Learn Maya – Intro to 3D Box Modeling Techniques with Maya
POSSIBILITIES ARE ENDLESS IN 3D
3D modeling is part of a huge industry that includes; movies, television, product design, video games and many more. As a 3D modeler it is your job to take a conceptual design (pencil and paper) and build it in 3D space within the computer (Maya). The magic that you will feel and master as your model begins to take life is something that you will want to experience many times over.
BEGIN WITH THE BASICS
This course will quickly introduce you to the basics that you will use to build your career upon. The basics aren’t something that you will learn and then forget, but they will stick with you from day one throughout the rest of your career. You will learn to master 3D space and working with primitive shapes that will take a on a life of their own as you breathe life into them pulling, pushing and twisting the geometry wherever your imagination takes you.
Some of the topics you will master during this course will include:
- Basic 3D Concepts
- Working with Basic Primitive Shapes (Cubes)
- Accessing Sub-Component Modes of Your Shapes to Build Complex Model
- Common 3D Modeling Tools Found in Maya
- and more…
After mastering the basics you will then move on to creating a portfolio ready model. Through the step-by-step instruction you will take the knowledge you are mastering and create this model from scratch, starting with nothing more then a 3D cylinder.
Join this course and begin your journey from novice 3D modeler to paid professional. the journey maybe long at times but well worth the time invested!
Introduction to Course Topics and Material
During this lecture you will be introduced to the topics of the course
- Intro to 3D Environment
- Working with 3D Primitive Shapes (Cubes)
- Using the Channel Box to manipulate shapes
- Activating and Using transform tools
- Working with the Object Mode and Sub Object Modes (Vertex, Edge and Face)
- Working with common polygon modeling tools (Cut and Extrude)
Mastering 3D Space and Box Modeling Concepts
During this lecture you will be introduced to working in 3D Space within Maya's Perspective Viewport.
- How to move the camera along each axis
- Keyboard and mouse hotkeys
There are a handful of keyboard and mouse commands that you will use constantly. Memorize this early and become more productive as you work in 3D space within Maya.
During this lecture you will be introduced to how you can manipulate simple objects through Maya's Channel Box
- Sub Divisions
During this lecture you will be introduced to working with Maya's Transform tools to work with objects in the viewport
- Move Tool (Translate)
- Rotate Tool
- Scale Tool
Memorize these hotkeys to boost your productivity working within Maya
During this lecture you will learn how to manipulate an object at the sub component level
During this lecture you will learn how to add additional geometry to an object by using the Cut Tool. Using the Cut Tool will allow to place cuts on your objects adding additional Edges, Faces and Verts that you can then control through the Transform tools.
During this lecture you will learn how to use the Extrude tool in order to extrude faces on your geometry, adding geometry that can then be transformed to refine your object.
Test your knowledge on the topics discussed in the
Model 1: Modeling a Pillar
During this lecture you will get a peek at the final model that you are about to build. This all starts with a simple cylinder primitive shape
During this lecture you will be remind to look at reference material before jumping into the application and starting your model
During this lecture you will start the model by roughing the model out before any detail is started. Get the whole basic form out before any detail is added
During this lecture you will continue the rough stages throughout the rest of the model
During this lecture you will begin added some detail to the base of the pillar
During this lecture you will be introduced to a tool in Maya to help streamline the process of selecting Edges around a model
During this lecture you will use the Extrude tool to begin creating the crank at the base of the model
During this lecture you will be introduced to what it will take in order to animate portions of a model
During this lecture you will continue to add detail to the model
During this lecture you will learn how to duplicate geometry becoming more productive in doing so
During this lecture you will finish of the model by separating the top of the pillar from the shaft
During this lecture you will get a quick simple preview of adding keyframe animation to the model you have created.