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Learn to Create 3D Character Art with Cinema 4D

Created in partnership with Maxon: learn to build complex character art in Cinema 4D with this comprehensive guide
Instructor:
Jonathan Weinberger
542 estudiantes matriculados
English [Auto-generated]
Fully understand how to create optimized UV meshes for your characters
Create character texture art with no visible UV seams
Create flowing polygonal hair for your character
Individually paint multiple channels on your character including their Bump, Roughness, and Reflection channels.
Quickly model a character using advanced sculpting techniques.
Sculpt a high-polygon character and quickly bake that information into a low-polygon, optimized character
Use Mixamo to easily rig, weight, and animate your character in Unity
Apply advanced modeling tools and techniques to quickly build your custom character
Navigate the Cinema 4D editor and discover unique features like Bodypaint
Optimize your game character to be ready for game engines

This course and its creator are not affiliated with, maintained, endorsed or sponsored by Unity Technologies or any of its affiliates.  This is an independent, unofficial course.  

This course is authorized by, and made in partnership with, Maxon, creators of Cinema 4D

If you are interested in developing amazing, commercial quality game art on a variety of platforms, then you’ve come to the right place. This course is the only one of its kind that is approved by Maxon on Udemy. What better way to learn how to develop game art in Cinema 4D than with their authorized course? “Learn to Create 3D Character Art with Cinema 4D” introduces you to Cinema 4D (C4D), a very popular 3D program, used in advertising, design, architecture, movies, the commercial VFX industry, broadcasting, motion graphics, and now, games and visualization.  This course dives into creating your first 3D character using all of the amazing tools provided inside the standard version of C4D.

In this Cinema 4D course, you will:

  • Build a custom 3D character

  • Unwrap the character’s UV channel using C4D’s UV mapping tools

  • Paint our characters in 2D and 3D modes simultaneously using Bodypaint

  • Paint on individual channels separately to achieve a high level of accuracy

  • Use the new sculpting features to apply high-polygon sculpting data while maintaining our low-poly game character

  • Customize hair on our game character

  • Rig, weight, and animate using Mixamo

  • Deliver our character in an optimized state into Unity using FBX tools in C4D

  • And more!

This authorized Cinema 4D course also includes a handful of interactive challenges, (new content added frequently) where you can test your knowledge with concepts you’ve just learned. These challenges will be a great way to review the techniques discussed and help ensure that complicated techniques such as UV Unwrapping, Sculpting, and Bodypaint are easily grasped and become second nature.  By the end of this course, you will bring this character into Unity, apply its materials and animations, and press play to see your game character come to life.

Why Learn Character Art in Unity Using C4D?

The gaming industry is a $100 billion industry worldwide. By 2020, that number is expected to near $120 billion. With Unity being the most widely used engine to develop games across multiple platforms, there has never been a better time to get into the field. As an artist, your value to the game development pipeline is extremely important.  The visuals you create can make or break a game.  Unless a consumer is familiar with a game, the first impression they get is through the graphics.  If you create stunning visuals and optimize assets, you will very likely be a key player in the game’s success.  Upon completion of this course, you will be able to build assets not only for games, but also for online sales via the Asset Store.  The skills gained in this course can be applied to the world of advertising, marketing, VFX, and architecture, in addition to game development.  This course aims to take an intimidating subject and make it beginner friendly, approachable, and engaging.  Together, we will walk through UV Unwrapping, Sculpting, and Bodypaint to help you achieve a greater understanding of 3D art concepts that you can use to further your career as a Video Game Artist. 

Why Learn From Me

This is the first and only Cinema 4D course aimed at game development that has been endorsed by Maxon.  I have been a guest speaker for Maxon USA for years at major trade/convention shows and am an adamant supporter of their technologies. They believe in games, they believe in AR/VR, and they believe that Cinema 4D is the perfect tool to build beautiful game assets.  This course shows my entire workflow, and if you do happen to fall behind, models that are relevant to the current tutorial have been added so you will be able to stay on course.  Coming from 15 years of VFX/Mograph experience, my approach is current, relevant, and actively used today.  I’ve helped others on YouTube with Cinema 4D tutorials since 2008 and though C4D is commonly used in movies, television, architecture, and design, I want to share my knowledge of how to build game art using C4D, a lesser known, but more efficient way of creating game art..

I’ve been working in Cinema 4D since version R10 (currently are on R20) and have never looked back.  As a motion graphics designer, I worked for MGM Resorts International and developed/ran a team of designers who built content on marquees on the Las Vegas Strip, on the casino floor, and on in-room channels.  After leaving the company, I started Renderready, LLC and have worked in commercial advertising and marketing.  Clients include MGM Resorts International, Deloitte, Pepsi, Devry, Vegas Golden Knights, T-Mobile and more.  Upon completing this Cinema 4D course, you will understand the basic concepts of character modeling and design. You will also learn advanced topics such as Bodypaint, Sculpting, and UV unwrapping and will be able to confidently create beautiful game art for you and your team.  

Join me on this adventure today!  I’ll see you inside the course.

Introduction

1
Introduction

Installing Cinema 4D

1
Installing Cinema 4D
2
Step-by-step on How to Install Cinema 4D

Getting Started in Cinema 4D

1
Getting Started in Cinema 4D - What You Will Learn in This Section
2
Basic Camera Movements using the Mouse
3
How to Add Objects to your Scene and Convert Parametric to Editable Objects
4
Main Toolbar Features - Render Settings, Splines, Arrays, Lights and More
5
Different Selection Modes and Animation on Timelines
6
Material and Their Channels as well as Custom Tools/Layouts

Base Modeling

1
Introduction into Base Modeling
2
Establishing our Character Reference Art
3
Setting Up Our Mesh and adding in our Character Reference Image
4
Intro to Sculpting Tools - How to Use the Grab and Smooth Brushes
5
Basic Modeling - Using Extrusions, Bridge Polygons, and Polygon Select Mode
6
Modeling the Coat - Using Extrusions, Point Level Modeling, Reverse Normals
7
Modeling the Coat Collar - Project Spline, Knife Tools
8
Remove the Head - Loop Tool, Deleting Polygons, Optimize Command
9
Model/Sculpt the Belt - How to Use Sweep Nurbs
10
Model a Belt Buckle - Making Editable Objects and Bevel Command
11
Split and Mirror Our Model - Mirror Tool

UV Mapping

1
Introduction into UV Mapping and What It Is
2
Introduction to UV Mapping Layout in C4D
3
Relax UV Error and How To Fix It
4
Fix Coat Seams in Our Model using Bevel Edge and Weld Tool
5
UV Unwrap the Collar - Frontal Projection and Relax Menus
6
UV Unwrap the Legs - Path Selection and Pin Point Selection
7
UV Unwrap the Coat - Loop Selections and Aligning all UV Maps

Bodypaint

1
Introduction to Bodypaint in Cinema 4D
2
Create your First Bodypaint Material and how to Setup
3
Projection Paint Our Character Reference Images on Our Model
4
Continued Texture Placement On Our Character and Layer Management
5
Clone tool to fix Textures/Seams On Legs
6
Cloning and Smearing In Textures/Seams On Legs
7
Cloning In Textures/Seams On Legs
8
Painting the Last of the Legs using the Brush Tool
9
Painting In Arms and Seams Using Brush Tool
10
Duplicating Our Arm Textures Quickly in UV 2D Mode
11
Painting In The Body Seams/Details
12
Painting In The Body Seams/Closing Up The Texture
13
Link to Photoshop from Bodypaint - Make Changes and Bring it All Back
14
Paint In Details/Seams on our Coat
15
Final Touches In Bodypaint

Sculpting

1
Introduction into Sculpting in Cinema 4D
2
Introduction to the Sculpting Layout and Adding Subdivisions
3
Sculpting Layers and How to Sculpt Our Boots using Pull Brush
4
Sculpt the Knee Pads using Wax and Pinch Brushes
5
Sculpt Pants Using Set Selection for Better Accuracy
6
Sculpt the Jacket
7
Sculpt the Jacket with Pull, Wax and Smooth
8
Sculpt the Collar with Wax and Smooth Brushes
9
High Detail Sculpting with Texture Brushes from Content Manager Presets
10
Bake Out Sculpt Data to Normal, Bump, and Ambient Occlusion Channels

Painting Reflections

1
Introduction to Painting Reflections
2
Setting Up the HDR Environment to View Real-Time Reflections
3
Setting Up Our Reflection Channel to Connect to Bodypaint
4
Reflection and Roughness Channels Properties
5
Connecting Reflection Channel to Bodypaint
6
Paint in our Reflection - Part 1
7
Paint in our Reflection - Part 2
8
Paint in our Reflection - Part 3
9
Connect Our Roughness Channel to Bodypaint and Paint in Roughness
10
Connect our Bump Channel and Paint in our Bump
11
Paint in our Hands and Belt

Create a Face in Cinema 4D

1
Introduction to Modeling, Sculpting, and Painting a Human Face
2
Setting Up Our Base Mesh and Reference Images
3
Base Modeling the Face using Pull and Grab Brushes
4
Detailed Sculpt of Face using Sculpt Layers and Sculpt Brushes
5
Painting Our Face and Hair Details by using a Paint Brush
6
Baking Out Face Normal Textures

How to Create Hair in Cinema 4D

1
Introduction to Hair in Cinema 4D
2
Simple Way to Create Hair Through Sculpting a Scalp Cap
3
Make Hair in C4D Studio Using the Hair Module
4
Finish Making Hair in C4D using the Hair Module

Bring our Model Into Unity

1
Final Lecture to Bring Our Character Into Unity
2
8. Bring Into Unity - Prepping Our Character for Unity
3
Rigging and Animating in Mixamo
4
Export FBX Files into Unity
5
Fix Reflections for Unity Due To Reflection/Roughness Texture Inputs
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