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Maya 2017 – Create realistic images using Arnold renderer

Learn the fundamentals of Arnold renderer by rendering a realistic scene in Autodesk Maya 2017
Instructor:
Bhaumik Patel
1.199 estudiantes matriculados
English [Auto-generated]
Render realistic images using Arnold renderer inside Maya
Use the different light types in Arnold
Use the aiStandard shader to create wood, glass and metal materials
Use the aiSkin material to make cheese and grape materials
Use the Arnold render view to troubleshoot and diagnose renders
Know how to use the Arnold depth of field controls
Know how to use samples to reduce grain in an image
Use sets to smooth objects at render time in Arnold
Use displacement in Arnold
Use textures and optimize them using tx maps

Autodesk Maya 2017 now comes with the industry standard Arnold renderer. Arnold is used by many visual effects and animations studios to produce stunning imagery for films and TV. 

3 reasons learn this powerful renderer:

  1. Make yourself more attractive to potential employers.
  2. Take your work to the next level of realism.
  3. Easier to learn than nearly all other renderers.

This course is designed for anyone who wants to learn to use Arnold to create great images from beginner level. You will learn to light and shade a scene from start to finish, covering fundamentals along the way. This course will take you through a practical project rather than going over endless settings with a sphere. 

You must use Maya 2017 or above and be familiar with the basics of Maya including selecting objects, navigating the viewport and basic rendering. If you are new to Maya I would recommend completing my Learn Maya – A Beginners guide to Creating Realistic Scenes course.

Sign up today and start learning the same software as the professionals and take your work to the next level!

Start Here

1
Introduction to Arnold renderer

In this lesson you will learn about Arnold and why it is such a popular renderer.

2
Load Scene

In this lesson you will learn how to download and set the project correctly.

3
Arnold Renderview

In this lesson you will learn how to use the Arnold renderview and find out why it is better than the standard Maya renderview.

4
Arnold light settings

In this lesson you learn the main settings that affect lights in Arnold.

5
Arnold light types

In this lesson you will learn the different light types that are available in Arnold.

6
Setup the Key light using an Area light

In this lesson you will setup the Key light for your scene.

7
Setup the fill light using a Skylight

In this lesson you will setup the fill light in the scene using an Arnold Skylight.

8
Smoothing geometry in Arnold

In this lesson you will learn detailed information on how to smooth your geometry in Arnold.

9
Aistandard material overview

In this lesson you will learn how the aistandard material works with a broad overview.

10
Create a glass shader

In this lesson you will use an aistandard material to create a glass shader for the wine glasses.

11
Setup an environment in Arnold

In this lesson you will setup an environment to reflect and refract in the wine glasses.

12
Create a wine shader

In this lesson you will duplicate and modify the glass shader to simulate wine.

13
Create a cheese shader

In this lesson you will be introduced to the Aiskin shader, which you will use to create a shader for the cheese cubes.

14
Create a grapes shader

In this lesson you will use the Aiskin shader to create a grapes shader.

15
Working with displacements in Arnold - cheese wedge shader

In this lesson you will learn how to get the best results using displacment, which you will use to make the cheese wedge shader.

16
Using textures in Arnold - cloth shader

In this lesson you will apply texture maps to an Aistandard material to create a cloth shader. You will also learn about how Arnold deals with textures.

17
Adjust the lighting

In this lesson you will change the position of your keylight and adjust your fill light to create more dramatic lighting.

18
Creating a metal shader - knife blade shader

In this lesson you will learn how to create a metal shader for the knife blade using the aiStandard shader and texture maps.

19
Create a wood shader - knife handle

In this lesson you will create a wood shader to apply to the knife handle.

20
Create a shader for the cheese board

In this lesson you will create a different looking wood shader for the cheese board.

21
Add depth of field to the scene

In this lesson you will add depth of field to the scene so some objects are out of focus.

22
Adjust final render settings

In this key lesson you will learn how to remove grain from your image using samples.

23
Further resources

In this lesson you will learn where to get more information about Arnold renderer.

You can view and review the lecture materials indefinitely, like an on-demand channel.
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