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Learning Autodesk® Maya® 2013

A Video Introduction
Instructor:
John Wiley & Sons
242 estudiantes matriculados
English [Auto-generated]
To show beginners or professionals how to use or enhance their use of Autodesk Maya 2013

The perfect resource for 3D animation professionals and students

Learning how to use Autodesk's industry-leading Maya 3D animation and effects software just got a little easier, thanks to Learning Autodesk Maya 2013: A Video Introduction DVD. Competitively priced and professionally produced, it features eight hours of expert, step-by-step instruction from award-winning visual effects supervisor and author, Dariush Derahkshani. Immerse yourself in the dozens of high-definition video lessons and examples (1280×720), with optional full-screen mode) and practice as you go with downloadable files.

This unique video training software provides custom bookmarking, an intuitive interface for easy navigation, and professional examples. You can progress at your own pace, from any place – lessons are viewable on everything from laptops and PCs to smartphones and iPad and Android tablets. And, as an added bonus you get access to a streaming version of the videos that you can view from any computer with internet access.

  • Shows beginners or professionals how to use or enhance their use of Autodesk Maya 2013
  • Features eight hours of video instruction viewable on tablets, smartphones, and computers
  • Gets you up to speed on Maya's core features and functions and includes hands-on exercises with downloadable files, so you put your new skills to use right away
  • Teaches polygonal modeling, shading and texturing, keyframe and inverse-kinematic animation, and modeling with NURBS, subdivisions, and deformers
  • Also covers light, rendering, and effects

Professionals and beginners alike who seek value-priced, short-course training on Maya will want to enroll in Learning Autodesk Maya 2013: A Video Introduction

Visit www.sybex.com and www.wiiley.com

Hello!

1
What Is Maya?

This introduction explains what Maya is and does.

2
How to Use the Project Files

Let's look at how to use the project files and folders associated with Maya.

Introducing Maya

1
The Nickel Tour: User Interface Layout

Maya's user interface centers on the large view panel where you build and manipulate your scene.

2
Getting Around in Maya

You need a three-button mouse to navigate the interface, to change your view, and to manage objects.

3
Maya Objects and Hierarchy

Here we explain the hierarchy that governs objects and their attributes.

4
Exposing Maya Windows

The most common windows in Maya include the Attribute Editor, Outliner, Hypershade, Hypergraph, Graph Editor, and the Layer Editor; let's study each.

5
Customizing Maya

You'll want to customize Maya -- just a little at first (keeping Maya at the default will help you learn the program) and more are you gain experience with it.

Polygonal Modeling

1
Vertices, Edges, and Faces

No matter how you model, you'll be creating and editing vertices, edges, and faces.

2
Creating Polygon Primitives

We'll look at the primitive objects that can be created via polygons in Maya.

3
Tool Settings

Your tools settings affect every action you take, so know how to reveal and change them to suit your work.

4
Basic Modeling Operations: Dividing Geometry

Here you'll see how to divide a surface further to work with it in various ways.

5
Basic Modeling Operations: Extending Geometry

Sometimes the best way to create geometry is to extend an object you've already created, using Extrude, Bridge, or Bevel.

6
Modeling with Multiple Objects

And sometimes the most efficient means of creating more geometry is to duplicate something already existing; check out the Edit > Duplicate Special menu.

Subdivision Surface Modeling

1
SubD Primitives in Maya

Subdivision surfaces (Subdivs) don't come with option-box menu options; you have to drop the object into your scene and then modify it.

2
Improving on Maya's Native SubDs

You can improve on the native, built-in geometry options; for example, you can use regular polygons to create subdivision surfaces.

3
Creating Hard Surfaces with SubDs

Here's how to create some more creased edges on your subdiv geometry.

4
SubDs at Render Time

Let's look at how subdivision surfaces operate at rendering time, with Maya's native renderer.

5
SubDs in mental ray

Next, compare rendering subdivision surfaces with the mental ray renderer.

NURBS Modeling

1
Introduction to NURBS

Here you'll begin to understand the difference between polygonal objects and NURBS objects.

2
NURBS Primitives

NURBS primitives have a set of controls like other objects, but because they deal with curved surfaces instead of polygonal ones, you'll encounter some new settings.

3
NURBS Modeling: Revolve and Loft

We'll look at the tools to model NURBS and how this contrasts with modelling polygons.

4
NURBS Modeling: Extrude and Birail

Let's try creating more complex NURBS objects.

Basic Maya Shading

1
Intro and Hypershade Shakedown

We introduce basic shading, also known as texturing: applying a material to your model for lighting and rendering.

2
Basic Shaders: The Anisotropic, Ramp, and Surface Shaders

The basic shading workflow in Maya begins with the default and common shaders, such as the lambert, phong, and blinn.

3
Texture Nodes and Bump Maps

We continue with more advanced shaders, such as anisotropic, ramp, and surface shaders.

4
Shading Networks

Texture nodes feed into materials. They can be procedural, where you change the texture within Maya without having to go out to an image editor.

5
Using the Substance Texture

Shading networks, in the Hypershade, define how multiple textures and attributes apply to a shader and relate to or interact with each other.

6
Introducing UV Mapping

A substance texture (created in the Hypershade or simply by clicking the Map button) is a procedural texture that allows you to use many cool presets.

7
Working with UVs and UV Snapshots

Let's introduce the wonderful, but perhaps laborious, world of UV mapping, projecting flat images onto 3D geometry.

8
6.8 video

We continue with how to modify and apply a UV texture.

Basic Maya Lighting

1
Three-Point Lighting

A popular lighting setup is "three-point lighting". Here's how to establish that setup in Maya.

2
Maya Lights Overview

Maya has many types of lights, found under the Create > Lights menu. Here's a walk through them.

3
Manipulating and Animating Lights

You can manipulate and even animate lights.

4
Rendering Shadows

In this lesson you'll see how to render shadows for Maya lights.

5
Light Linking

You can have different lights affect different objects in your scene.

6
Basic Lighting Effects

Lighting effects include glow, lens flare, and volumetric lighting.

Basic Maya Rendering

1
Creating and Manipulating Cameras

As we move into rendering, we'll start by examining what a camera is and where it gets placed, by default and by the user.

2
Outputting Renders

Let's see how to output your renders and cameras.

3
Render Settings: Quality and Motion Blur

Play with your render quality settings, and you'll see that you can very quickly use up a LOT of time and memory making and saving renders.

4
IPR Rendering

Creating an IPR (interactive photoreal rendering) lets you see your render adjust on the fly as you change, for example, lighting.

5
Raytracing: Reflections, Refractions, and Shadows

Enable raytracing to get true reflections, refractions, and shadows in your scene.

6
Controlling Object Render Stats

The Render Stats rolldown provides viewing and rendering options for specific objects.

7
Batch Rendering a Sequence

Render layers are very powerful, allowing you to render objects in separate passes for use in later compositing.

8
Rendering in Layers

Render layers are very powerful, allowing you to render objects in separate passes for use in later compositing.

9
Compositing Render Layers and Creating a Shadow Pass

To demonstrate compositing several render layers, we'll use Adobe After Effects.

Basic Animation

1
The Basics of Animating in 3D

The basic tool for adding motion to a scene -- animating -- is the keyframe.

2
Keyframe Basics

Here's how to fix an object's attributes at a point in time by creating a keyframe.

3
The Graph Editor

Use the Graph Editor to create more complex animations than keyframes alone can produce, and to clean up rough animations.

4
Creating Skeletons and Constraints

Here's how to create and use a basic rig to control your object model.

5
Using Set Driven Key

The Set Driven Key command can make it easier to position, maneuver, and limit your rig.

6
The Connection Editor

Let's see how the Connection Editor will provide a control item, making selection easier.

7
The Expression Editor

We continue to build controls for our claw rig, this time using the Expression Editor to control and resolve multiple movements of the same object.

8
Skin Binding

Joints and skinning allow us to deform smooth, continuous geometry as we animate.

Mental Ray Shading and Lighting

1
Introducing mental ray

See the difference between rendering with Maya's native renderer and with mental ray: mental ray provides more options.

2
Mental Ray Area Light and Decay Rates

Regular Maya lights and shaders work fine in mental ray, but check out the additional options available to you with mental ray's settings.

3
The Mia and Car Paint Shaders

Let's examine two mental ray shaders to see how this renderer handles them.

4
Using the Physical Sun and Sky System

The mental ray physical sun and sky system are controlled from some new nodes in the Outliner and Render Settings.

Indirect Lighting with mental ray

1
Important mental ray Render Settings

We explore the mental ray render settings further.

2
Introducing Final Gather

The Final Gathering option for mental ray provides fine-detail light and shadow generated by the objects themselves.

3
Controlling Final Gather

Here, we continue to see how to control Final Gathering.

4
HDRI Fundamentals

High-dynamic-range images (HDRI) are sets of images at a variety of exposures, which allows you to illuminate from very dark to very bright. First, create an image-based lighting (IBL) node to prepare for HDRI.

5
Using an HDRI with mental ray (Part 1)

Now we can create lighting based on an HDRI file.

6
Using an HDRI with mental ray (Part 2)

In this final lecture, we finish the settings needed for our IBL / HDRI light setup.

You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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