Learn to Model a Cartoon Snail in Maya LT
This course is for anyone who is looking to learn low poly 3d
modeling techniques which are perfect for video game asset creation.
Your imagination is the limit! Gain the ability to quickly create assets
which will work with any popular game engine including Unity 3D and
What You Will Learn:
- How to take your doodles and sketches and turn them into 3D Models
- How to look at your art and be able to break it down into simple 3D shapes
- Learn specific modeling techniques used for game development and design
- Learn Step by Step process on how to build 3D geometry from your sketches
- How to unwrap your 3D models and draw textures in Photoshop
- Setup joints and create simple animation
I will show you a step by
step process that I use to create 3D assets. I spent the last 15 years learning all the necessary tools
& techniques and will now teach you how you can do the same with
this easy to follow online course.
I strongly encourage you to ask questions and post your work to receive valuable feedback… Lets Begin!
Welcome to the course, lets jump right in...
We begin by bringing in our reference image.
Using curves and extrude we build the top part of the shell.
We build the bottom part of our shell by extruding the edges and shaping our points to the reference image.
Using the basic box primitive we create the top and bottom pieces for our head.
Next, we will connect the top and bottom meshes using the bridge tool and continue sculpting our head.
We finish modeling our head, added nice cheeks and then started on our eyes.
In this lesson we connected our eye mesh to the head.
We finish sculpting the eye and continue by mirroring our geometry to the other side.
We will extrude the necessary geometry out of our head mesh to create the basic body base shape.
Add more resolution to our base mesh.
We add volume to our base shape and continue sculpting by following the reference image.
Finally we extrude the teeth on our adorable snail character, build the tongue, and clean up our outliner.
UV MAPPING AND TEXTURING
We start with the shell, then move to unwrapping the tongue and the eyes.
We continue to unwrapping our character and learn about hiding and showing a specific selection of polygons.
Lets export our beautiful uvs out of maya and quickly paint them in Photoshop.
RIGGING AND ANIMATION
We will build a basic skeleton using joints in order for us to animate our snail.
We use the bind skin tool and then make a few small adjustments using the paint skin weights tool.
We will create a silly idle animation for our cartoon snail character.
Finally, lets add a walking animation.
Yay! You did it, congratulations... now you must practice your newly learned skills and make your own awesome characters! :)
Lets test what we learned!
Lets create a cool 360 turntable of our model then save it to a movie file via playblast.