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3.75
6 reviews on Udemy

Learn to Animate a Quadruped Run Cycle in Maya for Games

Understand how to effectively setup and animate a 4-legged animal!
Instructor:
3dmotive LLC
153 students enrolled
English [Auto-generated]
Setup references for your animation
Blockin and frame poses
Edit animation curves
Build and polish animations
Understand animation timing

In this course, we will be animating a quadruped run cycle for a video game from scratch. We will start by setting up the reference plane for the in-game speed, followed by blocking all the main poses with appealing shapes that can be read from any angle of view. From there, we will start to work with the timing to make those poses fit on the correct frames, and progressive. We will then add in-betweens as we continue to adjust the timing. It is going to be a progressive refining process, and we will be moving around a lot between the animation controllers as we refine the motion. We will also work with some variation in speed, dynamic arcs, follow through, and how to correct address the feeling of weight for the character. During this final polish stages, we will begin working on the core of the body, and edit that as we begin to edit and tweak the motion of the secondary elements. To wrap things up, we will be covering a quick trick to make the animation look more organic by using animation layers on certain parts of the character.

(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Thiago is a freelance character artist an animator currently located in Paris, France. He graduated from the University of Sao Paulo with a degree in Architect and Urban Planning, and also attended Animation Mentor. He has worked on various projects in recent years including some with Brain Corps Entertainment, Ossian studios, Swordtales, and the Dota2 Workshop.

Animating a Quadruped Run Cycle in Maya

1
Download Course Files Here!
2
Introduction
3
Scene Setup
4
Creating Key Poses
5
Creating Breakdown Poses
6
Timing
7
Adding Overlap
8
Refining the Legs
9
Secondary Tail Motion
10
Secondary Ear Motion
11
Secondary Motion Extras
12
Polish Pass
13
Animation Layers and Course Wrapup
14
Bonus Lecture: Further Learning with 3dmotive
You can view and review the lecture materials indefinitely, like an on-demand channel.
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