4.55 de 5
4.55
314 reviews on Udemy

Learn the ART of Substance Painter

Learn to use the latest Substance Painter (and Designer) and become a professional game environment texture artist.
Instructor:
Kevin Oxland
2.393 students enrolled
English [Auto-generated]
Once you complete the course, you will be able to use Substance Painter confidently, and tetxure your models to a standard that is fit for game production.

Course updated November 2019.

*** NOW FEATURING SUBSTANCE DESIGNER ***

A whole new section, consisting of 12 new Substance Designer tutorials, has been added to the Substance Painter course. This section will teach you how to use Designer. It will also show you how to take your materials from Substance Designer into Substance Painter, and consequently exported into Unity where we will replace our floor textures with the texture material we create in Substance Designer.

*******************************************

*** NOW FEATURING SUBSTANCE ALCHEMIST ***

A whole new section, consisting of 5 new Substance Alchemist tutorials, has been added to the Substance Painter course. This section will teach you how to use Alchemist. It will also show you how to take your materials from Alchemist into Substance Painter, and consequently exported into Unity.

*******************************************

WHAT YOU ARE GOING TO DO IN SUBSTANCE PAINTER:

Creating textures for video games is an art form in its own right. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn’t enough in today’s competitive industry. You need fundamental art skills, and if you want to stand out from the crowd, you need to create your own art, and present your skills to potential clients / employers.

With 30 years of game development experience in art and design, I will show you how to create your own game ready textures from scratch. You will begin with the basics within Substance Painter, and move onto texturing a stunning 3D game environment presented  in Unity. I WILL SUPPLY ALL THE MODELS for the course to remove any anxiety of modelling the assets first so you can focus solely on texture creation. You WILL NOT be using library assets.

DESIGN / STORY / EMOTION:

Creating video game art is at the heart of this course, but creating visuals is not just about the art, it’s also about the ideas and the design that spawn the art. The story you can tell through visual interpretation and the emotion your scene can invoke through textures and lighting, is also key to creating a successful scene. I will show you techniques on how you can convey this in your texture work, lighting and your scene layout.

THE TECHNICAL STUFF:

We’ll create PBR (Physically Based Rendering) textures in Substance Painter, and drop them into Unity where we’ll build the scene using the textures you have created. I will then take you through lighting in Unity and give you thorough understanding of how it works and how to set it up, and show you how to create stunning portfolio shots from within Unity and Substance Painter.

This course is perfect for anybody seriously wishing to pursue a career as a texture / environment artist in the games industry and would like to follow the process of texturing an entire scene with varying materials and techniques.

It’s suitable for beginners to Intermediate levels. The more advanced artists may find that you’re going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and  standards. New content will also be added in the future.

This IS NOT a modelling or character animation course. These are very specific disciplines within the games industry, and here we are primarily focusing on highly detailed, texture creation for environments.

Introduction

1
Introduction

Introduction to the course.

About the Course

1
Course Requirements

Here I discuss the requirements for the course, the things that you, as a student, will need to have in order to complete the course.

2
Course Structure

This lecture will take you through the structure of the course, and discuss what you are going to learn.

3
Project Directory Structure

Here we set up a directory structure to keep your files and project organized.

4
Download and Install Substance Painter and B2M

Directions on how to download, and install Substance Painter.

5
Download and Install Unity

Here I provide some directions on how to download, and install the latest version of Unity.

6
Join our Facebook Group

Join our ever growing community of artists to aid in your own growth as an artist. We're a friendly bunch...

Your First Basic Project

1
First Basic Project Introduction

An introduction to your first basic project in Substance Painter.

2
General UI Layout (11th Oct 2019)

In this lecture we're going to take a look at the general UI layout of Substance Painter.

3
Import Your First Model (supplied)

In this lecture we are going to load, and set up your first model in Substance Painter. Just follow along and don't worry too much about what things are. It will all become clear.

4
Display and Viewer Settings

In this lecture we go through the display and viewer settings inside Substance Painter.

5
Baking Down Your Texture Set

Here i will take you through the process for baking down your base texture set, which you will have to do with every object you paint.

6
A Look at Brushes

Here we take a look at the brush set within Substance Painter, and use them on our basic model.

7
CHALLENGE: Paint this box!

Your first challenge. Using all the things you have just learnt in this section, paint this cube ANY color(s) you like.

8
Conclusion

Sum up of this section.

Layer System

1
Introduction

In this section, we move onto the layer system and here I provide an overview of what you will learn.

2
Table Setup

In this lecture, you will bring the table into Substance Painter, bake the high-res version to create the base normals, and generally set it up ready for painting.

3
What Are Layers?

Here I will talk you through what a layer is in context with Substance Painter.

4
Types of Layers

In this lecture, I illustrate the different types of layers within Substance Painter.

5
Layer Stack and Blend Modes

Here we go through the layer stack, and discuss Blend Modes in more detail.

6
Adding Folders

Keeping your layers organized is always important, so here I show you how to use folders in the layer system.

7
Conclusion

Sum up of this section.

Let's Start Painting

1
Introduction

In this section, we begin painting our first real object in the scene, and here I discuss what we are going to learn.

2
Importing the Room into Unity

In this lecture I take you through the steps to get the scene downloaded and into Unity.

3
A Look at the Room

Here I walk you through the scene and discuss the elements within.

4
Creating Table Base Layers

In this lecture we begin by adding the base layers to the table.

5
Tri Planar Gizmo
6
Table Top Dirt Layer Using a Generator

In this lecture I take you through the steps of using generators to generate dirt on the table.

7
Table Legs Dirt Layer using an Edge Generator

Here we take a look at how we can add damage to edges of geometry, also using generators.

8
Finalising Table Detail

In this lecture, we add detail and finalize the look of the table.

9
Extracting Embedded Materials in Unity

ARE YOUR MATERIALS GREYED OUT IN UNITY? Here is a quick lecture to show you how to get access to the material.

10
Exporting Table Maps To Unity

In this lecture we take a look at extracting the maps from Substance Painter, and bringing them into Unity.

11
Conclusion

Sum up of this section.

Using LIVE LINK

1
Introduction

In this video we will take a look at what we will learn in this section.

2
Installing the LiveLink Plugin

In this video I will show you where to get the Live Link package from and how to install it and set it up for use in Substance Painter and Unity.

3
Chair Base Material With Live Link

This will be your first use of Live Link where we set up the base layers of the Chair, and seamlessly see it update live in Unity as you paint in substance Painter.

4
Chair Detail With Live Link

In this video we add details and scratches to the chair to give it an aged look and some character.

5
Create a Second Albedo Quickly

In this video I will show you how to create multiple Albedo maps very quickly (in seconds) to give you an array of different coloured chairs.

6
Conclusion

Here we take a look at what you learnt, and conclude this section.

Importing External Maps and Tiling

1
Introduction

In this video we will take a look at what you will learn in this section.

2
Sourcing Maps

Substance Painter allows you to bring in textures from other sources also, and in this lecture, we take a look at that.

3
CHALLENGE: Choose Your Own Textures

Here I challenge you to choose your own maps.

4
Preparing Maps for Substance Painter

In this lecture we look at preparing the maps before bringing them into B2M.

5
Using Bitmap2Material

Here we learn how to use B2M and create our tiled maps.

6
Setting Up Maps Inside Substance

In this lecture we import our B2M maps into Substance and set them up.

7
Adding Detail To Tiled Maps: Part 1

Here we add more details to the tiled maps (part 1).

8
Adding Detail To Tiled Maps: Part 2

Here we add more details to the tiled maps (part 2).

9
Adding Detail To Tiled Maps: Part 3

Here we add more details to the tiled maps (part 3).

10
Applying Tiled Maps in Unity

In this lecture we export our tiling maps from Substance Painter and bring them into Unity.

11
Final Detail To Tiled Maps | Filters

Here we pull all the tiled maps together and add the final details.

Substance Alchemist

1
Introduction

Introduction to Section

2
Downloading Alchemist and Sourcing your Texture

Download Alchemist, and just like before, source and prepare your texture.

3
Alchemist UI and Import Texture

Here I will talk through the UI and I'll show you how to bring in your texture into Alchemist.

4
Creating your Texture Set

In this lecture, we go through the prcess of creating a texture set from the 2D image.

5
Exporting / Saving your Texture Set

Painting Transparency

1
Introduction

In this video we will take a look at what you will learn in this section.

2
Setting Up Opacity in Substance Painter

In this lecture I take you through the steps to set up opacity withing Substance Painter.

3
Painting with Opacity in Substance Painter

Here we use the opacity on an object.

4
Applying Opacity Textures in Unity (plastic bag)

Here we use the opacity on an object.

5
Conclusion

Here we take a look at what you learnt, and conclude this section.

Alpha Patches

1
Introduction

In this video we will take a look at what you will learn in this section.

2
Creating a Dirt Floor Patch

Like in the previous section, we use the opacity channel for something different.

3
Creating a Blood Stain

Like in the previous lecture, we use the opacity channel for a different floor patch.

4
Conclusion

Here we take a look at what you learnt, and conclude this section.

Room Design and Layout

1
Introduction

In this video we will take a look at what you will learn in this section.

2
Room Layout Fundamentals

In this lecture we discuss some basic room design fundamentals.

3
Grouping and Moving Room Elements

He we create groups of objects and setup the room layout.

4
Conclusion

Here we take a look at what you learnt, and conclude this section.

More Objects and Features

1
Introduction

In this video we will take a look at what you will learn in this section.

2
Emissive Window Texture | Part 1 | Substance Painter

In this lecture I show you how to create emmisive textures (part 1).

3
Emissive Window Texture | Part 2 |Unity

In this lecture I show you how to create emmisive textures (part 2).

4
Office Chair | 3 Materials | One Texture Set: Part 1

Here I show you how to combine three different material types into one (part 1).

5
Office Chair | 3 Materials | One Texture Set: Part 2

Here I show you how to combine three different material types into one (part 2).

6
Office Chair Into Unity

In this lecture we bring the office chair into unity.

7
Knife Texture | Normal Stamps | Part 1

Here we texture the knife and I show you how to use the hieght map to stamp insignia into the normal / hieght map (part 1).

8
Knife Texture | Normal Stamps | Part 2

Here we continue texturing the knife, and I show you how to use the hieght map to stamp insignia into the normal / hieght map (part 2).

9
CHALLENGE: Knife Texture | Final

In this lecture, I challenge you to finish the knife. See the attached image file for reference and try to copy what I did.

10
Texturing Cups: Part 1

Here we paint the cups and add a painted mould to the coffee (part 1).

11
Texturing Cups: Part 2: Create Smart Material

Here we paint the cups and add a painted mould to the coffee (part 2).

12
Cups Into Unity

In this lecture we bring the cup maps into Unity.

13
Texturing Paper Documents

In this lecture we paint some paper and use maps for the print.

14
Texturing Radiator: Procedural | Part 1

Here we use a procedural approach to texturing the radiator (part 1).

15
Texturing Radiator: Procedural | Part 2

Here we use a procedural approach to texturing the radiator (part 2).

16
CHALLENGE: The Carboard Box

Here I give you a simple challenge to texture a cardboard box.

17
Adding Detail and Clutter

In this lecture we add detail and clutter to the Unity scene.

18
Conclusion

Here we take a look at what you learnt, and conclude this section.

Lighting Your Scene

1
Introduction

In this video we will take a look at what you will learn in this section.

You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
4.6
4.6 de 5
Calificaciones 314

Calificación Detallada

5 estrellas
196
4 estrellas
99
3 estrellas
16
2 estrellas
2
1 estrellas
1