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4.25
52 reseñas sobre Udemy

Master Blueprints in Unreal Engine 4 – Endless Runner

Learn how to develop Blueprints to quickly create your own awesome next generation games using the brilliant UE4
Instructor:
ThunderSteed Ltd.
904 estudiantes matriculados
English [Auto-generated]
Characters
Player Movement
Cameras
Player Mechanics
Pickups
Procedural Generation
Saving

The course will guide you through the creation of an Endless Runner using Unreal Engine 4 (UE4). All the mechanics and game play elements are created in a step by step manner using videos tutorials.

The video tutorials are initially geared around a specific UE4 problem / mechanic. You will see how to begin and complete each area from simple player controls to pick up interactions.

As the course progresses the videos will show the exploration of deeper mechanics and algorithms to deal with procedural level design and pick up placement.

Students can expect to learn a variety of techniques that will help them complete a mini arcade game in about 5 hours.

We provide all the assets in two sample projects. Allowing you to focus on the games design and creation rather than the 3D modelling or asset design. This we hope will help you build a vast amount of blue print knowledge which you can apply to your own mini games and future projects.

No where else can you find a lecture set that shows you the start and end to an entire developing pipeline with sensible instruction from tutors who are actively engaged in education and the industry.

Introduction to Course and Design

1
Course Introduction

This introductory video contains an overview to the course. You can download the unreal project used in this course by downloading the files below.

To use the project file either of the following methods:

1. Place the unzipped archive inside of your My DocumentsUnreal Projects and select the project from the UE4 Launcher or...

2.Place the unzipped archive anywhere on your PC and double click the DontDropJimStart.uproject file.

If the Udemy download links fail here are alternate dropbox links.

Don't Drop Jim Start File

For the Complete Project please see

thundersteed.co.uk/DontDropJim.zip

2
Introduction to the Design of Don't Drop Jim

Game Mechanics and Blueprint Introduction

1
Implementing Character Controls and Movement
2
Setting up Cameras and Volumes
3
Introduction to HUD Blueprints, drawing textures and hitboxes
4
Connecting the HUD to gameplay and positioning textures
5
Gameplay Loops and HUD, finalising our UI
6
Creating Pickup Blueprints
7
Developing a High Score System

Procedural Generation and Advanced Blueprint Mechanics

1
Starting the Top Platform Setup
2
Top Platform Random Generation
3
Setting up the Swapping Platforms
4
Passing Variables Between the Swapping Platforms
5
Utilising the Passed Variables for Random Generation
6
Using Functions within a Blueprint
7
Moving the Platforms for Continuous Gameplay
8
Building Blueprints for Random Pickup Generation
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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22
4 estrellas
17
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8
2 estrellas
1
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4