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Learn ZBrush and Keyshot: Model Your Own Pirate Character

Step by Step Training to Creating Fun Cartoon Characters in zBrush!
Instructor:
Alan Balodi
234 estudiantes matriculados
English [Auto-generated]
Create Your Own Fun 3D Cartoon Characters
Learn Amazing Sculpting Techniques
Customize Your Workspace
Learn to Use Dynamesh and zSpheres Together
Setup Beautiful Renders
Learn to Pose High Res Characters Inside zBrush
Setup Layers to Achieve Funny Facial Expressions

This course is for anyone who wants to learn a great
workflow for creating high quality 3D cartoon characters in zBrush. We
will cover all the basics and show you how you can take any drawing and turn it into a
clean high end 3D model.

We will cover important
sculpting techniques and I will show you how to properly paint your
model inside zBrush. We will also take a look at some of the more
popular brushes and alphas which you can use to add fantastic skin
detail and paint any design you want on your own character.

We
will then learn how to pose our final character and take a quick look at how
we can use layers to setup amazing facial expressions!

As the final step we will optimize our mesh, create texture maps for the elements that require it and bring it into Keyshot for a final beautiful render image. With this knowledge you will be able to export your high res models from zBrush into any 3d package for further lighting and rendering.

Welcome

1
Quick Welcome From Your Instructor!

Meet your instructor!

zBrush

1
Introduction

Lets take a look at the default user interface, then load our own custom UI and get started.

2
Begin Modeling the Head

First we will setup our spotlight reference image, then begin sculpting our head and nose.

3
Lips and Ears

We will continue sculpting our head by adding lips and ears.

4
Creating a Realistic Eye

We will use the spotlight to project a realistic eye image.

5
Eye Patch

For the right eye we will build an eye patch and learn how to use the "CurveStrapSnap" brush.

6
Bandana

Next we will create a bandana for our pirate!

7
Eyebrow

We will model our eyebrow by using the mask and extract technique.

8
Hair

Using the same tecnique once again, we mask and extract hair for our character.

9
Scar

In this lesson we will create the scar and take a look at the BPR, zBrush rendering.

10
Body

Next, we will create the body and connect it to the head.

11
Shirt

Extracting the shirt and polypainting the blue stripes will be our next task.

12
Sword (Part 1)

By appending the basic shapes we will build the handle and then extract the blade.

13
Sword (Part 2)

We will use the clip brush to refine and reshape our sword.

14
Sword (Part 3)

In this lesson we will add fine detail to our sword.

15
Arm

Using zSpheres we will build our left arm.

16
Finishing Both Arms

Once we finish shaping our arm, we will mirror it to the other side.

17
Nails

By Using our hPolish brush, masking and Inflating we will create a nice set of nails.

18
Shorts

The shorts will be sculpted from a basic sphere.

19
Belt

Using the mask, extract, and clip brush we will create our belt.

20
Belt Straps and Buckle

In this lesson we will extract our straps and learn how to use QMesh and zModeler brush to create a buckle.

21
Shorts Patch

We will use the EdgeLoop tools to create an awesome patch on our cartoony pants.

22
Foot

We will extrude the shape of the foot from a plane.

23
Toenails

Lets create the toenails using the same technique as our nails.

24
Wooden Leg (PegLeg)

Next, we will create a wooden leg out of a basic cylinder then add wood noise for extra detail.

25
Posing the Sword

Lets get our pirate to hold the sword in his right hand, just like the reference image.

26
Transpose Master

Lets pose our character using the Transpose Master Plugin.

27
Layers

In this lesson we will learn how to add facial expressions to our character.

zBrush to Keyshot

1
Step 1: Decimate the Body

We covered what is Decimation Master and its purpose, as well as how we can create UV's for our new optimized "body" mesh.

2
Step 2: zRemesh the Shirt

We cleaned up our lines and exported the shirt.

3
Export the Eye

We will setup UV's and optimize our eye for export to Keyshot.

4
Sword

Next we will decimate, texture and export our sword.

5
Pants

Using the same technique we export the pirate shorts.

6
Keyshot Final Render

In this final lesson we will import all of our obj files and quickly setup a nice final render which we can then modify in Photoshop!

You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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