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Maya 2018 VFX – Learn to create Visual effects using Maya

Learn the fundamentals of VFX by creating a realistic model and composite it into background footage using Nuke
Instructor:
Bhaumik Patel
1.337 estudiantes matriculados
English [Auto-generated]
Learn the VFX pipleline for a shot
Matchmove or track a cameras motion in Matchmover
Basic hard surface modeling
Look development using Maya and Arnold renderer
Composite using Nuke

In this intermediate level course, you will be taken through a VFX shot from start to finish by creating a crashed spaceship complete with CGI smoke!

Start by matching the movement of your real camera in the computer using Autodesk Matchmover which is available for FREE. 

You will then model your spaceship using the industry standard Maya 2018 and unwrap the objects UVs so you can create textures.

You will then go on to light your shot to match the background using the industry standard Arnold renderer which is included in Maya 2018.

Finally you will output render passes using Arnold AOVs and Maya render setup, and composite them together using the industry standard compositor Nuke to make your final shot.

This course is designed to give you as much information as possible for you to create your own shots using the same workflow. 

Take this course today to start creating photorealistic VFX shots!

Overview of this course

1
Introduction

This lesson will give you an overview of how this course is structured.

How to install the software required for this course

1
How to install Matchmover on PC

In this lesson you will learn how to download and install the FREE Matchmover software on the PC.

2
How to install Matchmover on a Mac

In this lesson you will learn how to download and install the FREE Matchmover software on the MAC.

Matchmoving

1
Introduction to Matchmoving

In this lesson you will get an overview of how matchmoving works.

2
How to convert your movie file into an image sequence for Matchmover and Maya

In this lesson we will use Nuke to convert our movie into an image sequencer that Matchmover can import.

3
IMPORTANT for PC users using Matchmover

In this lesson you will learn a workaround if your PC crashes when you press autotrack.

4
Introduction to Matchmover auto track

In this lesson you will autotrack the shot using Matchmover.

5
How to check if you have a good track

In this lesson you will learn how to render a preview in Matchmover so you can check your track.

6
How to improve the solve

In this lesson we adjust our solve to improve the result.

7
Orient the scene and export to Maya

In this lesson we will move and rotate our camera so that it makes sense when we import our camera into Maya.

8
Setup and test Maya scene

In this lesson we will import our camera track into Maya.

9
Reconstruct the ground

In this lesson we will create a model of the ground by joining our tracks together using the polygon tools in Maya.

Create the Spaceship

1
Spaceship Modelling - Blocking out the shapes

In this lesson we will block out the basic engines and lasers of the spaceship using the imageplanes as reference.

2
Spaceship Modelling - Blocking out the body shape

In this lesson we will block out the body of the spaceship using the imageplanes as reference.

3
Spaceship Modelling - Add details to guns

In this lesson we will add detail using bevel, extrude and insert edge loop.

4
Spaceship Modelling - Add detail to the cockpit

In this lesson we will add detail using bevel, extrude and insert edge loop.

5
Spaceship Modelling - Add detail to the engine

In this lesson we will add detail using bevel, extrude and insert edge loop.

6
Spaceship Modelling - Add detail to the engine flaps

In this lesson we will add detail using bevel, extrude and insert edge loop.

7
Spaceship Modelling - Add detail to the front of the spaceship

In this lesson we will add detail using bevel, extrude and insert edge loop.

8
Spaceship Modelling - Add detail to the wings

In this lesson we will add detail using connect edges, bevel, extrude and insert edge loop.

9
Spaceship Modelling - Add details to the body

In this lesson we will add detail using connect edges, bevel, extrude and insert edge loop.

10
Spaceship Modelling - Clean up

In this lesson we will rename and clean up our scene so we can import it into our tracked scene.

UV unwrap the Spaceship

1
UV unwrap the cockpit

In this lesson create UVs for the cockpit.

2
UV unwrap the body

In this lesson create UVs for the body.

3
UV unwrap the nose

In this lesson create UVs for the nose.

4
UV unwrap the laser

In this lesson create UVs for the laser.

5
UV unwrap the engine

In this lesson create UVs for the engine.

6
Layout UVs

In this lesson we will layout our UVs into groups that will have the same shader.

Layout the crash

1
Layout the spaceship crash

In this lesson we will import the spaceship and layout the shot.

2
Camera map the ground

In this lesson we will learn how to apply our background footage as a texture by creating a camera mapping shader.

3
Extend the ground reconstruction

In this lesson we will make our ground reconstruction bigger to catch the shadows better.

4
Sculpt the ground geometry

In this lesson we will use Maya's sculpting tools to create a trail for the spaceship.

5
Create damage to the ship

In this lesson we will create some more detailed ship damage.

Lighting

1
Setup lighting

In this lesson we will match the lighting of our background plate in Maya.

Look Development

1
Look Development - Base dirt

In this lesson we will start creating our body shader.

2
Look Development - Using the curvature node

In this lesson we will apply dirt procedurally to only the edges using the curvature node.

3
Look Development - Base texture

In this lesson we will create a mode subtle dirt pattern using the snow and brownian textures.

4
Look Development - Assign shaders

In this lesson we will duplicate and assign our shader to the different parts so we can create variations.

5
Look Development - Paint body texture

In this lesson we will use the 3d paint feature to create a map to define the painted sections of the body.

6
Look Development - Add paint map and scratches

In this lesson you will use the paint texture to create painted areas in the body shader.

7
Look Development - Paint engines

In this lesson we will use the 3d paint feature to create a map to define the painted sections of the engines.

8
Look Development - Paint lasers

In this lesson we will use the 3d paint feature to create a map to define the painted sections of the lasers.

9
Look Development - Ground shader

In this lesson we will create a shader for our CG ground that matches the background.

10
Look Development - Ground texture

In this lesson we will paint scorch marks in the ground.

11
Look Development - Adjust ship position

In this lesson we will adjust the overall position of the ship.

12
Look Development - Add sand texture layer

In this lesson we will add more sand texture to help with the integration of the shot. 

13
Look Development - Cockpit texture

In this lesson we adjust the cockpit shader.

14
Look Development - Specular

In this lesson we will colorcorrect our diffuse map to create our specular roughness map.

Fluid Smoke Simulation

1
Maya fluids - Containers

In this lesson you will be introduced to Maya fluid containers.



2
Maya fluids - Emitters

In this lesson you will learn more about emitters to get the look that you want.

3
Maya fluids - Fields

In this lesson you will learn how to move your fluids around using fields.

4
Maya fluids - Workflow

In this lesson you will be given an overview of the workflow when applying dynamic fluid to a shot.

5
Maya fluids - Texturing

In this lesson you will learn some non dynamic properties using the built in textures.

6
Maya fluids - Start smoke simulation

In this lesson you will apply fluid simulation to the tracked scene.

7
Maya fluids - Dynamic attributes

In this lesson you will adjust the detail and look of your smoke.

8
Maya fluids - Noise texture

In this lesson you will add more detail by adding a texture to the fluid.

9
Maya fluids - Cache the simulation

In this lesson you will learn how to cache your smoke simulation so you can render and see it quickly.

10
Maya fluids - Export the fluid simulation

In this lesson you will learn how to export and import your smoke simulation.

Create a Render Layer setup and render a test frame

1
Import fluid simulation
2
Create AOVs
3
Render setup
4
Fix ground render layer

Compositing the test frame

1
Nuke - Basics

In this lesson we learn how to import and view footage.

2
Nuke - Layering with the Merge node

In this lesson we will import our CG elements and create a basic comp using the merge node.

3
Nuke - Composite the ship AOVs

In this lesson we will combine our AOVs to form the ship beauty render so we have control over the individual components.

4
Nuke - Adjust the final look

In this lesson we create an overall look by using color correction node and glows.

Final adjustments to the scene and render settings

1
Final tweaks to shaders and ground

In this lesson we will remove anything that could cause a memory leak in Arnold and make changes to some shaders to adjust the detail. We will also sculpt away any artefacts on the ground.

2
Setup final render and custom ID pass

In this lesson we will create a custon ID AOV and setup our final render settings.

Composite the final render

1
Start compositing and add a glint in Nuke

In this lesson we will import our renders and replace the still frames. We will also learn how to add a glint to highlights.

2
Output the finished composite

In this lesson we will make our final color corrections to all the elements and output a quicktime.

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