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Low poly game assets using Blender 2.8 & Substance Painter

Modeling and texturing low poly game assets using Blender 2.8 and Substance Painter
Instructor:
Imran Naeem
1.231 estudiantes matriculados
English [Auto-generated]
Get comfortable working in Blender 2.8
Low poly game assets modeling in Blender 2.8
Unwrapping low poly game assets in Blender 2.8
Transferring UV map between similar models/meshes or objects
Exporting low poly game assets from Blender 2.8 for texturing in Substance Painter
Get comfortable in using Substance Painter
Detailed texturing of low poly game assets in Substance Painter
Creating layers of textures in Substance Painter to give a look of high poly assets

For games polygon count is important and the lesser it is, the better. But we need to have game assets that look detailed in terms of textures without having high polygon count.

In this course, together we’ll learn how to achieve the look of high poly game assets using Substance Painter while we’ll build low poly game assets in Blender 2.8.

In Blender 2.8, we’ll:

  • Learn to use Blender 2.8 and common keyboard shortcuts

  • Model low poly game assets using different modeling techniques i.e. inset, extrude, bevel

  • Make use of Blender modifiers to make modeling process easy

  • Uv-unwrap low poly game assets

  • Transfer uv-map between similar 3d models

We’ll spend a lot of  time in Substance Painter to create:

  • Base texture details

  • Roughness, normal and height information

  • Scratches, edge wear, dirt and rust

Together, we’ll model & texture three game assets:

  • Wooden Skid

  • Barrel

  • Traffic cone

By the end of this, you’ll be able to use Blender 2.8 and Substance Painter to create your own low poly game assets.

While in terms of modeling, course is targeted at beginners, training on substance painter is useful for artists of all levels.

Introduction

1
Introduction

About Blender 2.8

1
1 UI Changes in Blender 2.8
2
2 General setup tips for Blender 2.8

Modeling and Uvunwrapping traffic cone

1
1 Modeling the traffic cone
2
2 Finishing the modeling of traffic cone
3
3 Uvunwrapping the traffic cone
4
4 Exporting the traffic cone

Modeling and Uvunwrapping wooden skid

1
1 Wooden skid reference image
2
2 A word about collections in Blender 2.8
3
3 Creating side planks
4
4 Creating top planks
5
5 Creating the bridging structures of wooden skid
6
6 Completing the wooden skid modeling
7
7 Preparing our mesh for UVunwrapping
8
8 Starting the UVunwrapping of the wooden skid
9
9 Transferring uv maps between similar objects
10
10 Completing the uvunwrapping of wooden skid
11
11 Combining mesh to create single uv map
12
12 Exporting the wooden skid mesh out of Blender

Modeling and Uvunwrapping barrel

1
1 Modeling the barrel
2
2 Uvunwrapping the barrel
3
3 Exporting the barrel

About Substance Painter

1
1 Introudction to substance painter

Texturing wooden skid

1
1 Creating color for wooden skid
2
2 Creating height map detail for wooden skid
3
3 Adding roughness & more height information to wooden skid
4
4 Adding edge wear and surface scratches to wooden skid
5
5 Adding dirt to wooden skid

Texturing traffic cone

1
1 Creating color for traffic cone
2
2 Creating white stripes on the traffic cone
3
3 Adding details to white stripes
4
4 Adding roughness & dirt to traffic cone

Texturing barrel

1
1 Creating color map for barrel
2
2 Creating height and roughness for Barrel
3
3 Creating dirt and scratches on barrel
4
4 Placing a logo on barrel
5
5 Creating rust on the barrel
You can view and review the lecture materials indefinitely, like an on-demand channel.
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