and create a series of objects to create your scene. You will learn about texturing your objects and look at various different shaders to make different materials. You will also learn some more advanced lighting techniques and learn how to add atmosphere to your scene and render out a final image. This project is flexible enough to let you be creative with your own composition, lighting and look.

Maya reference 

I have created this section to cover additional tools and settings which are extremely useful. 

How to install Maya

1
Introduction and how to use this course

In this section I will provide an overview of the structure of this course and how to use it.

2
Installing Maya on a PC or Mac

In this lesson we will setup an account with Autodesk and sign up for a free educational license for Maya. We will then install Maya 2016 Extension 2 and Mental Ray for Maya.

Maya Fundamentals

1
Maya interface tour

In this lesson you will be given an overview of the Maya interface. 

2
Maya 2016 Extension 2 - Interface changes

In this lesson you will learn the differences in the interface of the latest release of Maya.

3
Maya workspaces

In this lesson you will learn how to quickly change your user interface layout using workspaces.

4
Maya Viewports

In this lesson you will be shown how to navigate around the viewports inside Maya. 


In Maya 2016 Extension 2 the Visor window is now called the Content Browser, you can find it in the Window menu.

5
Maya Viewport - Shading modes

In this lesson you will learn the different ways of looking at your scene using shading modes.

6
Maya Viewport - Hiding and showing objects

In this lesson you will learn how to hide and show objects.


In Maya 2016 Extension 2 the Visor window is now called the Content Browser, you can find it in the Window menu.

7
How to Select objects in Maya

In this lesson you will learn the different methods of selecting objects.

8
Comparing Polygon and Nurbs object components

In this lesson you learn the different model types and the difference between them.

9
Smoothing geometry

In this lesson you will learn the various ways of smoothing objects.

10
Using the Node Editor to connect attributes

In this lesson you will learn how to make and break connections in the Node Editor.

Toy Train Project

1
Toy Train Project - Maya projects

In this lesson you will find out what Maya projects are and how to work with them.

DOWNLOAD PROJECT FILES FROM HERE

2
Toy Train Project - Create Image Planes

In this lesson you will learn what Image Planes are and how to manipulate them.

3
Toy Train Project - Use a primitive to create a wheel

In this lesson you will learn how to create polygon primitives and use a cylinder to create a wheel.

4
Toy Train Project - Transform tools

In this lesson you will learn how to manipulate your objects using the transform tools in Maya.

5
Toy Train Project - Create the base of the train

In this lesson you will create the base of the train using a box primitive. New tool:

Insert Edge Loop tool

6
Toy Train Project - Beveling the base

In this lesson you will adjust the position of the wheel using the align tool and learn how to bevel edges on the base of the train. New commands and tools:

Align Tool

Bevel command

7
Toy Train Project - Create hub cap for the wheel

In this lesson you will create a hub cap for the wheel using a sphere.

8
Toy Train Project - Parenting, Duplicating and Mirroring

In this lesson you will create the rest of the wheels using parenting, duplication and mirroring. New commands:

Group command

Parent command

9
Toy Train Project - Create the engine room

In this lesson you will learn to use the extrude and bridge commands to create the engine room. New commands:

Extrude command

Bridge command

10
Toy Train Project - Create the engine

In this lesson you will create the engine with a cylinder primitive. You will learn some of the options we have not seen before. New command:

Cylinder options

11
Toy Train Project - Create the exhaust

In this lesson you will create the engine exhaust.

12
Toy Train Project - Create the roof

In this lesson you will create the roof of the train. New command:

Fill hole command

13
Toy Train Project - Organising the scene with layers

In this lesson you will clean up the scene by deleting history and creating display layers for organising the objects. New command and editor:

Layer editor

Delete history command

14
Toy Train Project - Create the carriages

In this lesson you will finish the train by creating some carriages. New command:

Duplicate special command

15
Toy Train Project - Animation basics

In this lesson you will learn the basics of animation in Maya. New commands and editors:

Set key command

graph editor

16
Toy Train Project - Create a path using a curve

In this lesson you will learn fundamentals on curves and create a curve to use as a path for the train to animate. New tools:

CV curve tool


17
Toy Train Project - Attach to motion path

In this lesson you will learn how to animate the train along the path. New command:

Attach to motion path command

18
Toy Train Project - Deform the train along the path

In this lesson you will learn how to deform the train along the path. New command:

Flow path object command

19
Toy Train Project - Create a camera

In this lesson you will learn how to create a camera and setup a shot. New object and command:

Camera

Lock channels command

20
Toy Train Project - Setup lighting

In this lesson you will learn about lights and light the scene. New objects:

Spot light

Point light

Direction light

21
Toy Train Project Maya 2018 - Renderview

In this lesson you will learn to setup soft shadows for the light and add a Arnold skydome light for ambient lighting. New editor:

Renderview

22
Toy Train Project Maya 2016 - Renderview

In this lesson you will learn to setup soft shadows for the light and add Final gather in Mental ray for bounce lighting. New editor:

Renderview

23
Toy Train Project - Apply shaders to the train

In this lesson you will learn about shaders and how to apply them to the train. New shaders and editor:

Blinn shader

Lambert shader

Hypershade

24
Toy Train Project Maya 2016- Configure render settings and render the animation

In this lesson you will learn how to render out your animation and configure your render settings for Mental ray. New commands and editor:

Render settings

Batch render command

25
Toy Train Maya 2017-18 - Configure render settings and render the animation

In this lesson you will learn how to render out your animation and configure your render settings for Arnold in Maya 2017/18. New commands and editor:

Render settings

Render sequence command

26
Toy Train Project - View final animation

In this lesson you will use the Maya fcheck application to view your animation. New program:

Fcheck

Wizard Desktop Project - Modeling

1
Wizard Desktop Project - Polygon toolset overview

In this lesson you will learn an overview of the modeling menu set, this will also cover useful tips for selecting and working with face, edges and vertices.

2
Wizard Desktop Project - Polygon component display

In this lesson you will learn how to display various components that make up a polygon object. This includes showing normals and border edges for troubleshooting.

3
Wizard Desktop Project - Troubleshooting and common issues when modeling

In this lesson you will learn common issues that arise when polygon modeling and how to fix or avoid them.

4
Wizard Desktop Project - Book basic shape

In this lesson you will create the basic shape of the book using a box, insert edgeloop tool and the extrude command. You will also use a lattice deformer to further refine the shape.

DOWNLOAD PROJECT FILES HERE

5
Wizard Desktop Project - Book detailing

In this lesson you will refine the book and duplicate it to make more books. New commands:

Transform component command

Bevel command

Duplicate special command

Average command

Nurbs to polygons commmand

6
Wizard Desktop Project - Hour Glass

In this lesson you will learn how to use the revolve command to create the glass portion of the Hour Glass. New command:

Revolve

7
Wizard Desktop Project - Hour Glass stand

In this lesson you will make the wooden portion of the Hour Glass. We will use the duplicate special command to speed up the process.

8
Wizard Desktop Project - Candle holder

In this lesson you will use create the candle holder starting off with the revolove command. New commands:

Bridge command

Polygon Extrude along curve

9
Wizard Desktop Project - Candle

In this lesson you will sculpt the candle and create drips on the candle holder. New commands:

Sculpt polygons

nParticle tool

nParticle to polygon command

Create polygon tool

Reverse normal command

10
Wizard Desktop Project - Quill pen

In this lesson you will create the Quill pen using the revolve command and extrude along curve. New command:

Chamfer vertex

11
Wizard Desktop Project - Quill feather

In this lesson you will create the feather. New command:

Loft command

12
Wizard Desktop Project - Chair frame

In this lesson you will create the chair frame starting off from a box. New commands:

Mirror command

13
Wizard Desktop Project - Chair finishing

In this lesson you will finish off the chair by add details in the chair back rest using the Bridge command.

Bridge with curve command

14
Wizard Desktop Project MAYA 2018 -Unwrap UVs for books

In this lesson you will learn how to unwrap the UVs for the book models.

15
What is UV unwrapping? - MAYA 2016

In this lesson you will learn what UV unwrapping is and the end results that you would try and achieve.

16
UV unwrapping - Basic tools - MAYA 2016

In this lesson you will learn the basic tools to create UVs for your objects.


Planar mapping command

Cut UVs command

Move and Sew command

17
UV unwrapping - Books - MAYA 2016

In this lesson you will learn how to create UVs and unwrap them using the Unfold command and Opitmize UVs tool. New commands and tools:

Unfold command

Optimize UVs tool

18
UV unwrapping - Copying UVs to other books - MAYA 2016

In this lesson you will learn how to copy UVs to another object. You will adjust your UVs for the different books.

Transfer attributes command

Unfold legacy command

19
Wizard Desktop Project - Scene Layout

In this lesson you will create a camera and import our objects to create a nice composition.

New commands:

Import options

Bend deformer

Snap together tool

Wizard Desktop Project - MAYA 2018 - Lighting, texturing and Rendering

1
Wizard Desktop Project MAYA 2018 - Introduction

Introduction on how to use this section.

2
Wizard Desktop Project MAYA 2018 - How to use the Arnold renderview

In this lesson you will learn to use the Arnold renderview.

3
Wizard Desktop Project MAYA 2018 - How to use Skydome lights with HDR images

In this lesson we will create a fill light using and Arnold aiSkydome light.

4
Wizard Desktop Project MAYA 2018 - Create Key light

In this lesson we will create a Key light using an Arnold Mesh light.

5
Wizard Desktop Project MAYA 2018 - Create a rim lighting using an Area light

In this lesson we will learn how to use an Area light to create rim lighting.

6
Wizard Desktop Project MAYA 2018 - Add atmospheric fog to the scene

In this lesson we will learn how to add atmospheric fog to the scene.

7
Wizard Desktop Project MAYA 2018 - Add a background image

In this lesson we will learn how to add a background image using an imageplane.

8
Wizard Desktop Project MAYA 2018 - Create glass and copper materials

In this lesson we will use the aiStandard shader to create glass and copper materials.

9
Wizard Desktop Project MAYA 2018 - Create chrome and wax materials

In this lesson we will create chrome and wax materials.

10
Wizard Desktop Project MAYA 2018 - Create a parchment material
11
Wizard Desktop Project MAYA 2018 - Create a feather material

In this lesson we will create a feather material.

12
Wizard Desktop Project MAYA 2018 - Add specular breakup to our materials

In this lesson we will add specular breakup to our materials.

13
Wizard Desktop Project MAYA 2018 - Create a wood material

In this lesson we will create a wood material.

14
Wizard Desktop Project MAYA 2018 - Book cover material

In this lesson we will create a cover material.

15
Wizard Desktop Project MAYA 2018 - Book cover specular

In this lesson you will learn how to create a specular roughness map from your diffuse texture.

16
Wizard Desktop Project MAYA 2018 - Colour variation shader

In this lesson you will learn how to use the aiJitter shader in Arnold to create colour variation on the book covers.

17
Wizard Desktop Project MAYA 2018 - How to use the Mix shader to add detail

In this lesson you will learn how to add additional gold detailing to a book cover using the mix shader.

18
Wizard Desktop Project MAYA 2018 - Final Render settings

In this lesson you will learn how to remove grain from the image.

Wizard Desktop Project - MAYA 2016.5 - Lighting, texturing and Rendering

1
What is Linear Workflow?

In this lesson you will learn what linear workflow is and where you can find the color management settings to adjust it in Maya. New settings:

Color Management


2
Wizard Desktop Project - Create Key light

In this lesson you will learn 3 point lighting and setup a point light as the key light.

3
Wizard Desktop Project - Using HDRI with a Image Based Light

In this lesson you will learn what High Dynamic Range Imagery is and how to use it. You will also create a image based light and look at how to use it. New theory and object:

Image Based Light (IBL)

HDRI


4
Wizard Desktop Project - Mental Ray quality settings

In this lesson you will learn some more attributes in the IBL node and also look at how to improve the quality of the render. New settings:

Render settings quality tab

5
Wizard Desktop Project - Creating atmosphere and fog

In this lesson you will learn how to use the Mental Ray part-volume shader to create atmosphere that the lights will light up. New shader:

Parti-volume shader

Trans-mat shader

Physical light shader

Render settings

6
Wizard Desktop Project - Setting up a background imageplane

In this lesson you will setup an imageplane and adjust its position using advanced settings.

New settings:

Imageplane

7
Wizard Desktop Project - Hypershade in detail

In this lesson you will learn more about the Hypershade and how to use it to setup shading networks and assign shaders:

Hypershade

8
Wizard Desktop Project - Flame shader

In this lesson you will setup the flame shader with a Lambert shader.

9
Wizard Desktop Project - Methods of texturing

In this lesson you will learn the various different ways to add texture to a shader.

File texture

File texture projection

2d procedural texture

3d procedural texture

10
Wizard Desktop Project - Parchment shader
11
Wizard Desktop Project - Quill pen shaders

In this lesson you will create some MIA shaders for the quill pen.

12
Wizard Desktop Project - Feather shader

In this lesson you will create the shader for the feather.

13
Wizard Desktop Project - Hour glass shader

In this lesson you will learn how to create a glass shader for the hour glass.

14
Wizard Desktop Project - Lighting adjustments

In this lesson you will adjust the lighting in the scene to create a brighter look.

15
Wizard Desktop Project - Wax shader

In this lesson you will learn about subsurface scattering shaders and you will create a wax shader.

Subsurface Scattering (SSS) shaders

16
Wizard Desktop Project - Candle holder shader

In this lesson you will learn how to use the solid fractal 3d texture with an MIA shader to create a weathered metal shader.

Solid fractal 3d texture

17
Wizard Desktop Project - Book shader

In this lesson you will learn how to create a weather book shader using a Blinn shader.

18
Wizard Desktop Project - Create variations of the Book Shader

In this lesson we will learn how to copy our shading network and make variations for the other books.

Duplicate shading network command

19
Wizard Desktop Project - Desk shader

In this lesson you will learn how to create a wood shader for the desk.

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